Strength
5
 
Perception
8
 
Endurance
8
 
Charisma
8
 
Intelligence
10
 
Agility
8
 
Luck
9
 
Action Points
106
 
Carry Weight
200
 
Critical Chance
14%
 
Dmg Resist
25%
 
Hit Points
540
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
84
 
Big Guns
84
 
Energy Weapons
84
 
Explosives
84
 
Lockpick
84
 
Medicine
84
 
Melee Weapons
82
 
Repair
80
 
Science
80
 
Small Guns
80
 
Sneak
80
 
Speech
80
 
Unarmed
82
 
Action Boy/Girl
Ant Sight
Barkskin
Better Criticals
Chem Resistant
Commando
Concentrated Fire
Covert Ops
Cyborg
Deep Sleep
Finesse
Fortune Finder
Grim Reaper's Sprint
Gunslinger
Intense Training (8)
Lawbringer
Ninja
Paralyzing Palm
Puppies!
Quantum Chemist
Scrounger
Silent Running
Sniper
Superior Defender
Toughness
Level 1
ST 3 PE 6 EN 4 CH 6 IN 8 AG 6 LK 7
Big Guns, Melee Weapons, and Unarmed
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Covert Ops
Barkskin
Superior Defender
Level 2
Energy Weapons +8 (40), Barter +11 (41)
Intense Training (IN)
Level 3
Energy Weapons +1 (42), Lockpick +6 (42), Explosives +9 (42), Medicine +4 (41)
Intense Training (LK)
Level 4
Sneak +2 (33), Small Guns +8 (42), Repair +5 (42), Science +2 (42), Melee Weapons +2 (44), Medicine +1 (42)
Intense Training (ST)
Level 5
Sneak +9 (42), Speech +11 (44)
Intense Training (CH)
Level 6
Sneak +2 (44), Small Guns +2 (44), Energy Weapons +2 (44), Lockpick +2 (44), Unarmed +2 (44), Repair +2 (44), Explosives +2 (44), Science +2 (44), Medicine +2 (44), Big Guns +2 (44)
Toughness
Level 7
Small Guns +2 (46), Energy Weapons +2 (46), Lockpick +2 (46), Repair +2 (46), Explosives +2 (46), Barter +2 (46), Science +2 (46), Melee Weapons +2 (46), Medicine +2 (46), Big Guns +2 (46)
Fortune Finder
Level 8
Sneak +2 (46), Energy Weapons +2 (48), Lockpick +2 (48), Unarmed +2 (46), Speech +2 (46), Explosives +2 (48), Barter +2 (48), Melee Weapons +2 (48), Medicine +2 (48), Big Guns +2 (48)
Commando
Level 9
Sneak +2 (48), Small Guns +2 (48), Energy Weapons +2 (50), Unarmed +2 (48), Speech +2 (48), Repair +2 (48), Explosives +2 (50), Barter +2 (50), Science +2 (48), Big Guns +2 (50)
Scrounger
Level 10
Sneak +2 (50), Small Guns +2 (50), Lockpick +2 (50), Unarmed +2 (50), Speech +2 (50), Repair +2 (50), Barter +2 (52), Science +2 (50), Melee Weapons +2 (50), Medicine +2 (50)
Finesse
Level 11
Sneak +2 (54), Small Guns +2 (54), Energy Weapons +2 (52), Lockpick +2 (52), Repair +2 (52), Explosives +2 (52), Science +2 (52), Melee Weapons +2 (52), Medicine +2 (52), Big Guns +2 (52)
Intense Training (AG)
Level 12
Energy Weapons +2 (54), Lockpick +2 (54), Speech +2 (52), Repair +2 (54), Explosives +2 (54), Barter +2 (54), Science +2 (54), Melee Weapons +2 (54), Medicine +2 (54), Big Guns +2 (54)
Sniper
Level 13
Unarmed +4 (54), Speech +2 (54), Barter +2 (56), Science +6 (60), Medicine +6 (60)
Silent Running
Level 14
Small Guns +2 (56), Lockpick +2 (56), Unarmed +2 (56), Speech +2 (56), Repair +2 (56), Explosives +2 (56), Barter +2 (58), Melee Weapons +2 (56), Big Guns +4 (58)
