Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Sneak, Small Guns, and Repair
Level 2
Sneak +1 (36), Small Guns +1 (31), Energy Weapons +2 (17), Lockpick +2 (22), Unarmed +1 (16), Speech +1 (16), Explosives +2 (17), Barter +2 (17), Science +2 (27), Melee Weapons +2 (17), Medicine +2 (27), Big Guns +2 (17)
Thief
Level 3
Sneak +1 (42), Small Guns +1 (32), Energy Weapons +2 (19), Lockpick +2 (29), Unarmed +1 (17), Speech +1 (17), Explosives +2 (19), Barter +2 (19), Science +2 (29), Melee Weapons +2 (19), Medicine +2 (29), Big Guns +2 (19)
Thief
Level 4
Small Guns +1 (33), Energy Weapons +2 (21), Lockpick +2 (31), Unarmed +2 (19), Speech +3 (20), Explosives +2 (21), Barter +2 (21), Science +1 (30), Melee Weapons +2 (21), Medicine +1 (30), Big Guns +2 (21)
Educated
Level 5
Small Guns +2 (35), Energy Weapons +1 (22), Lockpick +1 (32), Unarmed +6 (25), Speech +5 (25), Explosives +1 (22), Barter +2 (23), Science +1 (31), Melee Weapons +1 (22), Medicine +1 (31), Big Guns +2 (23)
Comprehension
Big Book of Science => Science +2 (33)
Big Book of Science => Science +2 (35)
Big Book of Science => Science +2 (37)
Big Book of Science => Science +2 (39)
Big Book of Science => Science +2 (41)
Big Book of Science => Science +2 (43)
Level 6
Energy Weapons +2 (24), Lockpick +1 (33), Unarmed +2 (27), Speech +5 (30), Explosives +2 (24), Barter +1 (24), Melee Weapons +8 (30), Medicine +1 (32), Big Guns +1 (24)
Toughness
Level 7
Small Guns +5 (40), Unarmed +13 (40), Barter +1 (25), Melee Weapons +4 (34)
Gunslinger
Level 8
Speech +10 (40), Barter +13 (38)
Commando
Level 9
Energy Weapons +5 (29), Barter +2 (40), Big Guns +16 (40)
Strong Back
Level 10
Energy Weapons +11 (40), Explosives +12 (36)
Finesse
Level 11
Lockpick +7 (40), Explosives +4 (40), Melee Weapons +4 (38), Medicine +8 (40)
Intense Training (LK)
Level 12
Sneak +8 (50), Energy Weapons +2 (44), Lockpick +1 (43), Explosives +1 (43), Barter +1 (41), Science +7 (50), Melee Weapons +2 (40), Big Guns +1 (41)
Intense Training (PE)
Level 13
Small Guns +10 (52), Lockpick +1 (44), Unarmed +1 (41), Speech +1 (41), Repair +10 (50)
Intense Training (AG)
Level 14
Lockpick +6 (50), Unarmed +8 (49), Speech +9 (50)
Silent Running
Level 15
Energy Weapons +6 (50), Explosives +7 (50), Barter +1 (42), Big Guns +9 (50)
Sniper
Level 16
Unarmed +1 (50), Barter +2 (44), Melee Weapons +10 (50), Medicine +10 (50)
Better Criticals
Level 17
Energy Weapons +1 (51), Lockpick +1 (51), Repair +1 (51), Explosives +1 (51), Barter +7 (51), Science +9 (59), Melee Weapons +1 (51), Medicine +1 (51), Big Guns +1 (51)
Adamantium Skeleton
Level 18
Small Guns +8 (60), Energy Weapons +1 (52), Lockpick +1 (52), Unarmed +2 (52), Speech +2 (52), Repair +1 (52), Explosives +1 (52), Barter +2 (53), Science +1 (60), Melee Weapons +1 (52), Medicine +1 (52), Big Guns +2 (53)
Action Boy/Girl
Level 19
Energy Weapons +2 (55), Lockpick +3 (56), Unarmed +3 (56), Speech +3 (56), Repair +2 (55), Explosives +3 (56), Barter +1 (55), Melee Weapons +2 (55), Medicine +3 (56), Big Guns +1 (55)
Intense Training (LK)
Level 20
Sneak +1 (64), Small Guns +4 (65), Energy Weapons +1 (56), Lockpick +1 (57), Unarmed +1 (57), Speech +1 (57), Explosives +1 (57), Barter +1 (56), Science +9 (70), Melee Weapons +1 (56), Medicine +1 (57), Big Guns +1 (56)
Grim Reaper's Sprint
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Sneak)
Ant Might
Barkskin
Wired Reflexes
Dream Crusher
Rad Regeneration