Strength
5
 
Perception
9
 
Endurance
5
 
Charisma
4
 
Intelligence
6
 
Agility
6
 
Luck
6
 
Action Points
77
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
240
 
Melee Damage
2.5
 
Skill Points
16
 
Barter
13
 
Big Guns
30
 
Energy Weapons
25
 
Explosives
50
 
Lockpick
45
 
Medicine
35
 
Melee Weapons
16
 
Repair
20
 
Science
22
 
Small Guns
20
 
Sneak
40
 
Speech
13
 
Unarmed
15
 
Daddy's Boy/Girl
Intense Training
Swift Learner (2)
Level 1
ST 4 PE 9 EN 5 CH 4 IN 6 AG 6 LK 6
Explosives, Lockpick, and Sneak
Level 2
Sneak +2 (34), Lockpick +7 (45), Explosives +7 (45)
Intense Training (ST)
Level 3
Sneak +1 (35), Small Guns +3 (20), Energy Weapons +1 (24), Repair +3 (20), Medicine +8 (30)
Daddy's Boy/Girl
Level 4
Sneak +5 (40), Energy Weapons +1 (25), Explosives +5 (50), Medicine +5 (35)
Swift Learner
Level 5
Melee Weapons +1 (16), Big Guns +15 (30)
Swift Learner
VolkZad, over 12 years ago:
How Wire starts the story. Any perks added are just to fill space, and/or buff medicine for the first perk.
Would you like to comment? Sign up for new account, or sign in if you are already a member.