Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training
Light Step
Little Leaguer
Ninja
Pitt Fighter
Power Armor Training
Puppies!
Pyromaniac
Quantum Chemist
Rad Regeneration
Rad Resistance
Robotics Expert
Silent Running
Size Matters
Sniper
Strong Back
Tag!
Toughness
Warmonger
Wired Reflexes
Level 1
ST 7 PE 5 EN 6 CH 1 IN 9 AG 6 LK 6
Sneak, Small Guns, and Speech
Bobblehead (Intelligence)
Grognak the Barbarian => Melee Weapons +1 (20)
Level 2
Sneak +2 (34), Small Guns +8 (40), Lockpick +10 (27)
Intense Training (PE)
Level 3
Sneak +6 (40), Small Guns +10 (50), Medicine +4 (29)
Little Leaguer
Level 4
Energy Weapons +3 (20), Lockpick +3 (30), Unarmed +3 (20), Speech +3 (25), Explosives +3 (25), Barter +1 (8), Medicine +1 (30), Big Guns +3 (20)
Comprehension
Level 5
Sneak +5 (45), Speech +5 (30), Repair +5 (30), Barter +2 (10), Melee Weapons +3 (28)
Educated
Bobblehead (Medicine)
Ant Sight
Bobblehead (Speech)
Level 6
Lockpick +18 (50), Explosives +3 (30), Melee Weapons +2 (30)
Bloody Mess
Level 7
Sneak +10 (55), Small Guns +10 (60), Energy Weapons +3 (25)
Toughness
Covert Ops
Bobblehead (Repair)
Power Armor Training
Level 8
Small Guns +2 (65), Science +17 (45), Melee Weapons +4 (34)
Commando
Rad Regeneration
Level 9
Sneak +5 (60), Lockpick +7 (60), Melee Weapons +6 (40), Medicine +5 (45)
Strong Back
Wired Reflexes
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Level 10
Melee Weapons +8 (48), Medicine +15 (60)
Finesse
Auto Expert
Booster Shot
Level 11
Sneak +5 (65), Energy Weapons +1 (36), Melee Weapons +17 (65)
Gunslinger
Level 12
Sneak +15 (90), Melee Weapons +8 (73)
Silent Running
Bobblehead (Barter)
Level 13
Energy Weapons +9 (45), Science +7 (52), Melee Weapons +7 (80)
Sniper
Bobblehead (Sneak)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Level 14
Energy Weapons +5 (60), Lockpick +15 (75), Science +3 (65)
Cyborg
Bobblehead (Unarmed)
Bobblehead (Lockpick)
Level 15
Small Guns +10 (75), Repair +8 (48), Explosives +5 (45)
Adamantium Skeleton
Bobblehead (Small Guns)
Level 16
Speech +10 (50), Repair +2 (50), Science +11 (76)
Action Boy/Girl
Level 17
Small Guns +5 (90), Energy Weapons +4 (64), Repair +10 (60), Science +4 (80)
Better Criticals
Level 18
Small Guns +10 (100), Lockpick +9 (94), Melee Weapons +4 (94)
Concentrated Fire
Level 19
Lockpick +6 (100), Repair +6 (66), Science +5 (85), Melee Weapons +6 (100)
Robotics Expert
Level 20
Energy Weapons +8 (72), Science +15 (100)
Grim Reaper's Sprint
Level 21
Energy Weapons +23 (95)
Ninja
Level 22
Energy Weapons +5 (100), Speech +9 (59), Repair +9 (75)
Quantum Chemist
Level 23
Explosives +5 (50), Big Guns +18 (48)
Puppies!
Level 24
Unarmed +10 (40), Speech +1 (60), Big Guns +12 (60)
Tag! (Barter)
Level 25
Barter +23 (58)
Size Matters (Barter)
Level 26
Unarmed +20 (60), Speech +1 (61), Barter +2 (60)
Warmonger (Barter)
Level 27
Speech +3 (64), Explosives +15 (65), Barter +5 (65)
Pyromaniac (Barter)
Level 28
Unarmed +10 (70), Speech +6 (70), Barter +5 (70), Medicine +2 (62)
Light Step (Barter)
Level 29
Repair +5 (80), Explosives +5 (70), Medicine +8 (70), Big Guns +5 (80)
Rad Resistance (Barter)
Level 30
Unarmed +2 (80), Speech +2 (90), Repair +4 (86), Explosives +4 (80), Barter +2 (90), Medicine +7 (79), Big Guns +2 (90)
Almost Perfect (Barter)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
D.C. Journal of Internal Medicine => Medicine +2 (81)
Duck and Cover! => Explosives +2 (84)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
Duck and Cover! => Explosives +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Pugilism Illustrated => Unarmed +2 (84)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Pitt Fighter
Hematophage
Barkskin
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