Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
38
 
Big Guns
73
 
Energy Weapons
96
 
Explosives
98
 
Lockpick
100
 
Medicine
97
 
Melee Weapons
94
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
43
 
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Concentrated Fire
Covert Ops
Cyborg
Demolition Expert
Educated
Entomologist
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (7)
Light Step
Nerves of Steel
Pitt Fighter
Pyromaniac
Rad Regeneration
Robotics Expert
Silent Running
Sniper
Strong Back
Tag!
Toughness
Wired Reflexes
Level 1
ST 6 PE 7 EN 5 CH 5 IN 7 AG 5 LK 5
Small Guns, Repair, and Speech
Level 2
Energy Weapons +1 (20), Lockpick +1 (20), Speech +3 (33), Repair +6 (40), Explosives +1 (20), Science +1 (20), Melee Weapons +3 (20), Medicine +1 (20)
Intense Training (AG)
Level 3
Sneak +3 (22), Small Guns +3 (37), Speech +1 (34), Repair +10 (50)
Intense Training (AG)
Level 4
Sneak +8 (30), Small Guns +3 (40), Speech +6 (40)
Educated
Level 5
Small Guns +10 (50), Speech +10 (50)
Intense Training (ST)
Level 6
Science +20 (40)
Entomologist
Ant Sight
Rad Regeneration
Level 7
Energy Weapons +3 (25), Lockpick +8 (30), Explosives +3 (25), Science +3 (43), Melee Weapons +3 (25)
Bloody Mess
Level 8
Lockpick +10 (40), Unarmed +3 (18), Science +7 (50)
Commando
Level 9
Sneak +8 (38), Lockpick +10 (50), Unarmed +2 (20)
Gunslinger
Level 10
Sneak +12 (50), Explosives +3 (28), Melee Weapons +5 (30)
Finesse
Level 11
Melee Weapons +20 (50)
Intense Training (IN)
Level 12
Repair +8 (60), Explosives +2 (30), Science +3 (55), Medicine +8 (30)
Robotics Expert
Level 13
Small Guns +10 (60), Energy Weapons +5 (30), Science +5 (60), Big Guns +1 (16)
Sniper
Level 14
Sneak +10 (60), Speech +10 (60), Big Guns +1 (17)
Adamantium Skeleton
Level 15
Lockpick +10 (60), Melee Weapons +10 (60), Big Guns +1 (18)
Light Step
Level 16
Medicine +20 (65), Big Guns +1 (19)
Tag! (Medicine)
Barkskin
Level 17
Small Guns +5 (65), Repair +10 (70), Medicine +5 (70), Big Guns +1 (20)
Cyborg (Medicine)
Level 18
Small Guns +5 (72), Speech +6 (66), Science +10 (70)
Intense Training (AG)
Level 19
Small Guns +3 (75), Speech +3 (69), Repair +5 (75), Science +5 (75), Medicine +5 (75)
Toughness (Medicine)
Level 20
Sneak +5 (67), Speech +6 (75), Melee Weapons +10 (70)
Grim Reaper's Sprint (Medicine)
Level 21
Sneak +8 (75), Lockpick +8 (68), Melee Weapons +5 (75)
Intense Training (LK)
Level 22
Energy Weapons +14 (54), Lockpick +7 (75)
Better Criticals (Medicine)
Level 23
Energy Weapons +21 (75)
Concentrated Fire (Medicine)
Level 24
Explosives +20 (50), Big Guns +1 (21)
Demolition Expert (Medicine)
Level 25
Explosives +20 (70), Big Guns +1 (22)
Pyromaniac (Medicine)
Level 26
Explosives +5 (75), Big Guns +16 (38)
Silent Running (Medicine)
Level 27
Repair +4 (79), Science +5 (80), Big Guns +12 (50)
Nerves of Steel (Medicine)
Auto Expert
Booster Shot
Pitt Fighter
Wired Reflexes
Covert Ops
Level 28
Small Guns +12 (90), Lockpick +2 (80), Repair +1 (80), Science +6 (89)
Strong Back (Medicine)
Level 29
Sneak +5 (91), Energy Weapons +5 (81), Explosives +5 (81), Science +1 (91), Medicine +5 (81)
Intense Training (LK)
Level 30
Lockpick +8 (92), Speech +4 (89), Repair +9 (93)
Almost Perfect (Medicine)
Paradise Lost => Speech +1 (90)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Grognak the Barbarian => Melee Weapons +1 (94)
Big Book of Science => Science +1 (100)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (97)
Duck and Cover! => Explosives +1 (97)
Pugilism Illustrated => Unarmed +1 (43)
Tales of a Junktown Jerky Vendor => Barter +1 (38)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (73)
Duck and Cover! => Explosives +1 (98)
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