Level 1
ST 4 PE 4 EN 4 CH 4 IN 10 AG 4 LK 10
Unarmed, Speech, and Sneak
Level 2
Small Guns +3 (18), Energy Weapons +3 (18), Lockpick +3 (18), Explosives +3 (18), Barter +4 (19), Big Guns +4 (19)
Daddy's Boy/Girl
Level 3
Small Guns +4 (22), Energy Weapons +3 (21), Lockpick +2 (25), Explosives +3 (21), Barter +2 (21), Melee Weapons +3 (18), Big Guns +3 (22)
Thief
Level 4
Small Guns +6 (28), Barter +4 (25), Melee Weapons +7 (25), Big Guns +3 (25)
Educated
Level 5
Energy Weapons +9 (30), Explosives +4 (25), Barter +5 (35), Big Guns +5 (30)
Scoundrel
Level 6
Energy Weapons +5 (35), Lockpick +5 (30), Explosives +5 (30), Melee Weapons +3 (28), Big Guns +5 (35)
Scoundrel
Level 7
Small Guns +7 (35), Unarmed +5 (35), Repair +6 (33), Science +3 (35), Melee Weapons +2 (30)
Scoundrel
Level 8
Lockpick +5 (40), Repair +2 (35), Explosives +5 (35), Melee Weapons +5 (35), Medicine +3 (35), Big Guns +3 (38)
Thief
Level 9
Small Guns +5 (40), Unarmed +5 (40), Repair +5 (40), Science +5 (40), Melee Weapons +3 (38)
Thief
Level 10
Energy Weapons +5 (40), Unarmed +4 (44), Explosives +5 (45), Melee Weapons +2 (45), Medicine +5 (40), Big Guns +2 (40)
Little Leaguer
Level 11
Energy Weapons +5 (45), Repair +5 (45), Science +3 (43), Medicine +5 (45), Big Guns +5 (45)
Little Leaguer
Level 12
Small Guns +5 (45), Energy Weapons +5 (50), Unarmed +1 (45), Barter +5 (50), Science +2 (45), Big Guns +5 (50)
Little Leaguer
Level 13
Small Guns +3 (48), Lockpick +5 (50), Repair +5 (50), Science +5 (55), Medicine +5 (55)
Daddy's Boy/Girl
Level 14
Sneak +5 (50), Small Guns +2 (50), Unarmed +5 (50), Speech +5 (50), Barter +5 (55), Big Guns +1 (51)
Daddy's Boy/Girl
Level 15
Sneak +5 (55), Small Guns +5 (55), Unarmed +5 (55), Speech +5 (55), Repair +3 (53)
Cyborg
Level 16
Lockpick +5 (55), Repair +2 (55), Explosives +2 (57), Barter +5 (60), Big Guns +9 (60)
Tag! (Science)
Level 17
Small Guns +5 (65), Lockpick +5 (60), Repair +5 (65), Explosives +3 (60), Melee Weapons +5 (60)
Gun Nut
Level 18
Sneak +5 (60), Unarmed +5 (60), Speech +5 (60), Barter +5 (65), Big Guns +3 (63)
Gun Nut
Level 19
Energy Weapons +5 (65), Lockpick +5 (65), Explosives +5 (65), Melee Weapons +1 (61), Medicine +5 (65), Big Guns +2 (65)
Gun Nut
Level 20
Sneak +5 (65), Unarmed +5 (65), Speech +5 (65), Barter +4 (69), Melee Weapons +4 (65)
Explorer
Level 21
Energy Weapons +5 (70), Lockpick +5 (70), Explosives +5 (70), Barter +1 (70), Medicine +2 (67), Big Guns +5 (70)
Grim Reaper's Sprint
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Level 22
Sneak +3 (80), Energy Weapons +2 (84), Unarmed +3 (80), Speech +3 (80), Barter +3 (85), Melee Weapons +3 (80), Medicine +3 (80), Big Guns +3 (85)
Quantum Chemist
Level 23
Sneak +5 (85), Energy Weapons +1 (85), Lockpick +3 (85), Speech +1 (81), Explosives +3 (85), Melee Weapons +5 (85), Medicine +5 (85)
Puppies!
Level 24
Energy Weapons +4 (89), Unarmed +5 (85), Speech +4 (85), Barter +5 (90), Big Guns +5 (90)
No Weaknesses
Level 25
Energy Weapons +1 (90), Lockpick +5 (90), Repair +2 (87), Explosives +5 (90), Melee Weapons +5 (90), Medicine +5 (90)
Size Matters
Level 26
Sneak +5 (90), Small Guns +3 (90), Unarmed +2 (87), Speech +5 (90), Repair +3 (90), Science +5 (90)
Impartial Mediation
Level 27
Energy Weapons +5 (95), Lockpick +5 (95), Unarmed +3 (90), Explosives +5 (95), Barter +5 (95)
Comprehension
Level 28
Sneak +5 (95), Small Guns +5 (95), Unarmed +5 (95), Speech +5 (95), Science +3 (93)
Party Boy/Girl
Level 29
Energy Weapons +1 (96), Repair +5 (95), Barter +5 (100), Science +2 (95), Melee Weapons +5 (95), Medicine +5 (95)
Warmonger
Level 30
Sneak +2 (100), Small Guns +2 (100), Energy Weapons +2 (100), Lockpick +2 (100), Unarmed +2 (100), Speech +2 (100), Repair +2 (97), Explosives +3 (100), Science +2 (97), Melee Weapons +2 (100), Medicine +2 (97)
Almost Perfect
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)