Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Entomologist
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Lady Killer/Black Widow
Light Step
Nerves of Steel
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Pyromaniac
Quantum Chemist
Rad Absorption
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Swift Learner
Toughness
Wired Reflexes
Level 1
ST 6 PE 6 EN 7 CH 1 IN 7 AG 7 LK 6
Science, Repair, and Lockpick
Bobblehead (Medicine)
Rad Regeneration
Level 2
Science +6 (40), Medicine +11 (40)
Lady Killer/Black Widow
Level 3
Sneak +3 (22), Lockpick +8 (40), Repair +6 (40)
Swift Learner
Level 4
Sneak +17 (39)
Educated
Level 5
Sneak +1 (40), Explosives +19 (36)
Comprehension
Level 6
Explosives +4 (40), Melee Weapons +16 (33)
Bloody Mess
Level 7
Energy Weapons +10 (27), Medicine +10 (50)
Toughness
Ant Might
Level 8
Science +20 (60)
Strong Back
Level 9
Explosives +10 (50), Medicine +10 (60)
Commando
Level 10
Sneak +10 (50), Melee Weapons +10 (45)
Finesse
Level 11
Energy Weapons +10 (37), Explosives +10 (60)
Scrounger
Level 12
Small Guns +20 (39)
Silent Running
Level 13
Small Guns +20 (59)
Sniper
Level 14
Energy Weapons +20 (67)
Cyborg
Hematophage
Level 15
Small Guns +11 (70), Energy Weapons +3 (70), Speech +6 (13)
Robotics Expert
Level 16
Unarmed +11 (30), Melee Weapons +9 (54)
Better Criticals
Level 17
Melee Weapons +20 (74)
Action Boy/Girl
Level 18
Sneak +20 (80)
Concentrated Fire
Level 19
Speech +14 (27), Melee Weapons +6 (80)
Pyromaniac
Level 20
Unarmed +7 (37), Speech +13 (40)
Grim Reaper's Sprint
Level 21
Unarmed +3 (40), Barter +17 (24)
Ninja
Level 22
Science +10 (70), Big Guns +10 (29)
Quantum Chemist
Level 23
Barter +9 (33), Big Guns +11 (40)
Entomologist
Level 24
Lockpick +13 (53), Barter +7 (40)
Adamantium Skeleton
Level 25
Lockpick +17 (70), Barter +2 (42), Big Guns +1 (41)
Light Step
Level 26
Unarmed +5 (45), Speech +5 (45), Repair +3 (43), Barter +3 (45), Big Guns +4 (45)
Nerves of Steel
Level 27
Unarmed +5 (50), Repair +7 (50), Barter +4 (49), Big Guns +4 (49)
Gunslinger
Level 28
Unarmed +20 (70)
Rad Absorption
Level 29
Speech +5 (50), Repair +13 (63), Barter +1 (50), Big Guns +1 (50)
Paralyzing Palm
Level 30
Repair +12 (81), Medicine +4 (70), Big Guns +4 (60)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (74)
Auto Expert
Barkskin
Booster Shot
Covert Ops
Pitt Fighter
Power Armor Training
Wired Reflexes
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
Nikola Tesla and You => Energy Weapons +2 (92)
Paradise Lost => Speech +2 (82)
Tumblers Today => Lockpick +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (74)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (76)
Nikola Tesla and You => Energy Weapons +2 (94)
Pugilism Illustrated => Unarmed +2 (90)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Lying, Congressional Style => Speech +2 (84)
Lying, Congressional Style => Speech +2 (86)
Lying, Congressional Style => Speech +2 (88)
Grognak the Barbarian => Melee Weapons +2 (100)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Lying, Congressional Style => Speech +2 (90)
Lying, Congressional Style => Speech +2 (92)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (78)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (80)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
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