Cyborg
Level 15
Lockpick +4 (60), Repair +4 (60), Explosives +4 (60), Barter +2 (60), Melee Weapons +4 (60), Big Guns +2 (62)
Intense Training (EN)
Level 16
Small Guns +4 (60), Lockpick +2 (62), Unarmed +2 (60), Speech +4 (60), Explosives +2 (62), Barter +2 (62), Melee Weapons +2 (62), Medicine +2 (62)
Better Criticals
Level 17
Lockpick +2 (64), Repair +4 (64), Explosives +2 (64), Barter +2 (64), Science +4 (64), Melee Weapons +2 (64), Medicine +2 (64), Big Guns +2 (64)
Action Boy/Girl
Level 18
Small Guns +4 (64), Energy Weapons +2 (66), Unarmed +4 (64), Speech +4 (64), Explosives +2 (66), Barter +2 (66), Big Guns +2 (66)
Concentrated Fire
Level 19
Sneak +2 (66), Small Guns +2 (66), Lockpick +2 (66), Unarmed +2 (66), Speech +2 (66), Repair +2 (66), Barter +2 (68), Science +2 (66), Melee Weapons +2 (66), Medicine +2 (66)
Lawbringer
Level 20
Sneak +2 (68), Small Guns +2 (68), Energy Weapons +2 (68), Lockpick +2 (68), Repair +2 (68), Explosives +2 (68), Science +2 (68), Melee Weapons +2 (68), Medicine +2 (68), Big Guns +2 (68)
Grim Reaper's Sprint
Level 21
Small Guns +2 (70), Energy Weapons +2 (70), Lockpick +2 (70), Repair +2 (70), Explosives +2 (70), Barter +2 (70), Science +2 (70), Melee Weapons +2 (70), Medicine +2 (70), Big Guns +2 (70)
Chem Resistant
Level 22
Sneak +2 (70), Energy Weapons +2 (72), Lockpick +2 (72), Unarmed +4 (70), Speech +4 (70), Explosives +2 (72), Barter +2 (72), Big Guns +2 (72)
Deep Sleep
Level 23
Sneak +2 (72), Small Guns +2 (72), Unarmed +2 (72), Speech +2 (72), Repair +2 (72), Barter +2 (74), Science +2 (72), Melee Weapons +2 (72), Medicine +2 (72), Big Guns +2 (74)
Quantum Chemist
Level 24
Sneak +2 (74), Small Guns +2 (74), Energy Weapons +2 (74), Lockpick +2 (74), Speech +2 (74), Repair +2 (74), Explosives +2 (74), Science +2 (74), Melee Weapons +2 (74), Medicine +2 (74)
Puppies!
Level 25
Sneak +1 (75), Small Guns +1 (75), Energy Weapons +2 (76), Lockpick +2 (76), Unarmed +3 (75), Speech +1 (75), Repair +1 (75), Explosives +2 (76), Barter +2 (76), Science +1 (75), Melee Weapons +1 (75), Medicine +1 (75), Big Guns +2 (76)
Paralyzing Palm
Level 26
Sneak +1 (76), Small Guns +1 (76), Energy Weapons +2 (78), Lockpick +2 (78), Unarmed +1 (78), Speech +1 (76), Repair +1 (76), Explosives +2 (78), Barter +2 (78), Science +1 (76), Melee Weapons +1 (76), Medicine +3 (78), Big Guns +2 (80)
Intense Training (EN)
Level 27
Energy Weapons +2 (80), Lockpick +2 (80), Repair +4 (80), Explosives +2 (80), Barter +2 (80), Science +2 (78), Melee Weapons +4 (80), Medicine +2 (80)
Gunslinger
Level 28
Sneak +4 (80), Small Guns +4 (80), Unarmed +2 (82), Speech +4 (80), Barter +2 (82), Science +2 (80), Big Guns +2 (84)
Intense Training (EN)
Level 29
Energy Weapons +4 (84), Lockpick +4 (84), Explosives +4 (84), Barter +2 (84), Melee Weapons +2 (82), Medicine +4 (84)
Ninja
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