Level 1
ST 6 PE 6 EN 6 CH 1 IN 9 AG 7 LK 5
Sneak, Lockpick, and Melee Weapons
Bobblehead (Medicine)
Level 2
Small Guns +6 (25), Speech +3 (10), Barter +3 (10), Science +7 (30)
Swift Learner
Bobblehead (Intelligence)
Level 3
Sneak +1 (35), Small Guns +5 (30), Unarmed +3 (20), Science +8 (40), Melee Weapons +3 (35)
Lady Killer/Black Widow
Level 4
Sneak +5 (40), Unarmed +5 (25), Speech +5 (15), Medicine +5 (40)
Educated
Level 5
Sneak +10 (50), Unarmed +5 (30), Barter +3 (13), Melee Weapons +5 (40)
Comprehension
Level 6
Unarmed +1 (31), Barter +2 (15), Science +10 (50), Medicine +10 (50)
Entomologist
Level 7
Unarmed +3 (34), Science +10 (60), Medicine +10 (60)
Toughness
Level 8
Unarmed +6 (40), Speech +2 (17), Barter +5 (20), Melee Weapons +10 (50)
Strong Back
Level 9
Sneak +10 (60), Unarmed +10 (50), Speech +3 (20)
Bloody Mess
Level 10
Lockpick +8 (40), Unarmed +10 (60), Repair +5 (30)
Mister Sandman
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Sneak)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 11
Small Guns +2 (42), Energy Weapons +3 (20), Speech +5 (35), Explosives +3 (30), Melee Weapons +10 (70)
Mysterious Stranger
Level 12
Sneak +10 (90), Barter +3 (33), Melee Weapons +10 (80)
Silent Running
Level 13
Energy Weapons +11 (31), Speech +5 (40), Barter +7 (40)
Scrounger
Level 14
Energy Weapons +9 (50), Repair +4 (44), Explosives +10 (40)
Cyborg
Level 15
Small Guns +3 (45), Speech +5 (45), Repair +5 (49), Explosives +5 (45), Barter +5 (45)
Adamantium Skeleton
Level 16
Small Guns +5 (50), Speech +5 (50), Repair +3 (52), Explosives +5 (50), Barter +5 (50)
Action Boy/Girl
Level 17
Small Guns +5 (55), Lockpick +10 (60), Speech +3 (53), Barter +5 (55)
Better Criticals
Level 18
Small Guns +5 (60), Speech +5 (58), Repair +8 (60), Barter +5 (60)
Gunslinger
Level 19
Lockpick +15 (75), Speech +2 (60), Explosives +6 (56)
Sniper
Level 20
Small Guns +5 (65), Energy Weapons +10 (60), Speech +4 (64), Explosives +4 (60)
Ninja
Level 21
Speech +1 (65), Repair +7 (67), Explosives +5 (65), Barter +5 (65), Medicine +5 (65)
Grim Reaper's Sprint
Level 22
Small Guns +5 (70), Speech +5 (70), Repair +3 (70), Barter +5 (70), Medicine +5 (70)
Puppies!
Bobblehead (Energy Weapons)
Level 23
Small Guns +5 (75), Speech +3 (73), Repair +5 (75), Explosives +5 (70), Science +5 (75)
Quantum Chemist
Level 24
Energy Weapons +5 (75), Unarmed +3 (73), Explosives +5 (75), Barter +5 (75), Medicine +5 (75)
Pyromaniac
Level 25
Small Guns +5 (80), Unarmed +2 (75), Speech +2 (75), Repair +5 (80), Barter +4 (79), Science +5 (80)
Finesse
Level 26
Energy Weapons +5 (80), Lockpick +5 (80), Speech +2 (77), Explosives +5 (80), Barter +1 (80), Medicine +5 (80)
Life Giver
Level 27
Unarmed +5 (80), Speech +3 (80), Melee Weapons +10 (90), Big Guns +5 (32)
Robotics Expert
Level 28
Small Guns +5 (85), Big Guns +18 (50)
Nerves of Steel
Level 29
Repair +3 (83), Big Guns +20 (70)
Light Step
Level 30
Speech +5 (100), Repair +7 (92), Science +1 (83), Big Guns +10 (88)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Big Book of Science => Science +2 (85)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Ant Sight
Barkskin
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Wired Reflexes
Xenotech Expert