Strength
8
 
Perception
7
 
Endurance
6
 
Charisma
6
 
Intelligence
8
 
Agility
8
 
Luck
8
 
Action Points
106
 
Carry Weight
280
 
Critical Chance
13%
 
Dmg Resist
5%
 
Hit Points
460
 
Melee Damage
4.0
 
Skill Points
21
 
Barter
81
 
Big Guns
81
 
Energy Weapons
81
 
Explosives
83
 
Lockpick
99
 
Medicine
75
 
Melee Weapons
79
 
Repair
85
 
Science
82
 
Small Guns
93
 
Sneak
100
 
Speech
91
 
Unarmed
69
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Commando
Comprehension
Concentrated Fire
Educated
Finesse
Grim Reaper's Sprint
Intense Training (10)
Lawbringer
Mysterious Stranger
Power Armor Training
Quantum Chemist
Rad Regeneration
Silent Running
Sniper
Strong Back
Wired Reflexes
Level 1
ST 5 PE 5 EN 4 CH 4 IN 8 AG 7 LK 7
Speech, Lockpick, and Repair
Bobblehead (Medicine)
Level 2
Sneak +5 (25), Small Guns +5 (25), Science +8 (30)
Intense Training (CH)
Level 3
Sneak +5 (30), Small Guns +4 (29), Explosives +9 (25)
Intense Training (EN)
Level 4
Sneak +5 (35), Small Guns +4 (33), Lockpick +2 (33), Speech +2 (33), Explosives +5 (30)
Educated
Rad Regeneration
Level 5
Small Guns +2 (35), Lockpick +2 (35), Speech +2 (35), Repair +2 (39), Explosives +5 (35), Science +5 (35), Medicine +3 (35)
Comprehension
Grognak the Barbarian => Melee Weapons +2 (18)
Pugilism Illustrated => Unarmed +2 (18)
Pugilism Illustrated => Unarmed +2 (20)
Tales of a Junktown Jerky Vendor => Barter +2 (18)
Tumblers Today => Lockpick +2 (37)
D.C. Journal of Internal Medicine => Medicine +2 (37)
Pugilism Illustrated => Unarmed +2 (22)
Duck and Cover! => Explosives +2 (37)
Level 6
Sneak +5 (40), Small Guns +5 (40), Lockpick +3 (40), Speech +5 (40), Repair +1 (40), Science +2 (37)
Intense Training (ST)
Tumblers Today => Lockpick +2 (42)
Level 7
Sneak +5 (45), Small Guns +1 (41), Lockpick +3 (45), Speech +3 (45), Explosives +3 (40), Science +3 (40), Medicine +3 (40)
Intense Training (CH)
Guns and Bullets => Small Guns +2 (43)
Ant Might
Duck and Cover! => Explosives +2 (42)
Level 8
Sneak +5 (50), Small Guns +3 (46), Lockpick +5 (50), Speech +5 (50), Explosives +3 (45)
Strong Back
Duck and Cover! => Explosives +2 (47)
Lying, Congressional Style => Speech +2 (52)
Nikola Tesla and You => Energy Weapons +2 (18)
Bobblehead (Science)
Level 9
Barter +21 (41)
Intense Training (ST)
Tumblers Today => Lockpick +2 (52)
Lying, Congressional Style => Speech +2 (54)
Level 10
Barter +1 (42), Medicine +12 (52), Big Guns +8 (24)
Intense Training (PE)
Pugilism Illustrated => Unarmed +2 (24)
Pugilism Illustrated => Unarmed +2 (26)
Grognak the Barbarian => Melee Weapons +2 (26)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Level 11
Energy Weapons +7 (27), Big Guns +14 (40)
Intense Training (EN)
Duck and Cover! => Explosives +2 (51)
Wired Reflexes
Level 12
Energy Weapons +3 (30), Unarmed +18 (46)
Intense Training (AG)
Lying, Congressional Style => Speech +2 (56)
Pugilism Illustrated => Unarmed +2 (48)
Tumblers Today => Lockpick +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
Tumblers Today => Lockpick +2 (58)
Level 13
Energy Weapons +12 (42), Melee Weapons +9 (35)
Intense Training (LK)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (42)
Nikola Tesla and You => Energy Weapons +2 (44)
Duck and Cover! => Explosives +2 (53)
Lying, Congressional Style => Speech +2 (58)
Big Book of Science => Science +2 (52)
Nikola Tesla and You => Energy Weapons +2 (46)
D.C. Journal of Internal Medicine => Medicine +2 (58)
Big Book of Science => Science +2 (54)
Guns and Bullets => Small Guns +2 (50)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (44)
Pugilism Illustrated => Unarmed +2 (50)
Tumblers Today => Lockpick +2 (60)
Lying, Congressional Style => Speech +2 (60)
Level 14
Sneak +3 (57), Lockpick +4 (64), Repair +4 (44), Explosives +1 (54), Melee Weapons +9 (44)
