Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
20%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
92
 
Big Guns
82
 
Energy Weapons
80
 
Explosives
80
 
Lockpick
80
 
Medicine
74
 
Melee Weapons
78
 
Repair
92
 
Science
77
 
Small Guns
80
 
Sneak
80
 
Speech
90
 
Unarmed
80
 
Action Boy/Girl
Almost Perfect
Ant Might
Better Criticals
Bloody Mess
Chemist
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Explorer
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gunslinger
Lady Killer/Black Widow
Lawbringer
Life Giver
Light Step
Mysterious Stranger
Puppies!
Quantum Chemist
Scrounger
Silent Running
Sniper
Strong Back
Thief
Toughness
Warmonger
Level 1
ST 6 PE 6 EN 6 CH 1 IN 9 AG 6 LK 6
Lockpick, Repair, and Science
Level 2
Lockpick +8 (40), Repair +2 (40), Explosives +8 (25), Science +1 (39)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 3
Barter +20 (27)
Thief
Ant Might
Level 4
Small Guns +5 (22), Barter +15 (42)
Educated
Level 5
Small Guns +18 (40), Medicine +5 (30)
Comprehension
Level 6
Sneak +18 (40), Medicine +5 (35)
Toughness
Level 7
Energy Weapons +18 (35), Medicine +5 (40)
Gunslinger
Level 8
Energy Weapons +5 (40), Speech +18 (25)
Commando
Level 9
Speech +15 (40), Big Guns +8 (25)
Strong Back
Level 10
Explosives +8 (33), Big Guns +15 (40)
Scrounger
Level 11
Explosives +7 (40), Melee Weapons +16 (35)
Finesse
Level 12
Unarmed +18 (35), Melee Weapons +5 (40)
Sniper
Level 13
Unarmed +5 (40), Repair +18 (60)
Life Giver
Level 14
Lockpick +5 (50), Repair +9 (69), Science +9 (50)
Mysterious Stranger
Level 15
Small Guns +10 (50), Repair +3 (72), Science +10 (60)
Fast Metabolism
Level 16
Repair +3 (75), Medicine +20 (60)
Cyborg
Level 17
Sneak +2 (42), Lockpick +10 (60), Unarmed +2 (42), Speech +2 (42), Repair +1 (76), Explosives +2 (42), Melee Weapons +2 (42), Big Guns +2 (42)
Action Boy/Girl
Level 18
Sneak +2 (44), Small Guns +2 (52), Energy Weapons +2 (52), Lockpick +2 (62), Speech +1 (43), Repair +2 (78), Explosives +2 (44), Barter +2 (44), Science +2 (62), Melee Weapons +2 (44), Medicine +2 (62), Big Guns +2 (44)
Better Criticals
Level 19
Sneak +2 (46), Small Guns +2 (54), Energy Weapons +2 (54), Unarmed +2 (44), Speech +2 (45), Repair +2 (80), Explosives +2 (46), Barter +2 (46), Science +2 (64), Melee Weapons +2 (46), Medicine +1 (63), Big Guns +2 (46)
Chemist
Level 20
Sneak +4 (50), Small Guns +6 (60), Energy Weapons +6 (60), Speech +5 (50), Big Guns +2 (48)
Grim Reaper's Sprint
Level 21
Unarmed +6 (50), Repair +3 (83), Explosives +4 (50), Barter +4 (50), Melee Weapons +4 (50), Big Guns +2 (50)
Explorer
Level 22
Sneak +5 (55), Small Guns +5 (65), Speech +5 (55), Repair +2 (85), Barter +5 (55), Science +1 (65)
Concentrated Fire
Level 23
Unarmed +5 (55), Repair +3 (88), Explosives +5 (55), Melee Weapons +5 (55), Big Guns +5 (55)
Lawbringer
Level 24
Sneak +4 (69), Unarmed +4 (59), Speech +4 (59), Explosives +3 (58), Barter +2 (57), Melee Weapons +4 (59), Big Guns +2 (57)
Silent Running
Level 25
Sneak +1 (70), Energy Weapons +2 (62), Unarmed +1 (60), Speech +2 (61), Explosives +4 (62), Barter +5 (62), Melee Weapons +3 (62), Big Guns +5 (62)
Light Step
Level 26
Energy Weapons +3 (65), Lockpick +3 (65), Unarmed +5 (65), Speech +4 (65), Barter +3 (65), Melee Weapons +3 (65), Medicine +2 (65)
Warmonger
Level 27
Small Guns +1 (66), Energy Weapons +2 (67), Lockpick +2 (67), Explosives +5 (67), Barter +2 (67), Science +2 (67), Melee Weapons +2 (67), Medicine +2 (67), Big Guns +5 (67)
Bloody Mess
Level 28
Small Guns +4 (70), Energy Weapons +1 (68), Lockpick +4 (71), Unarmed +3 (68), Speech +3 (68), Explosives +1 (68), Barter +1 (68), Science +3 (70), Melee Weapons +1 (68), Medicine +1 (68), Big Guns +1 (68)
Quantum Chemist
Level 29
Small Guns +2 (72), Energy Weapons +2 (70), Lockpick +1 (72), Unarmed +2 (70), Speech +2 (70), Repair +2 (90), Explosives +2 (70), Barter +4 (72), Melee Weapons +2 (70), Medicine +2 (70), Big Guns +2 (70)
Puppies!
Level 30
Sneak +2 (80), Energy Weapons +2 (80), Unarmed +2 (80), Speech +2 (90), Explosives +2 (80), Barter +2 (92), Science +5 (77), Melee Weapons +2 (78), Medicine +2 (74), Big Guns +2 (80)
Almost Perfect
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
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