Strength
10
 
Perception
1
 
Endurance
6
 
Charisma
1
 
Intelligence
6
 
Agility
10
 
Luck
6
 
Action Points
85
 
Carry Weight
250
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
5.0
 
Skill Points
16
 
Barter
7
 
Big Guns
17
 
Energy Weapons
7
 
Explosives
7
 
Lockpick
7
 
Medicine
17
 
Melee Weapons
40
 
Repair
32
 
Science
32
 
Small Guns
25
 
Sneak
25
 
Speech
7
 
Unarmed
17
 
Level 1
ST 10 PE 1 EN 6 CH 1 IN 6 AG 10 LK 6
Melee Weapons, Science, and Repair
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