Strength
7
 
Perception
1
 
Endurance
6
 
Charisma
1
 
Intelligence
10
 
Agility
9
 
Luck
6
 
Action Points
83
 
Carry Weight
220
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
260
 
Melee Damage
3.5
 
Skill Points
23
 
Barter
7
 
Big Guns
17
 
Energy Weapons
7
 
Explosives
25
 
Lockpick
7
 
Medicine
60
 
Melee Weapons
19
 
Repair
60
 
Science
25
 
Small Guns
90
 
Sneak
23
 
Speech
7
 
Unarmed
17
 
Educated
Gun Nut (3)
Level 1
ST 7 PE 1 EN 6 CH 1 IN 10 AG 9 LK 6
Small Guns, Medicine, and Explosives
Level 2
Small Guns +17 (60), Explosives +3 (25)
Gun Nut
Level 3
Small Guns +20 (85)
Gun Nut
Level 4
Medicine +20 (60)
Gun Nut
Level 5
Repair +20 (60)
Educated
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