Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
5%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
96
 
Big Guns
37
 
Energy Weapons
37
 
Explosives
37
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
96
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
97
 
Almost Perfect
Ant Might
Barkskin
Better Criticals
Comprehension
Covert Ops
Daddy's Boy/Girl
Educated
Finesse
Fortune Finder
Hematophage
Here and Now
Infiltrator
Intense Training (5)
Iron Fist (3)
Light Step
Mister Sandman
Ninja
No Weaknesses
Power Armor Training
Quantum Chemist
Rad Regeneration
Silent Running
Swift Learner (3)
Tag!
Thief (2)
Wired Reflexes
Level 1
ST 2 PE 8 EN 8 CH 1 IN 5 AG 8 LK 8
Sneak, Lockpick, Unarmed
Level 2
Lockpick +5 (42), Unarmed +5 (42), Sneak +5 (42)
Swift Learner
Level 3
Lockpick +5 (47), Unarmed +5 (47), Sneak +5 (47)
Swift Learner
Level 4
Lockpick +5 (52), Unarmed +5 (52), Sneak +5 (52)
Educated
Level 5
Lockpick +5 (57), Unarmed +5 (57), Sneak +5 (57), Melee Weapons +3 (13)
Swift Learner
Level 6
Lockpick +5 (62), Unarmed +5 (62), Sneak +5 (62), Melee Weapons +3 (16)
Comprehension
Level 7
Lockpick +5 (72), Unarmed +5 (67), Sneak +5 (72), Melee Weapons +3 (19)
Thief
Level 8
Lockpick +3 (75), Unarmed +8 (75), Sneak +3 (75), Melee Weapons +4 (25)
Intense Training (ST)
Level 9
Melee Weapons +18 (43)
Iron Fist
Level 10
Melee Weapons +18 (61)
Finesse
Level 11
Small Guns +4 (26), Melee Weapons +14 (75)
Iron Fist
Level 12
Small Guns +18 (44)
Silent Running
Level 13
Small Guns +18 (62)
Mister Sandman
Level 14
Small Guns +13 (75), Repair +5 (21)
Light Step
Level 15
Repair +18 (39)
Thief
Level 16
Repair +18 (57)
Better Criticals
Level 17
Repair +18 (75)
Tag! (Small Guns)
Level 18
Speech +18 (26)
Infiltrator (Small Guns)
Level 19
Speech +18 (44)
Here and Now (Small Guns)
Level 20
Speech +18 (62)
Iron Fist (Small Guns)
Level 21
Speech +13 (75), Melee Weapons +5 (80)
Ninja (Small Guns)
Level 22
Science +18 (39)
Daddy's Boy/Girl (Small Guns)
Big Book of Science => Science +2 (41)
Big Book of Science => Science +2 (43)
Big Book of Science => Science +2 (45)
Big Book of Science => Science +2 (47)
Big Book of Science => Science +2 (49)
Big Book of Science => Science +2 (51)
Big Book of Science => Science +2 (53)
Big Book of Science => Science +2 (55)
Bobblehead (Intelligence)
Bobblehead (Science)
Big Book of Science => Science +2 (69)
Big Book of Science => Science +2 (71)
Big Book of Science => Science +2 (73)
Big Book of Science => Science +2 (75)
Big Book of Science => Science +2 (77)
Level 23
Repair +3 (80), Barter +1 (9), Science +3 (80), Medicine +12 (35)
Quantum Chemist (Small Guns)
Level 24
Medicine +19 (54)
No Weaknesses (Small Guns)
Level 25
Medicine +19 (73)
Fortune Finder (Small Guns)
Level 26
Barter +17 (34), Medicine +2 (77)
Intense Training (IN)
Level 27
Barter +20 (54)
Intense Training (IN)
Level 28
Barter +21 (75)
Intense Training (IN)
Level 29
Speech +2 (85), Repair +4 (92), Science +4 (92), Melee Weapons +6 (90), Medicine +6 (89)
Intense Training (IN)
Level 30
Lockpick +10 (93), Unarmed +7 (85), Speech +5 (99), Medicine +1 (91)
Almost Perfect (Small Guns)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Wired Reflexes
Power Armor Training
Ant Might
Covert Ops
Hematophage
Barkskin
Rad Regeneration
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