Level 1
  
    ST 4 PE 5 EN 5 CH 9 IN 8 AG 4 LK 5
  
    Speech, Repair, and Sneak
  
    Bobblehead (Medicine)
  
  
  
  Level 2
  
    Sneak +6 (34), Speech +12 (50)
  
    Gun Nut
  
  
  
  Level 3
  
    Sneak +9 (43), Speech +9 (59)
  
    Gun Nut
  
  
  
  Level 4
  
    Sneak +9 (52), Speech +9 (68)
  
    Comprehension
  
    Bobblehead (Strength)
  
    Bobblehead (Perception)
  
    Bobblehead (Endurance)
  
    Bobblehead (Charisma)
  
    Bobblehead (Intelligence)
  
    Bobblehead (Agility)
  
    Bobblehead (Luck)
  
    Bobblehead (Barter)
  
    Bobblehead (Big Guns)
  
    Bobblehead (Explosives)
  
    Bobblehead (Lockpick)
  
    Bobblehead (Melee Weapons)
  
    Bobblehead (Repair)
  
    Bobblehead (Science)
  
    Bobblehead (Small Guns)
  
    Bobblehead (Sneak)
  
    Bobblehead (Speech)
  
    Bobblehead (Unarmed)
  
    Ant Might
  
    Auto Expert
  
    Barkskin
  
    Booster Shot
  
    Hematophage
  
    Pitt Fighter
  
  
  
  Level 5
  
    Speech +19 (99)
  
    Lady Killer/Black Widow
  
    Covert Ops
  
    Power Armor Training
  
    Rad Regeneration
  
    Wired Reflexes
  
  
  
  Level 6
  
    Sneak +6 (70), Speech +1 (100), Repair +12 (70)
  
    Gunslinger
  
  
  
  Level 7
  
    Sneak +10 (80), Lockpick +9 (39)
  
    Child at Heart
  
  
  
  Level 8
  
    Sneak +10 (90), Repair +9 (79)
  
    Scrounger
  
  
  
  Level 9
  
    Sneak +10 (100), Repair +9 (93)
  
    Gun Nut
  
  
  
  Level 10
  
    Lockpick +11 (50), Repair +7 (100), Medicine +1 (34)
  
    Animal Friend
  
  
  
  Level 11
  
    Science +19 (55)
  
    Animal Friend
  
  
  
  Level 12
  
    Lockpick +9 (59), Science +10 (65)
  
    Robotics Expert
  
  
  
  Level 13
  
    Lockpick +9 (68), Science +10 (75)
  
    Strong Back
  
  
  
  Level 14
  
    Lockpick +19 (87)
  
    Intense Training (AG)
  
  
  
  Level 15
  
    Lockpick +13 (100), Science +6 (81)
  
    Silent Running
  
  
  
  Level 16
  
    Science +19 (100)
  
    Action Boy/Girl
  
  
  
  Level 17
  
    Small Guns +5 (50), Barter +14 (49)
  
    Better Criticals
  
  
  
  Level 18
  
    Explosives +1 (28), Barter +1 (50), Medicine +16 (50), Big Guns +1 (28)
  
    Tag! (Energy Weapons)
  
  
  
  Level 19
  
    Energy Weapons +13 (45), Barter +6 (56)
  
    Light Step (Energy Weapons)
  
  
  
  Level 20
  
    Small Guns +4 (54), Energy Weapons +15 (60)
  
    Grim Reaper's Sprint (Energy Weapons)
  
  
  
  Level 21
  
    Small Guns +6 (60), Barter +13 (69)
  
    Concentrated Fire (Energy Weapons)
  
  
  
  Level 22
  
    Barter +19 (88)
  
    Master Trader (Energy Weapons)
  
  
  
  Level 23
  
    Unarmed +3 (30), Barter +12 (100), Melee Weapons +3 (30), Big Guns +1 (29)
  
    Finesse (Energy Weapons)
  
  
  
  Level 24
  
    Explosives +2 (30), Big Guns +17 (46)
  
    Quantum Chemist (Energy Weapons)
  
  
  
  Level 25
  
    Energy Weapons +15 (75), Big Guns +4 (50)
  
    No Weaknesses (Energy Weapons)
  
  
  
  Level 26
  
    Energy Weapons +9 (84), Big Guns +10 (60)
  
    Sniper (Energy Weapons)
  
  
  
  Level 27
  
    Energy Weapons +9 (93), Big Guns +10 (70)
  
    Intense Training (AG)
  
  
  
  Level 28
  
    Energy Weapons +7 (100), Big Guns +12 (82)
  
    Nerves of Steel (Energy Weapons)
  
  
  
  Level 29
  
    Small Guns +1 (63), Big Guns +18 (100)
  
    Karmic Rebalance (Energy Weapons)
  
  
  
  Level 30
  
    Small Guns +19 (88)
  
    Almost Perfect (Energy Weapons)