Strength
6
 
Perception
3
 
Endurance
8
 
Charisma
4
 
Intelligence
9
 
Agility
6
 
Luck
4
 
Action Points
77
 
Carry Weight
210
 
Critical Chance
4%
 
Dmg Resist
0%
 
Hit Points
280
 
Melee Damage
3.0
 
Skill Points
19
 
Barter
12
 
Big Guns
40
 
Energy Weapons
10
 
Explosives
11
 
Lockpick
10
 
Medicine
35
 
Melee Weapons
16
 
Repair
50
 
Science
50
 
Small Guns
21
 
Sneak
16
 
Speech
12
 
Unarmed
20
 
Swift Learner (2)
Level 1
ST 6 PE 3 EN 8 CH 4 IN 9 AG 6 LK 4
Big Guns, Science, and Repair
Level 2
Small Guns +4 (20), Repair +5 (42), Science +5 (42), Big Guns +5 (40)
Swift Learner
Bobblehead (Medicine)
Level 3
Repair +8 (50), Science +8 (50), Medicine +3 (35)
Swift Learner
Guns and Bullets => Small Guns +1 (21)
Duck and Cover! => Explosives +1 (11)
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