Strength
6
 
Perception
8
 
Endurance
6
 
Charisma
8
 
Intelligence
8
 
Agility
8
 
Luck
10
 
Action Points
81
 
Carry Weight
210
 
Critical Chance
10%
 
Dmg Resist
5%
 
Hit Points
330
 
Melee Damage
3.0
 
Skill Points
18
 
Barter
55
 
Big Guns
50
 
Energy Weapons
50
 
Explosives
50
 
Lockpick
51
 
Medicine
50
 
Melee Weapons
50
 
Repair
51
 
Science
55
 
Small Guns
55
 
Sneak
50
 
Speech
56
 
Unarmed
50
 
Ant Sight
Barkskin
Covert Ops
Dream Crusher
Fortune Finder
Ghoul Ecology
Gun Nut (2)
Hematophage
Intense Training (6)
Mysterious Stranger
Power Armor Training
Sniper
Wired Reflexes
Level 1
ST 5 PE 5 EN 5 CH 6 IN 7 AG 7 LK 5
Speech, Barter, and Science
Level 2
Small Guns +1 (25), Lockpick +5 (20), Speech +3 (35), Repair +1 (25), Explosives +5 (20), Science +1 (35), Medicine +1 (20)
Gun Nut
Power Armor Training
Ant Sight
Wired Reflexes
Barkskin
Dream Crusher
Covert Ops
Ghoul Ecology
Hematophage
Chinese Army: Special Ops Training Manual => Sneak +1 (20)
Tumblers Today => Lockpick +1 (26)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Endurance)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Explosives)
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Strength)
Chinese Army: Special Ops Training Manual => Sneak +1 (33)
Chinese Army: Special Ops Training Manual => Sneak +1 (34)
Chinese Army: Special Ops Training Manual => Sneak +1 (35)
D.C. Journal of Internal Medicine => Medicine +1 (33)
D.C. Journal of Internal Medicine => Medicine +1 (34)
D.C. Journal of Internal Medicine => Medicine +1 (35)
Duck and Cover! => Explosives +1 (35)
Chinese Army: Special Ops Training Manual => Sneak +1 (36)
Chinese Army: Special Ops Training Manual => Sneak +1 (37)
Chinese Army: Special Ops Training Manual => Sneak +1 (38)
Chinese Army: Special Ops Training Manual => Sneak +1 (39)
Chinese Army: Special Ops Training Manual => Sneak +1 (40)
Guns and Bullets => Small Guns +1 (41)
Level 3
Energy Weapons +1 (20), Lockpick +2 (40), Unarmed +3 (20), Speech +3 (52), Repair +2 (39), Barter +1 (47), Melee Weapons +3 (20), Big Guns +3 (30)
Intense Training (CH)
Level 4
Energy Weapons +5 (27), Unarmed +5 (25), Repair +1 (40), Barter +2 (49), Melee Weapons +5 (25)
Intense Training (PE)
Level 5
Energy Weapons +3 (31), Lockpick +1 (44), Unarmed +5 (31), Explosives +3 (41), Barter +1 (51), Melee Weapons +5 (31)
Intense Training (LK)
Level 6
Small Guns +1 (48), Energy Weapons +3 (34), Unarmed +4 (35), Melee Weapons +3 (34), Medicine +4 (40), Big Guns +3 (34)
Gun Nut
Level 7
Small Guns +2 (50), Energy Weapons +1 (35), Lockpick +1 (45), Unarmed +1 (36), Speech +2 (55), Repair +4 (50), Melee Weapons +6 (40), Big Guns +1 (35)
Intense Training (LK)
Level 8
Sneak +4 (46), Lockpick +5 (51), Explosives +4 (46), Medicine +5 (46)
Intense Training (LK)
Level 9
Sneak +4 (50), Unarmed +2 (39), Explosives +4 (50), Melee Weapons +4 (45), Medicine +4 (50)
Intense Training (LK)
Level 10
Energy Weapons +6 (42), Unarmed +2 (41), Melee Weapons +5 (50), Big Guns +5 (41)
Mysterious Stranger
Level 11
Energy Weapons +8 (50), Unarmed +5 (46), Big Guns +5 (46)
Fortune Finder
Level 12
Small Guns +4 (55), Unarmed +4 (50), Barter +3 (55), Science +3 (55), Big Guns +4 (50)
Sniper
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