Strength
9
 
Perception
10
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
18%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
19
 
Barter
36
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
35
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
37
 
Speech
100
 
Unarmed
35
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Deep Sleep
Fast Metabolism
Finesse
Fortune Finder
Grim Reaper's Sprint
Gun Nut (3)
Gunslinger
Hematophage
Light Step
Mysterious Stranger
Nerves of Steel
No Weaknesses
Pitt Fighter
Power Armor Training
Pyromaniac
Quantum Chemist
Rad Regeneration
Scrounger
Size Matters
Sniper
Strong Back
Tag!
Wired Reflexes
Level 1
ST 5 PE 9 EN 5 CH 1 IN 6 AG 9 LK 5
Big Guns, Energy Weapons, and Small Guns
Bobblehead (Medicine)
Level 2
Energy Weapons +8 (46), Big Guns +8 (38)
Gun Nut
Level 3
Energy Weapons +8 (54), Big Guns +8 (46)
Gun Nut
Level 4
Small Guns +4 (52), Energy Weapons +4 (58), Repair +4 (31), Big Guns +4 (50)
Comprehension
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Auto Expert
Booster Shot
Pitt Fighter
Level 5
Small Guns +4 (73), Energy Weapons +4 (64), Repair +5 (53), Big Guns +4 (66)
Gun Nut
Covert Ops
Rad Regeneration
Power Armor Training
Ant Might
Barkskin
Hematophage
Wired Reflexes
Level 6
Small Guns +4 (80), Energy Weapons +4 (68), Repair +5 (58), Big Guns +4 (70)
Gunslinger
Level 7
Small Guns +5 (85), Energy Weapons +5 (73), Repair +2 (60), Big Guns +5 (75)
Fortune Finder
Level 8
Small Guns +5 (90), Energy Weapons +6 (79), Medicine +1 (30), Big Guns +5 (80)
Scrounger
Bobblehead (Energy Weapons)
Level 9
Small Guns +10 (100), Energy Weapons +1 (90), Science +1 (33), Big Guns +5 (100)
Size Matters
Level 10
Science +17 (50)
Commando
Level 11
Science +10 (60), Medicine +7 (37)
Mysterious Stranger
Level 12
Medicine +17 (54)
Sniper
Level 13
Lockpick +11 (49), Medicine +6 (60)
Finesse
Level 14
Lockpick +11 (60), Explosives +5 (40), Barter +1 (20)
Cyborg
Level 15
Repair +9 (69), Science +8 (68)
Fast Metabolism
Level 16
Lockpick +7 (67), Repair +1 (70), Science +2 (70), Medicine +7 (67)
Action Boy/Girl
Level 17
Lockpick +8 (75), Repair +1 (71), Science +1 (71), Medicine +7 (74)
Better Criticals
Level 18
Repair +17 (88)
Concentrated Fire
Level 19
Lockpick +5 (80), Repair +12 (100)
Bloody Mess
Level 20
Lockpick +12 (92), Science +4 (75), Medicine +1 (75)
Grim Reaper's Sprint
Level 21
Lockpick +8 (100), Science +9 (84)
Tag! (Medicine)
Level 22
Science +7 (91), Medicine +10 (100)
Deep Sleep (Medicine)
Level 23
Explosives +8 (48), Science +9 (100)
Quantum Chemist (Medicine)
Level 24
Explosives +17 (65)
No Weaknesses (Medicine)
Level 25
Explosives +17 (82)
Pyromaniac (Medicine)
Level 26
Explosives +17 (99)
Nerves of Steel (Medicine)
Level 27
Speech +16 (41), Explosives +1 (100)
Light Step (Medicine)
Level 28
Speech +17 (58)
Strong Back (Medicine)
Level 29
Speech +17 (75)
Adamantium Skeleton (Medicine)
Level 30
Speech +17 (100)
Almost Perfect (Medicine)
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