Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
0%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
45
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
40
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Better Criticals
Bloody Mess
Chem Resistant
Chemist
Commando
Concentrated Fire
Educated
Explorer
Fast Metabolism
Finesse
Fortune Finder
Grim Reaper's Sprint
Intense Training (6)
Master Trader
Nerves of Steel
No Weaknesses
Scrounger
Silent Running
Sniper
Tag!
Warmonger
Level 1
ST 1 PE 5 EN 1 CH 9 IN 9 AG 6 LK 9
Repair, Small Guns, and Sneak
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Bobblehead (Perception)
Ant Sight
Level 2
Sneak +1 (39), Repair +19 (61)
Intense Training (AG)
Level 3
Repair +20 (81)
Intense Training (PE)
Level 4
Small Guns +11 (49), Repair +9 (90)
Educated
Level 5
Small Guns +23 (74)
Intense Training (AG)
Level 6
Sneak +9 (52), Small Guns +14 (90)
Intense Training (AG)
Level 7
Sneak +23 (75)
Intense Training (PE)
Level 8
Sneak +15 (90), Lockpick +8 (35)
Intense Training (PE)
Level 9
Lockpick +23 (58)
Bloody Mess
Level 10
Lockpick +23 (81)
Commando
Level 11
Lockpick +9 (90), Barter +14 (41)
Finesse
Level 12
Barter +23 (64)
Silent Running
Level 13
Barter +23 (87)
Sniper
Level 14
Speech +20 (47), Barter +3 (90)
Master Trader
Level 15
Speech +23 (70)
Fortune Finder
Level 16
Speech +20 (90), Science +3 (30)
Action Boy/Girl
Level 17
Explosives +3 (30), Science +20 (50)
Better Criticals
Level 18
Science +20 (70), Medicine +3 (30)
Tag! (Lockpick)
Level 19
Energy Weapons +3 (30), Medicine +20 (50)
Chem Resistant (Lockpick)
Level 20
Unarmed +1 (10), Medicine +21 (71), Big Guns +1 (10)
Grim Reaper's Sprint (Lockpick)
Level 21
Science +4 (74), Medicine +19 (90)
Explorer (Lockpick)
Level 22
Energy Weapons +7 (37), Science +16 (90)
Chemist (Lockpick)
Level 23
Energy Weapons +13 (50), Explosives +9 (39), Melee Weapons +1 (10)
Scrounger (Lockpick)
Level 24
Explosives +21 (60), Big Guns +2 (20)
No Weaknesses (Lockpick)
Level 25
Energy Weapons +20 (70), Unarmed +1 (19), Melee Weapons +2 (20)
Adamantium Skeleton (Lockpick)
Level 26
Energy Weapons +5 (75), Unarmed +1 (20), Explosives +17 (77)
Nerves of Steel (Lockpick)
Level 27
Energy Weapons +10 (85), Explosives +13 (90)
Concentrated Fire (Lockpick)
Level 28
Energy Weapons +5 (90), Melee Weapons +18 (38)
Warmonger (Lockpick)
Level 29
Melee Weapons +23 (61)
Fast Metabolism (Lockpick)
Level 30
Melee Weapons +19 (88), Big Guns +4 (32)
Almost Perfect (Lockpick)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (45)
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