Level 1
ST 8 PE 4 EN 4 CH 4 IN 8 AG 8 LK 4
Small Guns, Repair, and Melee Weapons
Level 2
Small Guns +5 (40), Repair +5 (40), Barter +3 (15), Melee Weapons +5 (42)
Intense Training (ST)
Level 3
Lockpick +8 (20), Science +10 (32)
Intense Training (IN)
Level 4
Sneak +2 (22), Small Guns +2 (42), Barter +5 (20), Science +10 (42)
Educated
Level 5
Small Guns +22 (66)
Intense Training (AG)
Level 6
Repair +22 (64)
Bloody Mess
Level 7
Repair +1 (70), Melee Weapons +21 (63)
Gun Nut
Level 8
Sneak +22 (46)
Intense Training (CH)
Level 9
Sneak +4 (50), Small Guns +9 (80), Repair +9 (79)
Intense Training (CH)
Level 10
Small Guns +10 (90), Repair +11 (90), Science +1 (43)
Animal Friend
Bobblehead (Sneak)
Bobblehead (Medicine)
Bobblehead (Small Guns)
Bobblehead (Agility)
Bobblehead (Strength)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Perception)
Bobblehead (Explosives)
Bobblehead (Charisma)
Bobblehead (Big Guns)
Bobblehead (Lockpick)
Level 11
Science +7 (60), Melee Weapons +15 (80)
Mister Sandman
Bobblehead (Luck)
Bobblehead (Melee Weapons)
Bobblehead (Barter)
Level 12
Sneak +7 (70), Speech +1 (30), Barter +3 (40), Science +2 (63), Melee Weapons +9 (100)
Intense Training (PE)
Level 13
Sneak +20 (90), Science +2 (65)
Sniper
Bobblehead (Endurance)
Wired Reflexes
Ant Might
Level 14
Barter +10 (50), Science +12 (77)
Light Step
Power Armor Training
Barkskin
Bobblehead (Intelligence)
Bobblehead (Energy Weapons)
Tales of a Junktown Jerky Vendor => Barter +1 (51)
Duck and Cover! => Explosives +1 (28)