Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
250
 
Critical Chance
10%
 
Dmg Resist
8%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
79
 
Big Guns
81
 
Energy Weapons
81
 
Explosives
90
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
82
 
Repair
100
 
Science
100
 
Small Guns
82
 
Sneak
100
 
Speech
85
 
Unarmed
79
 
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Comprehension
Concentrated Fire
Covert Ops
Daddy's Boy/Girl (2)
Dream Crusher
Educated
Explorer
Hematophage
Intense Training (10)
Little Leaguer
Night Person
Pitt Fighter
Power Armor Training
Puppies!
Rad Regeneration
Scoundrel
Silent Running
Size Matters
Solar Powered
Tag!
Thief (3)
Wired Reflexes
Level 1
ST 5 PE 7 EN 6 CH 5 IN 5 AG 5 LK 7
Small Guns, Melee Weapons, Lockpick
Level 2
Small Guns +9 (40), Lockpick +5 (40), Science +1 (17)
Intense Training (LK)
Level 3
Barter +4 (20), Melee Weapons +9 (42), Big Guns +2 (20)
Intense Training (ST)
Level 4
Sneak +4 (20), Repair +4 (20), Science +3 (20), Medicine +4 (20)
Educated
Level 5
Small Guns +6 (48), Unarmed +2 (20), Speech +4 (20), Melee Weapons +6 (48)
Intense Training (AG)
Level 6
Lockpick +10 (50), Sneak +8 (30)
Intense Training (IN)
Level 7
Small Guns +2 (52), Sneak +15 (47), Melee Weapons +2 (50)
Intense Training (AG)
Level 8
Sneak +3 (50), Explosives +10 (30), Medicine +6 (28)
Intense Training (CH)
Level 9
Speech +8 (30), Barter +8 (30), Science +1 (23), Medicine +2 (30)
Intense Training (ST)
Level 10
Repair +7 (31), Science +12 (37)
Intense Training (IN)
Bobblehead (Strength)
Level 11
Unarmed +20 (40)
Intense Training (CH)
Level 12
Speech +8 (40), Repair +9 (40), Science +3 (40)
Intense Training (EN)
Level 13
Barter +3 (35), Melee Weapons +1 (55), Big Guns +8 (30), Medicine +8 (40)
Silent Running
Level 14
Energy Weapons +20 (40)
Size Matters
Level 15
Explosives +10 (40), Barter +10 (45)
Night Person
Level 16
Energy Weapons +5 (45), Repair +5 (45), Explosives +5 (45), Medicine +5 (45)
Tag! (Science)
Level 17
Speech +10 (50), Repair +5 (50), Explosives +5 (50)
Daddy's Boy/Girl (Science)
Level 18
Small Guns +2 (54), Energy Weapons +5 (50), Unarmed +3 (45), Barter +5 (50), Big Guns +5 (50)
Daddy's Boy/Girl (Science)
Level 19
Small Guns +6 (60), Energy Weapons +2 (52), Unarmed +6 (51), Repair +2 (52), Explosives +2 (52), Big Guns +2 (52)
Scoundrel (Science)
Level 20
Energy Weapons +3 (55), Lockpick +5 (55), Unarmed +3 (54), Repair +3 (55), Explosives +3 (55), Big Guns +3 (55)
Comprehension (Science)
Level 21
Energy Weapons +2 (57), Lockpick +2 (57), Unarmed +2 (56), Speech +2 (57), Repair +2 (57), Explosives +2 (57), Barter +2 (57), Melee Weapons +2 (57), Big Guns +2 (57), Medicine +2 (57)
Solar Powered (Science)
Level 22
Energy Weapons +2 (59), Lockpick +2 (59), Unarmed +2 (58), Speech +2 (59), Repair +2 (59), Explosives +2 (59), Barter +2 (59), Melee Weapons +2 (59), Big Guns +2 (59), Medicine +2 (59)
Puppies! (Science)
Level 23
Small Guns +1 (61), Energy Weapons +2 (61), Lockpick +2 (61), Unarmed +2 (60), Speech +1 (60), Repair +2 (61), Explosives +2 (61), Barter +2 (61), Melee Weapons +2 (61), Big Guns +2 (61), Medicine +2 (61)
Explorer (Science)
Level 24
Small Guns +1 (62), Energy Weapons +2 (63), Lockpick +2 (63), Unarmed +2 (62), Speech +2 (62), Sneak +2 (62), Repair +1 (62), Explosives +2 (63), Barter +2 (63), Melee Weapons +1 (62), Big Guns +2 (63), Medicine +1 (62)
Concentrated Fire (Science)
Level 25
Small Guns +2 (64), Energy Weapons +1 (64), Lockpick +1 (64), Unarmed +1 (63), Speech +2 (64), Sneak +2 (64), Repair +2 (64), Explosives +1 (64), Barter +2 (65), Melee Weapons +2 (64), Big Guns +2 (65), Medicine +2 (64)
Better Criticals (Science)
Level 26
Small Guns +1 (65), Energy Weapons +2 (66), Lockpick +2 (71), Unarmed +2 (65), Speech +1 (65), Sneak +1 (70), Repair +2 (66), Explosives +2 (66), Barter +1 (66), Science +1 (66), Melee Weapons +2 (66), Big Guns +1 (66), Medicine +2 (66)
Thief (Science)
Level 27
Small Guns +1 (66), Lockpick +4 (80), Unarmed +1 (66), Speech +1 (66), Sneak +5 (80), Barter +4 (70), Big Guns +4 (70)
Thief (Science)
Level 28
Energy Weapons +4 (70), Repair +4 (70), Explosives +4 (70), Melee Weapons +4 (70), Medicine +4 (70)
Thief (Science)
Level 29
Small Guns +4 (70), Unarmed +4 (70), Speech +8 (74), Science +4 (70)
Little Leaguer (Science)
Level 30
Lockpick +15 (100), Sneak +5 (95)
Almost Perfect (Science)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Ant Might
Auto Expert
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Hematophage
Pitt Fighter
Power Armor Training
Rad Regeneration
Wired Reflexes
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (79)
Nikola Tesla and You => Energy Weapons +2 (79)
Big Book of Science => Science +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (79)
Dean's Electronics => Repair +2 (79)
Duck and Cover! => Explosives +2 (84)
Grognak the Barbarian => Melee Weapons +2 (82)
Guns and Bullets => Small Guns +2 (82)
Lying, Congressional Style => Speech +2 (83)
Nikola Tesla and You => Energy Weapons +2 (81)
Paradise Lost => Speech +2 (85)
Pugilism Illustrated => Unarmed +2 (79)
Tales of a Junktown Jerky Vendor => Barter +2 (79)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (81)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (81)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
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