Strength
6
 
Perception
9
 
Endurance
6
 
Charisma
6
 
Intelligence
10
 
Agility
10
 
Luck
6
 
Action Points
85
 
Carry Weight
210
 
Critical Chance
6%
 
Dmg Resist
8%
 
Hit Points
280
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
30
 
Big Guns
30
 
Energy Weapons
65
 
Explosives
36
 
Lockpick
40
 
Medicine
62
 
Melee Weapons
30
 
Repair
100
 
Science
60
 
Small Guns
42
 
Sneak
37
 
Speech
30
 
Unarmed
30
 
Ant Sight
Barkskin
Booster Shot
Covert Ops
Educated
Hematophage
Intense Training (5)
Pitt Fighter
Power Armor Training
Rad Regeneration
Wired Reflexes
Level 1
ST 5 PE 6 EN 5 CH 5 IN 9 AG 5 LK 5
Repair, Science, and Medicine
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Wired Reflexes
Power Armor Training
Rad Regeneration
Covert Ops
Ant Sight
Barkskin
Booster Shot
Pitt Fighter
Hematophage
Level 2
Repair +20 (70)
Intense Training (AG)
Level 3
Repair +20 (90)
Intense Training (AG)
Level 4
Energy Weapons +3 (34), Repair +10 (100), Science +2 (55), Medicine +5 (55)
Educated
Level 5
Small Guns +1 (37), Energy Weapons +21 (55), Lockpick +1 (35)
Intense Training (AG)
Level 6
Sneak +2 (35), Small Guns +3 (40), Unarmed +3 (30), Speech +3 (30), Explosives +3 (36), Barter +3 (30), Melee Weapons +3 (30), Big Guns +3 (30)
Intense Training (PE)
Level 7
Energy Weapons +8 (65), Lockpick +3 (40), Science +5 (60), Medicine +7 (62)
Intense Training (AG)
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