Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
18%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
49
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
69
 
Lockpick
99
 
Medicine
100
 
Melee Weapons
70
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
40
 
Speech
100
 
Unarmed
54
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Booster Shot
Computer Whiz
Concentrated Fire
Covert Ops
Deep Sleep
Dream Crusher
Educated
Explorer
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gun Nut
Hematophage
Intense Training
Light Step
Nerd Rage!
Pitt Fighter
Power Armor Training
Puppies!
Quantum Chemist
Rad Absorption
Rad Regeneration
Rad Resistance
Rad Tolerance
Scoundrel
Sniper
Solar Powered
Strong Back
Swift Learner
Tag!
Toughness
Warmonger
Wired Reflexes
Level 1
ST 6 PE 6 EN 6 CH 5 IN 6 AG 6 LK 5
Big Guns, Speech, and Energy Weapons
Power Armor Training
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Ant Sight
Level 2
Small Guns +5 (27), Lockpick +2 (23), Repair +7 (29), Science +2 (19)
Gun Nut
Guns and Bullets => Small Guns +1 (28)
Grognak the Barbarian => Melee Weapons +1 (20)
Bobblehead (Luck)
Covert Ops
Bobblehead (Repair)
Level 3
Unarmed +3 (23), Speech +6 (39), Barter +3 (21), Big Guns +4 (39)
Intense Training (LK)
Bobblehead (Unarmed)
Auto Expert
Level 4
Speech +5 (44), Science +6 (29), Medicine +5 (23)
Educated
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (40)
Bobblehead (Explosives)
Level 5
Small Guns +5 (37), Energy Weapons +4 (41), Speech +4 (48), Science +1 (30), Medicine +1 (24), Big Guns +4 (44)
Swift Learner
Booster Shot
Level 6
Small Guns +4 (41), Science +4 (34), Melee Weapons +5 (26), Medicine +3 (27), Big Guns +3 (47)
Toughness
Bobblehead (Sneak)
Level 7
Small Guns +3 (44), Lockpick +3 (30), Speech +4 (57), Melee Weapons +4 (30), Medicine +5 (32)
Scoundrel
Bobblehead (Agility)
Bobblehead (Intelligence)
Bobblehead (Barter)
Level 8
Energy Weapons +3 (44), Lockpick +4 (34), Explosives +4 (36), Melee Weapons +4 (34), Big Guns +5 (52)
Strong Back
Wired Reflexes
Level 9
Sneak +2 (32), Small Guns +2 (48), Energy Weapons +1 (45), Unarmed +3 (36), Speech +7 (64), Repair +2 (44), Big Guns +3 (55)
Rad Resistance
Bobblehead (Medicine)
Level 10
Energy Weapons +2 (47), Lockpick +5 (39), Speech +2 (66), Science +11 (47)
Finesse
Bobblehead (Science)
Dream Crusher
Level 11
Small Guns +1 (49), Energy Weapons +4 (51), Speech +3 (69), Science +3 (60), Big Guns +9 (64)
Nerd Rage!
Bobblehead (Lockpick)
Bobblehead (Small Guns)
Bobblehead (Speech)
Level 12
Sneak +1 (33), Energy Weapons +6 (57), Explosives +8 (44), Barter +5 (41)
Sniper
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Melee Weapons)
Tales of a Junktown Jerky Vendor => Barter +1 (42)
Dean's Electronics => Repair +1 (45)
Pugilism Illustrated => Unarmed +1 (37)
Level 13
Sneak +1 (34), Lockpick +5 (54), Unarmed +2 (39), Repair +7 (52), Melee Weapons +2 (46), Medicine +3 (47)
Fast Metabolism
Hematophage
Level 14
Small Guns +5 (64), Energy Weapons +1 (68), Unarmed +1 (40), Speech +5 (84), Repair +8 (60)
Light Step
Level 15
Energy Weapons +3 (71), Unarmed +1 (41), Repair +2 (62), Explosives +6 (50), Science +1 (61), Medicine +3 (50), Big Guns +4 (78)
Adamantium Skeleton
Rad Regeneration
Level 16
Small Guns +6 (70), Lockpick +5 (59), Repair +4 (66), Medicine +3 (53), Big Guns +2 (80)
Action Boy/Girl
Level 17
Sneak +1 (35), Small Guns +4 (74), Energy Weapons +2 (73), Lockpick +2 (61), Explosives +1 (51), Melee Weapons +5 (51), Medicine +5 (58)
Tag! (Repair)
Pitt Fighter
Level 18
Unarmed +3 (44), Explosives +5 (56), Science +3 (64), Melee Weapons +4 (55), Medicine +5 (63)
Better Criticals (Repair)
Level 19
Energy Weapons +1 (74), Lockpick +4 (65), Science +7 (71), Medicine +8 (71)
Concentrated Fire (Repair)
Level 20
Small Guns +5 (79), Speech +6 (90), Explosives +2 (58), Science +3 (74), Big Guns +4 (84)
Solar Powered (Repair)
Level 21
Energy Weapons +4 (78), Lockpick +3 (68), Unarmed +5 (49), Repair +4 (85), Explosives +4 (62)
Grim Reaper's Sprint (Repair)
Level 22
Small Guns +5 (84), Energy Weapons +6 (84), Lockpick +5 (73), Medicine +1 (72), Big Guns +3 (87)
Explorer (Repair)
Level 23
Small Guns +4 (88), Energy Weapons +3 (87), Speech +5 (95), Big Guns +8 (95)
Deep Sleep (Repair)
Level 24
Lockpick +3 (76), Science +9 (83), Melee Weapons +2 (57), Medicine +6 (78)
Puppies! (Repair)
Level 25
Small Guns +1 (89), Energy Weapons +9 (96), Speech +5 (100), Big Guns +5 (100)
Computer Whiz (Repair)
Barkskin
Duck and Cover! => Explosives +1 (63)
Level 26
Small Guns +7 (96), Lockpick +1 (77), Repair +3 (88), Science +6 (89), Medicine +3 (81)
Warmonger (Repair)
Level 27
Small Guns +4 (100), Lockpick +5 (82), Repair +4 (92), Science +6 (95), Medicine +1 (82)
Rad Tolerance (Repair)
Level 28
Lockpick +6 (88), Repair +3 (95), Melee Weapons +2 (59), Medicine +9 (91)
Rad Absorption (Repair)
Level 29
Lockpick +1 (89), Repair +5 (100), Science +5 (100), Medicine +9 (100)
Quantum Chemist (Repair)
Level 30
Energy Weapons +4 (100), Lockpick +7 (99), Explosives +3 (69), Melee Weapons +6 (70)
Almost Perfect (Repair)
Would you like to comment? Sign up for new account, or sign in if you are already a member.