Strength
7
 
Perception
4
 
Endurance
7
 
Charisma
1
 
Intelligence
9
 
Agility
6
 
Luck
6
 
Action Points
77
 
Carry Weight
220
 
Critical Chance
6%
 
Dmg Resist
10%
 
Hit Points
290
 
Melee Damage
3.5
 
Skill Points
22
 
Barter
7
 
Big Guns
30
 
Energy Weapons
13
 
Explosives
25
 
Lockpick
46
 
Medicine
56
 
Melee Weapons
19
 
Repair
75
 
Science
23
 
Small Guns
42
 
Sneak
17
 
Speech
7
 
Unarmed
19
 
Comprehension
Educated
Gun Nut (2)
Toughness
Level 1
ST 7 PE 4 EN 7 CH 1 IN 9 AG 6 LK 6
Repair, Medicine, and Small Guns
Level 2
Repair +7 (50), Explosives +12 (25)
Gun Nut
Level 3
Repair +19 (74)
Gun Nut
Level 4
Repair +1 (75), Medicine +18 (56)
Educated
Level 5
Lockpick +11 (24), Big Guns +11 (30)
Comprehension
Level 6
Lockpick +22 (46)
Toughness
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