Strength
1
 
Perception
10
 
Endurance
5
 
Charisma
3
 
Intelligence
10
 
Agility
5
 
Luck
6
 
Action Points
75
 
Carry Weight
160
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
200
 
Melee Damage
0.5
 
Skill Points
20
 
Barter
11
 
Big Guns
15
 
Energy Weapons
40
 
Explosives
25
 
Lockpick
40
 
Medicine
25
 
Melee Weapons
7
 
Repair
25
 
Science
40
 
Small Guns
15
 
Sneak
15
 
Speech
11
 
Unarmed
15
 
Level 1
ST 1 PE 10 EN 5 CH 3 IN 10 AG 5 LK 6
Science, Lockpick, and Energy Weapons
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