Level 1
ST 4 PE 5 EN 5 CH 1 IN 9 AG 7 LK 9
Speech, Small Guns, and Repair
Level 2
Small Guns +5 (46), Lockpick +8 (25), Speech +6 (30)
Gun Nut
Bobblehead (Intelligence)
Level 3
Sneak +3 (24), Small Guns +4 (55), Speech +10 (40), Repair +3 (55)
Gun Nut
Bobblehead (Perception)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 4
Sneak +4 (40), Small Guns +3 (70), Lockpick +3 (40), Speech +3 (55), Repair +5 (70), Medicine +2 (39)
Educated
Level 5
Energy Weapons +1 (30), Explosives +1 (30), Barter +14 (35), Science +3 (40), Medicine +1 (40), Big Guns +3 (32)
Comprehension
Level 6
Energy Weapons +5 (35), Lockpick +10 (50), Explosives +5 (35), Big Guns +3 (35)
Bloody Mess
Level 7
Energy Weapons +5 (40), Speech +3 (58), Explosives +5 (40), Barter +5 (40), Big Guns +5 (40)
Toughness
Level 8
Energy Weapons +5 (45), Speech +2 (60), Explosives +5 (45), Barter +6 (46), Big Guns +5 (45)
Strong Back
Level 9
Energy Weapons +5 (50), Explosives +5 (50), Barter +4 (50), Medicine +4 (44), Big Guns +5 (50)
Scrounger
Level 10
Barter +5 (55), Science +10 (50), Medicine +6 (50), Big Guns +2 (52)
Finesse
Level 11
Energy Weapons +5 (55), Lockpick +5 (55), Explosives +5 (55), Medicine +5 (55), Big Guns +3 (55)
Mysterious Stranger
Level 12
Energy Weapons +5 (60), Lockpick +5 (60), Explosives +5 (60), Medicine +5 (60), Big Guns +3 (58)
Sniper
Level 13
Sneak +10 (60), Barter +10 (65), Big Guns +3 (61)
Silent Running
Level 14
Energy Weapons +5 (65), Lockpick +5 (65), Explosives +5 (65), Medicine +4 (64), Big Guns +4 (65)
Fast Metabolism
Level 15
Sneak +5 (65), Speech +2 (62), Science +15 (65), Medicine +1 (65)
Chemist
Level 16
Energy Weapons +5 (70), Speech +3 (65), Explosives +5 (70), Barter +5 (70), Big Guns +5 (70)
Better Criticals
Level 17
Sneak +5 (70), Lockpick +5 (70), Speech +5 (70), Science +3 (68), Medicine +5 (70)
Action Boy/Girl
Level 18
Energy Weapons +5 (75), Lockpick +1 (71), Explosives +5 (75), Barter +5 (75), Science +2 (70), Big Guns +5 (75)
Concentrated Fire
Level 19
Small Guns +4 (74), Lockpick +4 (75), Repair +5 (75), Science +5 (75), Medicine +5 (75)
Chem Resistant
Level 20
Sneak +5 (75), Small Guns +1 (75), Energy Weapons +5 (80), Speech +6 (76), Barter +1 (76), Big Guns +5 (80)
Explorer
Level 21
Small Guns +13 (88), Lockpick +5 (80), Explosives +5 (80)
Cyborg
Level 22
Sneak +13 (88), Repair +5 (80), Science +5 (80)
Light Step
Level 23
Explosives +1 (81), Melee Weapons +13 (40), Medicine +5 (80), Big Guns +4 (84)
Life Giver
Level 24
Lockpick +4 (84), Repair +6 (86), Explosives +3 (84), Medicine +10 (90)
Commando
Level 25
Repair +4 (90), Science +10 (90), Melee Weapons +9 (49)
Nerd Rage!
Level 26
Melee Weapons +23 (72)
Gunslinger
Level 27
Unarmed +13 (42), Melee Weapons +10 (82)
Nerves of Steel
Level 28
Unarmed +23 (65)
Grim Reaper's Sprint
Level 29
Sneak +2 (90), Small Guns +2 (90), Unarmed +17 (82), Big Guns +2 (86)
Ninja
Level 30
Lockpick +6 (96), Speech +5 (95), Explosives +4 (94), Barter +4 (94), Big Guns +4 (96)
Almost Perfect
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)