Strength
9
 
Perception
9
 
Endurance
10
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
10
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
15%
 
Dmg Resist
18%
 
Hit Points
620
 
Melee Damage
4.5
 
Skill Points
19
 
Barter
58
 
Big Guns
27
 
Energy Weapons
25
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
26
 
Small Guns
25
 
Sneak
100
 
Speech
25
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Barkskin
Better Criticals
Booster Shot
Deep Sleep
Dream Crusher
Explorer
Fast Metabolism
Finesse
Grim Reaper's Sprint
Iron Fist (3)
Lead Belly
Life Giver
Nerves of Steel
Ninja
No Weaknesses
Paralyzing Palm
Pitt Fighter
Rad Absorption
Rad Resistance
Rad Tolerance
Silent Running
Solar Powered
Strong Back
Swift Learner (2)
Thief (2)
Toughness
Level 1
ST 4 PE 4 EN 9 CH 1 IN 7 AG 6 LK 9
Unarmed, Sneak, and Lockpick
Level 2
Sneak +6 (45), Lockpick +1 (36), Unarmed +10 (50)
Thief
Level 3
Sneak +5 (55), Lockpick +2 (43), Unarmed +10 (60)
Thief
Bobblehead (Strength)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Perception)
Bobblehead (Lockpick)
Ant Sight
Barkskin
Booster Shot
Dream Crusher
Pitt Fighter
Big Book of Science => Science +1 (22)
Level 4
Sneak +3 (70), Lockpick +6 (63), Unarmed +8 (80)
Iron Fist
Level 5
Sneak +5 (75), Lockpick +2 (65), Unarmed +10 (90)
Iron Fist
Level 6
Sneak +5 (80), Lockpick +2 (67), Unarmed +10 (100)
Iron Fist
Level 7
Sneak +10 (90), Lockpick +7 (74)
Toughness
Level 8
Sneak +10 (100), Lockpick +7 (81)
Lead Belly
Level 9
Lockpick +17 (98)
Rad Resistance
Level 10
Lockpick +2 (100), Melee Weapons +15 (32)
Finesse
Level 11
Melee Weapons +17 (49)
Swift Learner
Level 12
Melee Weapons +17 (66)
Life Giver
Level 13
Melee Weapons +17 (83)
Silent Running
Level 14
Melee Weapons +17 (100)
Adamantium Skeleton
Level 15
Medicine +17 (38)
Fast Metabolism
Level 16
Medicine +17 (55)
Better Criticals
Level 17
Medicine +17 (72)
Action Boy/Girl
Level 18
Medicine +17 (89)
Paralyzing Palm
Level 19
Explosives +6 (25), Medicine +11 (100)
Swift Learner
Level 20
Explosives +17 (42)
Ninja
Level 21
Explosives +17 (59)
Grim Reaper's Sprint
Level 22
Explosives +17 (76)
Deep Sleep
Level 23
Explosives +17 (93)
Solar Powered
Level 24
Repair +10 (31), Explosives +7 (100)
No Weaknesses
Level 25
Repair +17 (48)
Strong Back
Level 26
Repair +17 (65)
Rad Tolerance
Level 27
Repair +17 (82)
Nerves of Steel
Level 28
Repair +17 (99)
Rad Absorption
Level 29
Repair +1 (100), Barter +16 (33)
Explorer
Level 30
Barter +17 (58)
Almost Perfect
OctopusNebula, over 16 years ago:
Eh... He should be a little more rounded out than this by Level 30.
You should also think about some of the Perks you picked...
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