Level 1
ST 5 PE 6 EN 5 CH 5 IN 6 AG 7 LK 6
Small Guns, Sneak, and Speech
Ant Sight
Tumblers Today => Lockpick +1 (20)
Bobblehead (Perception)
Level 2
Sneak +3 (37), Small Guns +2 (36), Lockpick +2 (24), Speech +2 (32), Repair +1 (18), Explosives +2 (23), Science +3 (20), Medicine +1 (18)
Swift Learner
Wired Reflexes
Level 3
Sneak +1 (38), Small Guns +2 (43), Lockpick +2 (26), Speech +2 (34), Repair +2 (25), Explosives +2 (25), Science +3 (23), Medicine +2 (20)
Gun Nut
Bobblehead (Agility)
Bobblehead (Sneak)
Bobblehead (Explosives)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Lockpick)
Bobblehead (Luck)
Bobblehead (Speech)
Barkskin
Covert Ops
Duck and Cover! => Explosives +1 (37)
Bobblehead (Small Guns)
Bobblehead (Intelligence)
Bobblehead (Medicine)
Paradise Lost => Speech +1 (46)
Tumblers Today => Lockpick +1 (41)
Chinese Army: Special Ops Training Manual => Sneak +1 (52)
Big Book of Science => Science +1 (40)
Dean's Electronics => Repair +1 (39)
Nikola Tesla and You => Energy Weapons +1 (23)
Tales of a Junktown Jerky Vendor => Barter +1 (17)
Chinese Army: Special Ops Training Manual => Sneak +1 (53)
D.C. Journal of Internal Medicine => Medicine +1 (34)
Dean's Electronics => Repair +1 (40)
Grognak the Barbarian => Melee Weapons +1 (17)
Guns and Bullets => Small Guns +1 (60)
Guns and Bullets => Small Guns +1 (61)
Lying, Congressional Style => Speech +1 (47)
Level 4
Sneak +2 (55), Small Guns +1 (62), Lockpick +2 (43), Speech +3 (50), Repair +2 (42), Explosives +3 (40), Science +2 (42), Medicine +2 (36)
Educated
Bobblehead (Unarmed)
Tumblers Today => Lockpick +1 (44)
Big Book of Science => Science +1 (43)
Bobblehead (Strength)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Melee Weapons)
Level 5
Sneak +2 (57), Small Guns +2 (64), Lockpick +4 (48), Speech +2 (54), Repair +2 (44), Explosives +4 (44), Science +2 (45), Medicine +2 (38)
Comprehension
Pitt Fighter
Punga Power!
Xenotech Expert
D.C. Journal of Internal Medicine => Medicine +2 (40)
Chinese Army: Special Ops Training Manual => Sneak +2 (59)
Level 6
Sneak +3 (62), Small Guns +4 (68), Lockpick +2 (50), Speech +2 (56), Repair +2 (46), Explosives +3 (47), Science +2 (47), Medicine +2 (42)
Gunslinger
Auto Expert
Superior Defender
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Guns and Bullets => Small Guns +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (44)
D.C. Journal of Internal Medicine => Medicine +2 (46)
D.C. Journal of Internal Medicine => Medicine +2 (48)
D.C. Journal of Internal Medicine => Medicine +2 (50)
Dean's Electronics => Repair +2 (48)
Tumblers Today => Lockpick +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (31)
Nikola Tesla and You => Energy Weapons +2 (35)
Pugilism Illustrated => Unarmed +2 (30)
Tales of a Junktown Jerky Vendor => Barter +2 (33)
Level 7
Sneak +4 (68), Small Guns +2 (72), Lockpick +2 (54), Speech +2 (58), Repair +4 (52), Explosives +2 (49), Science +2 (49), Medicine +2 (52)
Toughness
Hematophage
Big Book of Science => Science +2 (51)
Dean's Electronics => Repair +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (70)
Guns and Bullets => Small Guns +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Big Book of Science => Science +2 (53)
Tumblers Today => Lockpick +2 (56)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (30)
Level 8
Sneak +3 (75), Small Guns +2 (76), Lockpick +4 (60), Speech +2 (60), Repair +2 (56), Explosives +1 (50), Science +2 (55), Medicine +4 (60)
Scrounger
Duck and Cover! => Explosives +2 (52)
Tumblers Today => Lockpick +2 (62)
Nikola Tesla and You => Energy Weapons +2 (37)
Tales of a Junktown Jerky Vendor => Barter +2 (35)
