Level 1
ST 5 PE 5 EN 5 CH 4 IN 7 AG 7 LK 7
Small Guns, Sneak, and Speech
Bobblehead (Medicine)
Level 2
Sneak +5 (40), Small Guns +5 (40), Speech +4 (33), Science +3 (25)
Intense Training (IN)
Rad Regeneration
Level 3
Sneak +5 (45), Small Guns +5 (45), Speech +5 (38), Science +3 (30)
Intense Training (IN)
Bobblehead (Lockpick)
Bobblehead (Intelligence)
Level 4
Sneak +5 (50), Small Guns +5 (50), Lockpick +9 (35), Science +1 (33)
Educated
Bobblehead (Science)
Level 5
Lockpick +15 (50), Speech +1 (39), Science +7 (50)
Comprehension
Bobblehead (Repair)
Level 6
Speech +1 (40), Repair +9 (45), Explosives +4 (20), Medicine +9 (45)
Bloody Mess
Bobblehead (Speech)
Bobblehead (Explosives)
Level 7
Sneak +5 (55), Small Guns +5 (55), Repair +5 (50), Medicine +5 (50), Big Guns +3 (19)
Toughness
Bobblehead (Big Guns)
Level 8
Sneak +10 (65), Small Guns +10 (65), Lockpick +1 (51), Science +1 (51), Big Guns +1 (30)
Strong Back
Bobblehead (Unarmed)
Bobblehead (Sneak)
Level 9
Lockpick +10 (63), Unarmed +1 (27), Science +12 (63)
Intense Training (PE)
Bobblehead (Small Guns)
Level 10
Lockpick +11 (74), Unarmed +1 (28), Science +11 (74)
Finesse
Level 11
Energy Weapons +9 (27), Lockpick +1 (75), Unarmed +2 (30), Repair +5 (55), Science +1 (75), Medicine +5 (55)
Commando
Bobblehead (Melee Weapons)
Level 12
Energy Weapons +8 (35), Unarmed +5 (35), Repair +5 (60), Medicine +5 (60)
Silent Running
Bobblehead (Barter)
Level 13
Energy Weapons +10 (45), Unarmed +10 (45), Explosives +3 (35)
Sniper
Level 14
Energy Weapons +5 (60), Unarmed +5 (50), Repair +5 (65), Melee Weapons +3 (29), Medicine +5 (65)
Cyborg
Ant Sight
Barkskin
Level 15
Unarmed +5 (57), Explosives +7 (44), Melee Weapons +11 (40)
Intense Training (EN)
Superior Defender
Level 16
Energy Weapons +2 (64), Unarmed +5 (62), Explosives +6 (50), Melee Weapons +10 (50)
Better Criticals
Covert Ops
Power Armor Training
Level 17
Small Guns +2 (80), Energy Weapons +6 (70), Unarmed +8 (70), Science +2 (80), Melee Weapons +5 (55)
Action Boy/Girl
Wired Reflexes
Level 18
Melee Weapons +15 (70), Big Guns +8 (40)
Paralyzing Palm
Level 19
Repair +5 (70), Melee Weapons +10 (80), Medicine +5 (70), Big Guns +3 (43)
Life Giver
Level 20
Energy Weapons +5 (75), Unarmed +5 (75), Repair +5 (75), Medicine +5 (75), Big Guns +3 (46)
Grim Reaper's Sprint
Bobblehead (Energy Weapons)
Level 21
Speech +5 (55), Repair +5 (80), Explosives +5 (55), Medicine +5 (80), Big Guns +3 (49)
Ninja
Level 22
Speech +5 (60), Explosives +5 (60), Barter +2 (26), Big Guns +11 (60)
Robotics Expert
Auto Expert
Booster Shot
Pitt Fighter
Level 23
Explosives +15 (75), Barter +3 (29), Big Guns +5 (65)
Iron Fist
Level 24
Barter +23 (52)
Iron Fist
Level 25
Lockpick +5 (85), Barter +8 (60), Science +5 (85), Medicine +5 (85)
Iron Fist
Xenotech Expert
Level 26
Small Guns +5 (85), Repair +5 (85), Explosives +8 (83), Melee Weapons +5 (85)
Nerves of Steel
Punga Power!
Ghoul Ecology
Level 27
Sneak +5 (90), Energy Weapons +1 (86), Speech +5 (65), Explosives +2 (85), Barter +5 (65), Big Guns +5 (70)
Mysterious Stranger
Hematophage
Level 28
Lockpick +5 (90), Repair +5 (90), Explosives +3 (88), Science +5 (90), Medicine +5 (90)
Demolition Expert
Level 29
Small Guns +5 (90), Energy Weapons +4 (90), Unarmed +2 (77), Speech +5 (70), Explosives +2 (90), Barter +5 (70)
Demolition Expert
Level 30
Unarmed +6 (90), Repair +4 (95), Science +4 (95), Melee Weapons +1 (95), Medicine +4 (95), Big Guns +4 (81)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
I went and picked up Dogmeat at the scrapyard before I went to Bethesda Ruins for the lockpick bobble head. It makes dealing with the bad guys a lot easier when your weapon skills are still somewhat low.
