Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 5 LK 6
Speech, Sneak, and Unarmed
Bobblehead (Intelligence)
Ant Might
Level 2
Small Guns +15 (30), Science +5 (30)
Swift Learner
Level 3
Repair +5 (30), Melee Weapons +13 (30), Medicine +2 (27)
Lady Killer/Black Widow
Level 4
Lockpick +15 (30), Explosives +2 (17), Medicine +3 (30)
Educated
Level 5
Energy Weapons +10 (25), Explosives +13 (30)
Child at Heart
Level 6
Energy Weapons +5 (30), Barter +3 (18), Big Guns +15 (30)
Comprehension
Level 7
Unarmed +10 (40), Speech +1 (31), Barter +12 (30)
Bloody Mess
Level 8
Sneak +10 (40), Small Guns +4 (34), Speech +9 (40)
Strong Back
Level 9
Small Guns +6 (40), Repair +7 (37), Science +10 (40)
Toughness
Level 10
Repair +3 (40), Melee Weapons +10 (40), Medicine +10 (40)
Mysterious Stranger
Level 11
Sneak +20 (60), Lockpick +3 (33)
Mister Sandman
Level 12
Energy Weapons +6 (36), Lockpick +7 (40), Explosives +10 (40)
Intense Training (AG)
Level 13
Energy Weapons +4 (40), Barter +9 (39), Big Guns +10 (40)
Silent Running
Level 14
Small Guns +2 (44), Unarmed +10 (50), Speech +10 (50), Barter +1 (40)
Rad Resistance
Level 15
Small Guns +6 (50), Repair +7 (47), Science +10 (50)
Robotics Expert
Level 16
Repair +3 (50), Melee Weapons +10 (50), Medicine +10 (50)
Intense Training (PE)
Level 17
Energy Weapons +7 (49), Lockpick +8 (50), Explosives +8 (50)
Better Criticals
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Barter)
Level 18
Energy Weapons +1 (60), Unarmed +2 (62), Barter +10 (60), Big Guns +10 (60)
Action Boy/Girl
Barkskin
Covert Ops
Booster Shot
Hematophage
Pitt Fighter
Power Armor Training
Xenotech Expert
Wired Reflexes
Superior Defender
Rad Regeneration
Punga Power!
Ghoul Ecology
Dream Crusher
Auto Expert
Level 19
Small Guns +2 (65), Unarmed +3 (65), Speech +5 (65), Repair +5 (65), Science +2 (65), Melee Weapons +5 (65), Medicine +1 (61)
Cyborg
Level 20
Lockpick +2 (65), Unarmed +2 (67), Explosives +5 (65), Barter +5 (65), Medicine +4 (65), Big Guns +5 (65)
Iron Fist
Level 21
Unarmed +3 (70), Speech +5 (70), Melee Weapons +15 (80)
Ninja
Level 22
Small Guns +5 (70), Lockpick +3 (68), Repair +5 (70), Science +5 (70), Medicine +5 (70)
Grim Reaper's Sprint
Level 23
Lockpick +2 (70), Unarmed +5 (75), Speech +1 (71), Explosives +5 (70), Barter +5 (70), Big Guns +5 (70)
Finesse
Level 24
Small Guns +5 (75), Speech +4 (75), Repair +5 (75), Science +5 (75), Medicine +4 (74)
Adamantium Skeleton
Level 25
Energy Weapons +5 (75), Lockpick +5 (75), Explosives +5 (75), Barter +2 (72), Medicine +1 (75), Big Guns +5 (75)
Sniper
Level 26
Small Guns +5 (80), Unarmed +5 (80), Speech +5 (80), Barter +3 (75), Science +5 (80)
Contract Killer
Level 27
Energy Weapons +3 (78), Lockpick +5 (80), Repair +5 (80), Explosives +5 (80), Medicine +5 (80)
Lawbringer
Level 28
Energy Weapons +2 (80), Repair +1 (81), Barter +5 (80), Science +10 (90), Big Guns +5 (80)
Commando
Level 29
Small Guns +2 (82), Energy Weapons +2 (82), Repair +9 (90), Medicine +10 (90)
Gunslinger
Level 30
Sneak +1 (91), Small Guns +1 (91), Energy Weapons +2 (92), Lockpick +3 (91), Unarmed +1 (91), Speech +1 (91), Repair +1 (93), Explosives +4 (92), Barter +2 (92), Science +1 (93), Melee Weapons +3 (91), Medicine +1 (93), Big Guns +2 (92)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (95)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Lying, Congressional Style => Speech +2 (95)
Lying, Congressional Style => Speech +2 (97)
Lying, Congressional Style => Speech +2 (99)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Paradise Lost => Speech +2 (100)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Tumblers Today => Lockpick +2 (100)
Guns and Bullets => Small Guns +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
I'm sure there's one with better stats and perks than this character.
It reflects the type of character I played Fallout 3 with.
It was an okay character.
If you can play with the huge handicap of waiting to get the bobble heads at the end then you might like this.
The perks I chose aren't Imperative.
I didn't plan them out properly.