Level 1
ST 7 PE 5 EN 6 CH 1 IN 9 AG 6 LK 6
Sneak, Small Guns, and Speech
Bobblehead (Intelligence)
Grognak the Barbarian => Melee Weapons +1 (20)
Level 2
Sneak +2 (34), Small Guns +8 (40), Lockpick +10 (27)
Intense Training (PE)
Level 3
Sneak +6 (40), Small Guns +10 (50), Medicine +4 (29)
Little Leaguer
Level 4
Energy Weapons +3 (20), Lockpick +3 (30), Unarmed +3 (20), Speech +3 (25), Explosives +3 (25), Barter +1 (8), Medicine +1 (30), Big Guns +3 (20)
Comprehension
Level 5
Sneak +5 (45), Speech +5 (30), Repair +5 (30), Barter +2 (10), Melee Weapons +3 (28)
Educated
Bobblehead (Medicine)
Ant Sight
Bobblehead (Speech)
Level 6
Lockpick +18 (50), Explosives +3 (30), Melee Weapons +2 (30)
Bloody Mess
Level 7
Sneak +10 (55), Small Guns +10 (60), Energy Weapons +3 (25)
Toughness
Covert Ops
Bobblehead (Repair)
Power Armor Training
Level 8
Small Guns +2 (65), Science +17 (45), Melee Weapons +4 (34)
Commando
Rad Regeneration
Level 9
Sneak +5 (60), Lockpick +7 (60), Melee Weapons +6 (40), Medicine +5 (45)
Strong Back
Wired Reflexes
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Level 10
Melee Weapons +8 (48), Medicine +15 (60)
Finesse
Auto Expert
Booster Shot
Level 11
Sneak +5 (65), Energy Weapons +1 (36), Melee Weapons +17 (65)
Gunslinger
Level 12
Sneak +15 (90), Melee Weapons +8 (73)
Silent Running
Bobblehead (Barter)
Level 13
Energy Weapons +9 (45), Science +7 (52), Melee Weapons +7 (80)
Sniper
Bobblehead (Sneak)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Level 14
Energy Weapons +5 (60), Lockpick +15 (75), Science +3 (65)
Cyborg
Bobblehead (Unarmed)
Bobblehead (Lockpick)
Level 15
Small Guns +10 (75), Repair +8 (48), Explosives +5 (45)
Adamantium Skeleton
Bobblehead (Small Guns)
Level 16
Speech +10 (50), Repair +2 (50), Science +11 (76)
Action Boy/Girl
Level 17
Small Guns +5 (90), Energy Weapons +4 (64), Repair +10 (60), Science +4 (80)
Better Criticals
Level 18
Small Guns +10 (100), Lockpick +9 (94), Melee Weapons +4 (94)
Concentrated Fire
Level 19
Lockpick +6 (100), Repair +6 (66), Science +5 (85), Melee Weapons +6 (100)
Robotics Expert
Level 20
Energy Weapons +8 (72), Science +15 (100)
Grim Reaper's Sprint
Level 21
Energy Weapons +23 (95)
Ninja
Level 22
Energy Weapons +5 (100), Speech +9 (59), Repair +9 (75)
Quantum Chemist
Level 23
Explosives +5 (50), Big Guns +18 (48)
Puppies!
Level 24
Unarmed +10 (40), Speech +1 (60), Big Guns +12 (60)
Tag! (Barter)
Level 25
Barter +23 (58)
Size Matters (Barter)
Level 26
Unarmed +20 (60), Speech +1 (61), Barter +2 (60)
Warmonger (Barter)
Level 27
Speech +3 (64), Explosives +15 (65), Barter +5 (65)
Pyromaniac (Barter)
Level 28
Unarmed +10 (70), Speech +6 (70), Barter +5 (70), Medicine +2 (62)
Light Step (Barter)
Level 29
Repair +5 (80), Explosives +5 (70), Medicine +8 (70), Big Guns +5 (80)
Rad Resistance (Barter)
Level 30
Unarmed +2 (80), Speech +2 (90), Repair +4 (86), Explosives +4 (80), Barter +2 (90), Medicine +7 (79), Big Guns +2 (90)
Almost Perfect (Barter)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
D.C. Journal of Internal Medicine => Medicine +2 (81)
Duck and Cover! => Explosives +2 (84)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
Duck and Cover! => Explosives +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Pugilism Illustrated => Unarmed +2 (84)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Pitt Fighter
Hematophage
Barkskin