Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
60
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
37
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Animal Friend (2)
Ant Sight
Auto Expert
Barkskin
Better Criticals
Comprehension
Computer Whiz
Concentrated Fire
Covert Ops
Cyborg
Deep Sleep
Demolition Expert
Dream Crusher
Educated
Explorer
Finesse
Grim Reaper's Sprint
Gun Nut
Gunslinger
Hematophage
Infiltrator
Nerves of Steel
Night Person
Party Boy/Girl
Pitt Fighter
Power Armor Training
Punga Power!
Quantum Chemist
Scrounger
Silent Running
Sniper
Strong Back
Superior Defender
Swift Learner
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 6 EN 5 CH 5 IN 6 AG 7 LK 6
Small Guns, Sneak, and Speech
Ant Sight
Tumblers Today => Lockpick +1 (20)
Bobblehead (Perception)
Level 2
Sneak +3 (37), Small Guns +2 (36), Lockpick +2 (24), Speech +2 (32), Repair +1 (18), Explosives +2 (23), Science +3 (20), Medicine +1 (18)
Swift Learner
Wired Reflexes
Level 3
Sneak +1 (38), Small Guns +2 (43), Lockpick +2 (26), Speech +2 (34), Repair +2 (25), Explosives +2 (25), Science +3 (23), Medicine +2 (20)
Gun Nut
Bobblehead (Agility)
Bobblehead (Sneak)
Bobblehead (Explosives)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Lockpick)
Bobblehead (Luck)
Bobblehead (Speech)
Barkskin
Covert Ops
Duck and Cover! => Explosives +1 (37)
Bobblehead (Small Guns)
Bobblehead (Intelligence)
Bobblehead (Medicine)
Paradise Lost => Speech +1 (46)
Tumblers Today => Lockpick +1 (41)
Chinese Army: Special Ops Training Manual => Sneak +1 (52)
Big Book of Science => Science +1 (40)
Dean's Electronics => Repair +1 (39)
Nikola Tesla and You => Energy Weapons +1 (23)
Tales of a Junktown Jerky Vendor => Barter +1 (17)
Chinese Army: Special Ops Training Manual => Sneak +1 (53)
D.C. Journal of Internal Medicine => Medicine +1 (34)
Dean's Electronics => Repair +1 (40)
Grognak the Barbarian => Melee Weapons +1 (17)
Guns and Bullets => Small Guns +1 (60)
Guns and Bullets => Small Guns +1 (61)
Lying, Congressional Style => Speech +1 (47)
Level 4
Sneak +2 (55), Small Guns +1 (62), Lockpick +2 (43), Speech +3 (50), Repair +2 (42), Explosives +3 (40), Science +2 (42), Medicine +2 (36)
Educated
Bobblehead (Unarmed)
Tumblers Today => Lockpick +1 (44)
Big Book of Science => Science +1 (43)
Bobblehead (Strength)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Melee Weapons)
Level 5
Sneak +2 (57), Small Guns +2 (64), Lockpick +4 (48), Speech +2 (54), Repair +2 (44), Explosives +4 (44), Science +2 (45), Medicine +2 (38)
Comprehension
Pitt Fighter
Punga Power!
Xenotech Expert
D.C. Journal of Internal Medicine => Medicine +2 (40)
Chinese Army: Special Ops Training Manual => Sneak +2 (59)
Level 6
Sneak +3 (62), Small Guns +4 (68), Lockpick +2 (50), Speech +2 (56), Repair +2 (46), Explosives +3 (47), Science +2 (47), Medicine +2 (42)
Gunslinger
Auto Expert
Superior Defender
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Guns and Bullets => Small Guns +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (44)
D.C. Journal of Internal Medicine => Medicine +2 (46)
D.C. Journal of Internal Medicine => Medicine +2 (48)
D.C. Journal of Internal Medicine => Medicine +2 (50)
Dean's Electronics => Repair +2 (48)
Tumblers Today => Lockpick +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (31)
Nikola Tesla and You => Energy Weapons +2 (35)
Pugilism Illustrated => Unarmed +2 (30)
Tales of a Junktown Jerky Vendor => Barter +2 (33)
Level 7
Sneak +4 (68), Small Guns +2 (72), Lockpick +2 (54), Speech +2 (58), Repair +4 (52), Explosives +2 (49), Science +2 (49), Medicine +2 (52)
Toughness
Hematophage
Big Book of Science => Science +2 (51)
Dean's Electronics => Repair +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (70)
Guns and Bullets => Small Guns +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Big Book of Science => Science +2 (53)
Tumblers Today => Lockpick +2 (56)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (30)
Level 8