Level 1
Bobblehead (Medicine) ~ Vault 101
On Dads desk in vault 101 clinic
Level 2
Rad Regeneration ~ Quest Perk - Megaton
This perk is gained by exposing yourself to Critical Radiation Poisoning (600+ rads) for Moira's Wasteland Survival Guide. Drink the water by the bomb ;)
Dogmeat ~ companion - 2 east and 5 north of megaton
Level 3
Bobble head (Intelligence) ~ Rivet City
3 squares south and 5 squares east of Megaton physically. The safest way is to go 3 squares east to the river and swim south till the Jefferson Memorial then go overland 2 squares northeast to Rivet City. Don't worry about the radiation as it wont come close to killing you.
Bobble head (Lockpick) ~ Bethesda Ruins. They are found three squares north and two squares east of Megaton
Level 4
Bobblehead (Science) ~ Vault 106; 2 squares west and 3 squares north of Megaton
Level 5
Bobblehead (Repair) ~ Evan King's house in Arefu; 3 squares west and 5 squares north of Megaton, up on the bridge
Level 6
Bobblehead (Speech) ~ Paradise Falls; 2 squares west and 7 squares north of Megaton
Bobblehead (Explosives) ~ near WKML Broadcast station south of station in sewer; The station is 5 squares west and 8 north of Megaton
Level 7
Bobblehead (Big Guns) ~ Fort Constantine's CO Quarters; four squares east and one square south from the northwestern-most square
Level 8
Bobblehead (Unarmed) ~ Rockopolis; eight squares west of Megaton
Bobblehead (Sneak) ~ Yao Guai Tunnels; nine squares west, one square north of Megaton
Level 9
Bobblehead (Small Guns) ~ National Guard Depot; one square north and seven squares east of Megaton
Level 11
Bobblehead (Melee Weapons) ~ Dunwich Building; 3 squares south and 8 squares west from Megaton
Level 12
Bobblehead (Barter) ~ Evergreen Mills; 5 squares west of Megaton
Level 14
Ant Sight ~ Quest Perk – Greyditch – 2 east and 1 south of Megaton
Barkskin ~ Quest perk – Oasis; 12 squares north of Megaton or 1 square North and 7 west of Republic of Dave
Level 15
Point Lookout ~ 4 squares south and 4 squares east of Megaton. It's a riverboat on the water.
Superior Defender ~ Quest perk – Point Lookout DLC - I get this and spend the cash to get back. I listed punga power because you can get it now too but really it's not a good perk IMO so I don't waste my time.
Operation: Anchorage! DLC ~ Bailey's Crossroads
You get there through Bailey's Crossroads Metro Station. It's a plain door in the side of a concrete foundation adjacent to the Red Racer Factory, on the far southern end of the map, to the west of the Potomac River.
Level 16
Covert Ops ~ Quest perk – Operation:Anchorage DLC
Power Armor Training ~ Quest perk – Operation:Anchorage DLC
Level 20
Bobblehead (Energy Weapons) ~ can only be found during your trip to Raven Rock during the American Dream quest
Level 21
The Pitt DLC – 4 squares west and 12 squares north of Megaton then 2 squares west to Train Tunnel
Level 22
Auto Expert ~ Quest perk – The Pitt DLC – 4 squares west and 12 squares north of Megaton then 2 squares west to Train Tunnel
Booster Shot ~ Quest perk – The Pitt DLC
Pitt Fighter ~ Quest perk – The Pitt DLC
Level 23
Xenotech Expert ~ Quest perk – Mothership Zeta DLC – 2 squares east and 10 north of Megaton
Level 25
Xenotech Expert ~ Quest perk – Mothership Zeta DLC
Level 26
Punga Power! ~ Quest perk – Point Lookout DLC
Ghoul Ecology ~ Quest perk – Point Lookout DLC
Level 27
Hematophage ~ Quest perk – Arefu / Merestri Trainyard
Level 30
Bobblehead (Strength) ~ Lucas Simms' house in Megaton
Bobblehead (Perception) ~ Republic of Dave; 11 squares north and 7 squares east of Megaton
Bobblehead (Endurance) ~ Deathclaw sanctuary
Bobblehead (Charisma) ~ Vault 108
Bobblehead (Agility) ~ Greener Pastures Disposal Site
Bobblehead (Luck) ~ Arlington Cemetery
1) It's easy to accidentally level before you make it to Rivet City for the Int Bobblehead. It's not a deal breaker, but you will loose a few "free" skill points if you do.
2) It's a tight squeeze getting 50 in lock pick for the repair bobblehead by level 5. I had to find a few bad guys to get 5 before I could progress as intended.
3) I pumped small guns and lock pick a bit more than this build shows to facilitate getting "fee" exp. by way of opening locks and for a steady aim with the sniper rifle while in the scope. At level 9 I have 75 in lock pick ( a couple books were found along the way ) and 77 in small guns ( again, a few books were found along the way )
4) At lvl 8 I tried to go to Point Lookout.... At level 8 after getting my butt handed to me I left Point Lookout. I'll go back and do it like I usually do; with stealth armor, a stealth boy and a Deathclaw gauntlet. Them fools hit HARD and are double tough! Sneak attack criticals for the one shot win!
5) Getting Dogmeat is essential early on. If you are trying to not level, you can just let Dogmeat do the killing and you wont get exp. HE can take a crap ton of damage early on letting you snipe or attack with melee weapons to save ammo ( which I did a lot on the easy Raiders ).