Level 1
ST 5 PE 5 EN 5 CH 6 IN 7 AG 7 LK 5
Speech, Barter, and Science
Level 2
Small Guns +1 (25), Lockpick +5 (20), Speech +3 (35), Repair +1 (25), Explosives +5 (20), Science +1 (35), Medicine +1 (20)
Gun Nut
Power Armor Training
Ant Sight
Wired Reflexes
Barkskin
Dream Crusher
Covert Ops
Ghoul Ecology
Hematophage
Chinese Army: Special Ops Training Manual => Sneak +1 (20)
Tumblers Today => Lockpick +1 (26)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Endurance)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Explosives)
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Strength)
Chinese Army: Special Ops Training Manual => Sneak +1 (33)
Chinese Army: Special Ops Training Manual => Sneak +1 (34)
Chinese Army: Special Ops Training Manual => Sneak +1 (35)
D.C. Journal of Internal Medicine => Medicine +1 (33)
D.C. Journal of Internal Medicine => Medicine +1 (34)
D.C. Journal of Internal Medicine => Medicine +1 (35)
Duck and Cover! => Explosives +1 (35)
Chinese Army: Special Ops Training Manual => Sneak +1 (36)
Chinese Army: Special Ops Training Manual => Sneak +1 (37)
Chinese Army: Special Ops Training Manual => Sneak +1 (38)
Chinese Army: Special Ops Training Manual => Sneak +1 (39)
Chinese Army: Special Ops Training Manual => Sneak +1 (40)
Guns and Bullets => Small Guns +1 (41)
Level 3
Energy Weapons +1 (20), Lockpick +2 (40), Unarmed +3 (20), Speech +3 (52), Repair +2 (39), Barter +1 (47), Melee Weapons +3 (20), Big Guns +3 (30)
Intense Training (CH)
Level 4
Energy Weapons +5 (27), Unarmed +5 (25), Repair +1 (40), Barter +2 (49), Melee Weapons +5 (25)
Intense Training (PE)
Level 5
Energy Weapons +3 (31), Lockpick +1 (44), Unarmed +5 (31), Explosives +3 (41), Barter +1 (51), Melee Weapons +5 (31)
Intense Training (LK)
Level 6
Small Guns +1 (48), Energy Weapons +3 (34), Unarmed +4 (35), Melee Weapons +3 (34), Medicine +4 (40), Big Guns +3 (34)
Gun Nut
Level 7
Small Guns +2 (50), Energy Weapons +1 (35), Lockpick +1 (45), Unarmed +1 (36), Speech +2 (55), Repair +4 (50), Melee Weapons +6 (40), Big Guns +1 (35)
Intense Training (LK)
Level 8
Sneak +4 (46), Lockpick +5 (51), Explosives +4 (46), Medicine +5 (46)
Intense Training (LK)
Level 9
Sneak +4 (50), Unarmed +2 (39), Explosives +4 (50), Melee Weapons +4 (45), Medicine +4 (50)
Intense Training (LK)
Level 10
Energy Weapons +6 (42), Unarmed +2 (41), Melee Weapons +5 (50), Big Guns +5 (41)
Mysterious Stranger
Level 11
Energy Weapons +8 (50), Unarmed +5 (46), Big Guns +5 (46)
Fortune Finder
Level 12
Small Guns +4 (55), Unarmed +4 (50), Barter +3 (55), Science +3 (55), Big Guns +4 (50)
Sniper