Strength
8
 
Perception
7
 
Endurance
7
 
Charisma
7
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
85
 
Carry Weight
230
 
Critical Chance
9%
 
Dmg Resist
18%
 
Hit Points
430
 
Melee Damage
4.0
 
Skill Points
20
 
Barter
81
 
Big Guns
96
 
Energy Weapons
78
 
Explosives
78
 
Lockpick
78
 
Medicine
77
 
Melee Weapons
75
 
Repair
73
 
Science
82
 
Small Guns
85
 
Sneak
74
 
Speech
74
 
Unarmed
74
 
Ant Might
Auto Expert
Barkskin
Booster Shot
Comprehension
Covert Ops
Cyborg
Daddy's Boy/Girl (2)
Dream Crusher
Ghoul Ecology
Gun Nut
Hematophage
Intense Training (10)
Nerd Rage!
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Silent Running
Size Matters
Superior Defender
Tag!
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Barter, Energy Weapons, and Science
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Energy Weapons +8 (50), Explosives +4 (31), Barter +8 (50)
Intense Training (AG)
Level 3
Lockpick +1 (28), Explosives +19 (50)
Intense Training (AG)
Level 4
Lockpick +20 (48)
Comprehension
Big Book of Science => Science +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (35)
D.C. Journal of Internal Medicine => Medicine +2 (37)
Dean's Electronics => Repair +2 (37)
Duck and Cover! => Explosives +2 (52)
Grognak the Barbarian => Melee Weapons +2 (29)
Guns and Bullets => Small Guns +2 (35)
Lying, Congressional Style => Speech +2 (29)
Nikola Tesla and You => Energy Weapons +2 (52)
Paradise Lost => Speech +2 (31)
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Tumblers Today => Lockpick +2 (50)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (29)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (31)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (33)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (35)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (37)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (39)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (41)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (43)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (45)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (47)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (49)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (51)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (53)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (55)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (57)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (59)
Tumblers Today => Lockpick +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (61)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (63)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (65)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (67)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (69)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (71)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (73)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (75)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (77)
Level 5
Barter +20 (72)
Intense Training (AG)
Level 6
Melee Weapons +11 (41), Medicine +9 (47)
Intense Training (LK)
Level 7
Repair +8 (46), Melee Weapons +9 (50), Medicine +3 (50)
Intense Training (EN)
Level 8
Sneak +4 (42), Small Guns +12 (50), Repair +4 (50)
Intense Training (PE)
Level 9
Sneak +8 (50), Speech +12 (44)
Intense Training (ST)
Level 10
Unarmed +20 (50)
Nerd Rage!
Level 11
Speech +6 (52), Repair +5 (55), Science +1 (54), Melee Weapons +3 (55), Medicine +5 (55)
Intense Training (CH)
Level 12
Sneak +5 (55), Small Guns +5 (55), Energy Weapons +1 (56), Unarmed +5 (55), Speech +3 (55), Science +1 (55)
Intense Training (LK)
Level 13
Sneak +2 (58), Small Guns +2 (58), Energy Weapons +1 (58), Lockpick +2 (58), Unarmed +1 (57), Speech +2 (58), Repair +2 (58), Explosives +2 (58), Science +2 (58), Melee Weapons +2 (58), Medicine +2 (58)
Intense Training (LK)
Level 14
Small Guns +2 (60), Energy Weapons +1 (59), Lockpick +2 (60), Unarmed +3 (60), Speech +2 (60), Repair +2 (60), Explosives +2 (60), Science +2 (60), Melee Weapons +2 (60), Medicine +2 (60)
Silent Running
Level 15
Small Guns +2 (62), Lockpick +2 (62), Unarmed +3 (63), Speech +3 (63), Repair +2 (62), Explosives +2 (62), Science +2 (62), Melee Weapons +2 (62), Medicine +2 (62)
Cyborg
Level 16
Lockpick +3 (65), Unarmed +2 (65), Speech +2 (65), Repair +3 (65), Explosives +4 (66), Melee Weapons +3 (65), Medicine +3 (65)
Tag! (Small Guns)
Level 17
Lockpick +4 (69), Unarmed +3 (68), Speech +3 (68), Repair +3 (68), Explosives +3 (69), Science +1 (68), Melee Weapons +3 (68)
Daddy's Boy/Girl
Level 18
Sneak +2 (70), Energy Weapons +3 (72), Lockpick +3 (72), Unarmed +2 (70), Speech +2 (70), Explosives +3 (72), Science +2 (70), Melee Weapons +2 (70), Medicine +1 (71)
Gun Nut
Level 19
Sneak +4 (74), Unarmed +4 (74), Speech +4 (74), Science +4 (74), Melee Weapons +3 (73), Medicine +1 (72)
Size Matters
Ant Might
Auto Expert
Barkskin
Booster Shot
Dream Crusher
Covert Ops
Ghoul Ecology
Hematophage
Power Armor Training
Pitt Fighter
Punga Power!
Rad Regeneration
Superior Defender
Wired Reflexes
Xenotech Expert
Level 20
Energy Weapons +6 (78), Lockpick +3 (78), Explosives +6 (78), Barter +5 (81)
Daddy's Boy/Girl
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