Tumblers Today => Lockpick +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Big Book of Science => Science +2 (57)
Guns and Bullets => Small Guns +2 (78)
Guns and Bullets => Small Guns +2 (80)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (64)
Level 9
Sneak +1 (80), Small Guns +2 (82), Lockpick +3 (67), Speech +3 (63), Repair +4 (60), Explosives +1 (53), Science +3 (60), Medicine +3 (67)
Strong Back
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Big Book of Science => Science +2 (62)
Duck and Cover! => Explosives +2 (55)
Duck and Cover! => Explosives +2 (57)
Dean's Electronics => Repair +2 (62)
Dean's Electronics => Repair +2 (64)
Tumblers Today => Lockpick +2 (69)
Tumblers Today => Lockpick +2 (71)
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Level 10
Sneak +2 (84), Small Guns +2 (84), Lockpick +4 (75), Speech +1 (64), Repair +1 (65), Explosives +3 (60), Science +4 (70), Medicine +3 (70)
Night Person
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Big Book of Science => Science +2 (72)
Guns and Bullets => Small Guns +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (37)
Lying, Congressional Style => Speech +2 (66)
Dream Crusher
Power Armor Training
Guns and Bullets => Small Guns +2 (88)
Level 11
Sneak +3 (89), Small Guns +2 (90), Lockpick +2 (77), Speech +4 (70), Repair +4 (69), Explosives +3 (63), Medicine +2 (72)
Finesse
Guns and Bullets => Small Guns +2 (92)
Tumblers Today => Lockpick +2 (79)
Tales of a Junktown Jerky Vendor => Barter +2 (39)
Level 12
Sneak +3 (92), Lockpick +3 (82), Speech +4 (74), Repair +1 (70), Explosives +2 (65), Science +5 (77), Medicine +2 (74)
Sniper
Big Book of Science => Science +2 (79)
Guns and Bullets => Small Guns +2 (94)
Level 13
Sneak +3 (95), Small Guns +1 (95), Lockpick +4 (86), Speech +2 (76), Repair +1 (71), Explosives +5 (70), Science +1 (80), Medicine +3 (77)
Demolition Expert
Guns and Bullets => Small Guns +2 (97)
Duck and Cover! => Explosives +2 (72)
Duck and Cover! => Explosives +2 (74)
Duck and Cover! => Explosives +2 (76)
Level 14
Sneak +2 (97), Small Guns +1 (98), Lockpick +2 (88), Speech +2 (78), Repair +6 (77), Explosives +2 (78), Science +2 (82), Medicine +3 (80)
Adamantium Skeleton
Big Book of Science => Science +2 (84)
Level 15
Sneak +3 (100), Small Guns +2 (100), Lockpick +2 (90), Speech +3 (81), Repair +4 (81), Explosives +2 (80), Science +2 (86), Medicine +2 (82)
Cyborg
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Level 16
Lockpick +4 (94), Speech +4 (85), Repair +2 (83), Explosives +4 (88), Science +2 (88), Medicine +4 (88)
Action Boy/Girl
D.C. Journal of Internal Medicine => Medicine +2 (90)
Level 17
Lockpick +4 (98), Speech +5 (90), Repair +2 (85), Explosives +2 (90), Science +2 (90), Medicine +5 (95)
Better Criticals
Level 18
Lockpick +2 (100), Speech +3 (93), Repair +5 (90), Explosives +5 (95), Science +2 (92), Medicine +3 (98)
Computer Whiz
Level 19
Speech +3 (96), Repair +7 (97), Explosives +4 (99), Science +4 (96), Medicine +2 (100)
Infiltrator
Level 20
Energy Weapons +8 (55), Speech +4 (100), Repair +3 (100), Explosives +1 (100), Science +4 (100)
Grim Reaper's Sprint
Level 21
Energy Weapons +10 (65), Barter +10 (49)
Explorer
Level 22
Energy Weapons +11 (76), Barter +9 (58)
Quantum Chemist
Level 23
Energy Weapons +10 (86), Barter +10 (68)
Concentrated Fire
Level 24
Energy Weapons +14 (100), Barter +6 (74)
Animal Friend
Level 25
Barter +20 (94)
Deep Sleep
Level 26
Barter +6 (100), Big Guns +14 (44)
Nerves of Steel
Level 27
Big Guns +20 (64)
Silent Running
Level 28
Big Guns +20 (84)
Party Boy/Girl
Level 29
Melee Weapons +4 (33), Big Guns +16 (100)
Animal Friend
Level 30
Melee Weapons +20 (60)
Almost Perfect