Sneak +3 (75), Small Guns +2 (76), Lockpick +4 (60), Speech +2 (60), Repair +2 (56), Explosives +1 (50), Science +2 (55), Medicine +4 (60)
Scrounger
Duck and Cover! => Explosives +2 (52)
Tumblers Today => Lockpick +2 (62)
Nikola Tesla and You => Energy Weapons +2 (37)
Tales of a Junktown Jerky Vendor => Barter +2 (35)
Tumblers Today => Lockpick +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Big Book of Science => Science +2 (57)
Guns and Bullets => Small Guns +2 (78)
Guns and Bullets => Small Guns +2 (80)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (64)
Level 9
Sneak +1 (80), Small Guns +2 (82), Lockpick +3 (67), Speech +3 (63), Repair +4 (60), Explosives +1 (53), Science +3 (60), Medicine +3 (67)
Strong Back
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Big Book of Science => Science +2 (62)
Duck and Cover! => Explosives +2 (55)
Duck and Cover! => Explosives +2 (57)
Dean's Electronics => Repair +2 (62)
Dean's Electronics => Repair +2 (64)
Tumblers Today => Lockpick +2 (69)
Tumblers Today => Lockpick +2 (71)
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Level 10
Sneak +2 (84), Small Guns +2 (84), Lockpick +4 (75), Speech +1 (64), Repair +1 (65), Explosives +3 (60), Science +4 (70), Medicine +3 (70)
Night Person
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Big Book of Science => Science +2 (72)
Guns and Bullets => Small Guns +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (37)
Lying, Congressional Style => Speech +2 (66)
Dream Crusher
Power Armor Training
Guns and Bullets => Small Guns +2 (88)
Level 11
Sneak +3 (89), Small Guns +2 (90), Lockpick +2 (77), Speech +4 (70), Repair +4 (69), Explosives +3 (63), Medicine +2 (72)
Finesse
Guns and Bullets => Small Guns +2 (92)
Tumblers Today => Lockpick +2 (79)
Tales of a Junktown Jerky Vendor => Barter +2 (39)
Level 12
Sneak +3 (92), Lockpick +3 (82), Speech +4 (74), Repair +1 (70), Explosives +2 (65), Science +5 (77), Medicine +2 (74)
Sniper
Big Book of Science => Science +2 (79)
Guns and Bullets => Small Guns +2 (94)
Level 13
Sneak +3 (95), Small Guns +1 (95), Lockpick +4 (86), Speech +2 (76), Repair +1 (71), Explosives +5 (70), Science +1 (80), Medicine +3 (77)
Demolition Expert
Guns and Bullets => Small Guns +2 (97)
Duck and Cover! => Explosives +2 (72)
Duck and Cover! => Explosives +2 (74)
Duck and Cover! => Explosives +2 (76)
Level 14
Sneak +2 (97), Small Guns +1 (98), Lockpick +2 (88), Speech +2 (78), Repair +6 (77), Explosives +2 (78), Science +2 (82), Medicine +3 (80)
Adamantium Skeleton
Big Book of Science => Science +2 (84)
Level 15
Sneak +3 (100), Small Guns +2 (100), Lockpick +2 (90), Speech +3 (81), Repair +4 (81), Explosives +2 (80), Science +2 (86), Medicine +2 (82)
Cyborg
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Level 16
Lockpick +4 (94), Speech +4 (85), Repair +2 (83), Explosives +4 (88), Science +2 (88), Medicine +4 (88)
Action Boy/Girl
D.C. Journal of Internal Medicine => Medicine +2 (90)
Level 17
Lockpick +4 (98), Speech +5 (90), Repair +2 (85), Explosives +2 (90), Science +2 (90), Medicine +5 (95)
Better Criticals
Level 18
Lockpick +2 (100), Speech +3 (93), Repair +5 (90), Explosives +5 (95), Science +2 (92), Medicine +3 (98)
Computer Whiz
Level 19
Speech +3 (96), Repair +7 (97), Explosives +4 (99), Science +4 (96), Medicine +2 (100)
Infiltrator
Level 20
Energy Weapons +8 (55), Speech +4 (100), Repair +3 (100), Explosives +1 (100), Science +4 (100)
Grim Reaper's Sprint
Level 21
Energy Weapons +10 (65), Barter +10 (49)
Explorer
Level 22
Energy Weapons +11 (76), Barter +9 (58)
Quantum Chemist
Level 23
Energy Weapons +10 (86), Barter +10 (68)
Concentrated Fire
Level 24
Energy Weapons +14 (100), Barter +6 (74)
Animal Friend
Level 25
Barter +20 (94)
Deep Sleep
Level 26
Barter +6 (100), Big Guns +14 (44)
Nerves of Steel
Level 27
Big Guns +20 (64)
Silent Running
Level 28
Big Guns +20 (84)
Party Boy/Girl
Level 29
Melee Weapons +4 (33), Big Guns +16 (100)
Animal Friend
Level 30
Melee Weapons +20 (60)
Almost Perfect
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