Lawbringer
Tales of a Junktown Jerky Vendor => Barter +2 (44)
Guns and Bullets => Small Guns +2 (52)
Lying, Congressional Style => Speech +2 (62)
Big Book of Science => Science +2 (56)
Bobblehead (Unarmed)
D.C. Journal of Internal Medicine => Medicine +2 (60)
Grognak the Barbarian => Melee Weapons +2 (46)
Big Book of Science => Science +2 (58)
Lying, Congressional Style => Speech +2 (64)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (46)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (48)
Dean's Electronics => Repair +2 (46)
Lying, Congressional Style => Speech +2 (66)
Level 15
Small Guns +1 (53), Lockpick +10 (74), Repair +10 (56)
Sniper
Level 16
Sneak +2 (59), Small Guns +1 (54), Speech +3 (69), Explosives +5 (59), Science +10 (68)
Action Boy/Girl
Nikola Tesla and You => Energy Weapons +2 (48)
Level 17
Sneak +5 (64), Small Guns +7 (61), Energy Weapons +1 (51), Repair +5 (61), Explosives +2 (63), Big Guns +1 (49)
Intense Training (PE)
Tales of a Junktown Jerky Vendor => Barter +2 (46)
Duck and Cover! => Explosives +2 (65)
Nikola Tesla and You => Energy Weapons +2 (53)
Duck and Cover! => Explosives +2 (67)
Dean's Electronics => Repair +2 (63)
D.C. Journal of Internal Medicine => Medicine +2 (62)
Level 18
Sneak +5 (69), Small Guns +8 (69), Repair +6 (69), Explosives +2 (69)
Mysterious Stranger
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (51)
Level 19
Sneak +10 (79), Small Guns +8 (77), Lockpick +3 (79)
Finesse
Nikola Tesla and You => Energy Weapons +2 (55)
Bobblehead (Energy Weapons)
Level 20
Sneak +10 (89), Small Guns +11 (88)
Grim Reaper's Sprint
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Tumblers Today => Lockpick +2 (81)
Level 21
Small Guns +1 (89), Lockpick +8 (89), Speech +7 (76), Science +5 (73)
Better Criticals
Grognak the Barbarian => Melee Weapons +2 (48)
Tales of a Junktown Jerky Vendor => Barter +2 (48)
Tales of a Junktown Jerky Vendor => Barter +2 (50)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (53)
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Nikola Tesla and You => Energy Weapons +2 (67)
Duck and Cover! => Explosives +2 (71)
D.C. Journal of Internal Medicine => Medicine +2 (64)
Level 22
Energy Weapons +2 (69), Speech +3 (79), Explosives +8 (79), Science +5 (78), Melee Weapons +1 (49), Big Guns +2 (55)
Quantum Chemist
Bobblehead (Speech)
Dean's Electronics => Repair +2 (71)
Grognak the Barbarian => Melee Weapons +2 (51)
Pugilism Illustrated => Unarmed +2 (62)
Power Armor Training
Barkskin
D.C. Journal of Internal Medicine => Medicine +2 (66)
Level 23
Unarmed +2 (64), Barter +2 (54), Melee Weapons +13 (64), Big Guns +4 (59)
Commando
Guns and Bullets => Small Guns +2 (91)
Dean's Electronics => Repair +2 (73)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Guns and Bullets => Small Guns +2 (93)
Grognak the Barbarian => Melee Weapons +2 (66)
Big Book of Science => Science +2 (80)
Duck and Cover! => Explosives +2 (81)
Bobblehead (Big Guns)
D.C. Journal of Internal Medicine => Medicine +2 (68)
Level 24
Unarmed +5 (69), Barter +15 (69), Melee Weapons +1 (67)
Concentrated Fire
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (71)
Duck and Cover! => Explosives +2 (83)
Bobblehead (Barter)
Nikola Tesla and You => Energy Weapons +2 (71)
Bobblehead (Melee Weapons)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (73)
Bobblehead (Lockpick)
Big Book of Science => Science +2 (82)
Dean's Electronics => Repair +2 (75)
Paradise Lost => Speech +2 (91)
Bobblehead (Repair)
Level 25
Energy Weapons +8 (79), Melee Weapons +2 (79), Medicine +5 (73), Big Guns +6 (79)
Silent Running
Nikola Tesla and You => Energy Weapons +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (75)
Tales of a Junktown Jerky Vendor => Barter +2 (81)
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