Level 1
ST 1 PE 9 EN 1 CH 9 IN 9 AG 2 LK 9
Energy Weapons, Science, and Speech
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Barter)
Ant Might
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Auto Expert
Wired Reflexes
Rad Regeneration
Power Armor Training
Pitt Fighter
Hematophage
Level 2
Speech +5 (57), Science +15 (75)
Daddy's Boy/Girl
Level 3
Energy Weapons +12 (64), Speech +7 (64), Big Guns +1 (20)
Daddy's Boy/Girl
Level 4
Energy Weapons +11 (75), Speech +9 (73)
Educated
Level 5
Energy Weapons +15 (90), Speech +2 (80), Science +6 (86)
Scoundrel
Level 6
Small Guns +1 (25), Energy Weapons +5 (95), Speech +10 (90), Science +4 (95), Medicine +3 (55)
Daddy's Boy/Girl
Level 7
Energy Weapons +5 (100), Lockpick +5 (45), Speech +5 (100), Barter +3 (50), Science +5 (100)
Scoundrel
Level 8
Explosives +3 (40), Big Guns +20 (40)
Bloody Mess
Level 9
Sneak +4 (25), Lockpick +5 (50), Explosives +10 (50), Melee Weapons +4 (25)
Comprehension
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (27)
Chinese Army: Special Ops Training Manual => Sneak +2 (29)
Chinese Army: Special Ops Training Manual => Sneak +2 (31)
Chinese Army: Special Ops Training Manual => Sneak +2 (33)
Chinese Army: Special Ops Training Manual => Sneak +2 (35)
Chinese Army: Special Ops Training Manual => Sneak +2 (37)
Chinese Army: Special Ops Training Manual => Sneak +2 (39)
D.C. Journal of Internal Medicine => Medicine +2 (57)
Dean's Electronics => Repair +2 (39)
Duck and Cover! => Explosives +2 (52)
Grognak the Barbarian => Melee Weapons +2 (27)
Guns and Bullets => Small Guns +2 (27)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Paradise Lost => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (21)
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Tumblers Today => Lockpick +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (42)
Level 10
Sneak +1 (40), Small Guns +5 (32), Unarmed +11 (32), Repair +1 (40), Melee Weapons +5 (32)
Finesse
Level 11
Small Guns +8 (40), Unarmed +8 (40), Melee Weapons +7 (39)
Gunslinger
Level 12
Repair +4 (44), Melee Weapons +11 (50), Big Guns +8 (50)
Fast Metabolism
Level 13
Sneak +10 (50), Unarmed +10 (50), Repair +3 (47)
Mysterious Stranger
Level 14
Small Guns +10 (50), Lockpick +7 (59), Repair +3 (50), Medicine +3 (60)
Scoundrel
Level 15
Lockpick +1 (60), Repair +1 (51), Explosives +8 (60), Barter +3 (60), Big Guns +10 (60)
Cyborg
Level 16
Small Guns +4 (54), Repair +9 (60), Melee Weapons +10 (60)
Tag! (Explosives)
Level 17
Sneak +10 (60), Small Guns +6 (60), Unarmed +7 (57)
Commando (Explosives)
Level 18
Unarmed +3 (60), Explosives +20 (95)
Adamantium Skeleton (Explosives)
Level 19
Sneak +2 (62), Small Guns +2 (62), Lockpick +2 (62), Unarmed +2 (62), Repair +2 (62), Explosives +5 (100), Barter +2 (62), Melee Weapons +2 (62), Medicine +2 (62), Big Guns +2 (62)
Concentrated Fire (Explosives)
Level 20
Sneak +2 (64), Small Guns +2 (64), Lockpick +3 (65), Unarmed +2 (64), Repair +2 (64), Barter +3 (65), Melee Weapons +3 (65), Medicine +3 (65), Big Guns +3 (65)
Better Criticals (Explosives)
Level 21
Sneak +3 (67), Small Guns +3 (67), Lockpick +2 (67), Unarmed +3 (67), Repair +3 (67), Barter +2 (67), Melee Weapons +2 (67), Medicine +2 (67), Big Guns +3 (68)
Demolition Expert (Explosives)
Level 22
Sneak +2 (69), Small Guns +2 (69), Lockpick +3 (70), Unarmed +2 (69), Repair +3 (70), Barter +3 (70), Melee Weapons +3 (70), Medicine +3 (70), Big Guns +2 (70)
Pyromaniac (Explosives)
Level 23
Sneak +3 (72), Small Guns +4 (73), Lockpick +2 (72), Unarmed +3 (72), Repair +2 (72), Barter +2 (72), Melee Weapons +2 (72), Medicine +2 (72), Big Guns +3 (73)
Paralyzing Palm (Explosives)
Level 24
Sneak +2 (74), Small Guns +2 (75), Lockpick +3 (75), Unarmed +2 (74), Repair +3 (75), Barter +3 (75), Melee Weapons +3 (75), Medicine +3 (75), Big Guns +2 (75)
Demolition Expert (Explosives)
Level 25
Sneak +4 (78), Small Guns +3 (78), Lockpick +2 (77), Unarmed +4 (78), Repair +2 (77), Barter +2 (77), Melee Weapons +2 (77), Medicine +2 (77), Big Guns +2 (77)
Demolition Expert (Explosives)
Level 26
Sneak +2 (80), Small Guns +2 (80), Lockpick +3 (80), Unarmed +2 (80), Repair +3 (80), Barter +2 (79), Melee Weapons +3 (80), Medicine +3 (80), Big Guns +3 (80)
Ninja (Explosives)
Level 27
Sneak +3 (83), Small Guns +3 (83), Lockpick +2 (82), Unarmed +3 (83), Repair +2 (82), Barter +3 (82), Melee Weapons +2 (82), Medicine +2 (82), Big Guns +3 (83)
Lady Killer/Black Widow (Explosives)
Level 28
Sneak +2 (85), Small Guns +2 (85), Lockpick +3 (85), Unarmed +2 (85), Repair +3 (85), Barter +3 (85), Melee Weapons +3 (85), Medicine +3 (85), Big Guns +2 (85)
Animal Friend (Explosives)
Level 29
Sneak +2 (87), Small Guns +2 (87), Lockpick +3 (88), Unarmed +2 (87), Repair +2 (87), Barter +3 (88), Melee Weapons +3 (88), Medicine +3 (88), Big Guns +3 (88)
Child at Heart (Explosives)
Level 30
Lockpick +12 (100), Repair +6 (93), Medicine +5 (93)
Almost Perfect (Explosives)
Bobblehead (Agility)
Bobblehead (Endurance)
Bobblehead (Strength)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (95)
Dean's Electronics => Repair +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Ghoul Ecology
Xenotech Expert
Superior Defender
Punga Power!