Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Entomologist
Explorer
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Lady Killer/Black Widow
Lawbringer
Life Giver
Light Step
Mysterious Stranger
Nerves of Steel
Ninja
Pitt Fighter
Power Armor Training
Puppies!
Pyromaniac
Rad Regeneration
Robotics Expert
Scrounger
Sniper
Strong Back
Swift Learner
Toughness
Wired Reflexes
Level 1
ST 4 PE 6 EN 6 CH 1 IN 10 AG 7 LK 6
Small Guns, Lockpick, and Energy Weapons
Ant Might
Level 2
Small Guns +16 (50), Lockpick +4 (36)
Lady Killer/Black Widow
Level 3
Sneak +2 (21), Energy Weapons +18 (50)
Swift Learner
Level 4
Lockpick +14 (50), Medicine +6 (31)
Educated
Level 5
Science +4 (29), Medicine +19 (50)
Comprehension
Level 6
Sneak +1 (22), Repair +1 (26), Science +21 (50)
Bloody Mess
Level 7
Sneak +23 (45)
Toughness
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Level 8
Sneak +5 (50), Explosives +18 (35)
Scrounger
Bobblehead (Sneak)
Level 9
Repair +4 (30), Explosives +15 (50), Melee Weapons +4 (19)
Commando
Level 10
Repair +20 (50), Melee Weapons +3 (22)
Finesse
Bobblehead (Explosives)
Bobblehead (Repair)
Level 11
Melee Weapons +23 (45)
Mysterious Stranger
Level 12
Melee Weapons +5 (50), Big Guns +18 (35)
Sniper
Bobblehead (Melee Weapons)
Level 13
Unarmed +8 (25), Big Guns +15 (50)
Gunslinger
Level 14
Unarmed +23 (48)
Cyborg
Bobblehead (Big Guns)
Level 15
Unarmed +2 (50), Speech +21 (28)
Life Giver
Bobblehead (Unarmed)
Level 16
Speech +22 (50), Barter +1 (8)
Action Boy/Girl
Bobblehead (Speech)
Barkskin
Covert Ops
Wired Reflexes
Rad Regeneration
Power Armor Training
Pitt Fighter
Hematophage
Auto Expert
Level 17
Barter +23 (31)
Better Criticals
Level 18
Sneak +1 (61), Unarmed +1 (61), Speech +1 (61), Repair +1 (61), Barter +19 (50)
Concentrated Fire
Bobblehead (Barter)
Level 19
Sneak +2 (63), Unarmed +2 (63), Speech +2 (63), Repair +2 (63), Explosives +3 (63), Barter +3 (63), Melee Weapons +3 (63), Medicine +3 (63), Big Guns +3 (63)
Strong Back
Level 20
Sneak +2 (65), Small Guns +2 (65), Lockpick +2 (65), Unarmed +2 (65), Speech +2 (65), Repair +2 (65), Explosives +2 (65), Barter +1 (64), Science +2 (65), Melee Weapons +2 (65), Medicine +2 (65), Big Guns +2 (65)
Grim Reaper's Sprint
Level 21
Sneak +2 (67), Small Guns +2 (67), Lockpick +2 (67), Unarmed +2 (67), Speech +2 (67), Repair +2 (67), Explosives +2 (67), Barter +2 (66), Science +2 (67), Melee Weapons +2 (67), Medicine +2 (67), Big Guns +1 (66)
Entomologist
Level 22
Sneak +2 (69), Small Guns +2 (69), Lockpick +2 (69), Unarmed +2 (69), Speech +2 (69), Repair +2 (69), Explosives +1 (68), Barter +2 (68), Science +2 (69), Melee Weapons +2 (69), Medicine +2 (69), Big Guns +2 (68)
Puppies!
Level 23
Sneak +2 (71), Small Guns +2 (71), Lockpick +1 (70), Unarmed +2 (71), Speech +2 (71), Repair +2 (71), Explosives +2 (70), Barter +2 (70), Science +2 (71), Melee Weapons +2 (71), Medicine +2 (71), Big Guns +2 (70)
Pyromaniac
Level 24
Sneak +2 (73), Small Guns +2 (73), Energy Weapons +2 (72), Lockpick +2 (72), Unarmed +2 (73), Speech +2 (73), Repair +1 (72), Explosives +2 (72), Barter +2 (72), Science +2 (73), Melee Weapons +1 (72), Medicine +1 (72), Big Guns +2 (72)
Robotics Expert
Level 25
Sneak +1 (74), Small Guns +1 (74), Energy Weapons +2 (74), Lockpick +2 (74), Unarmed +1 (74), Speech +1 (74), Repair +2 (74), Explosives +2 (74), Barter +3 (75), Science +1 (74), Melee Weapons +2 (74), Medicine +2 (74), Big Guns +3 (75)
Lawbringer
Level 26
Sneak +1 (75), Small Guns +1 (75), Energy Weapons +1 (75), Lockpick +1 (75), Unarmed +6 (80), Speech +1 (75), Repair +1 (75), Explosives +1 (75), Barter +1 (76), Science +1 (75), Melee Weapons +6 (80), Medicine +1 (75), Big Guns +1 (76)
Nerves of Steel
Level 27
Sneak +5 (80), Small Guns +2 (77), Energy Weapons +2 (77), Lockpick +2 (77), Speech +2 (77), Repair +2 (77), Explosives +2 (77), Barter +1 (77), Science +2 (77), Medicine +2 (77), Big Guns +1 (77)
Ninja
Level 28
Small Guns +3 (80), Energy Weapons +2 (79), Lockpick +2 (79), Speech +3 (80), Repair +2 (79), Explosives +2 (79), Barter +2 (79), Science +3 (80), Medicine +2 (79), Big Guns +2 (79)
Explorer
Level 29
Sneak +1 (81), Small Guns +1 (81), Energy Weapons +3 (82), Lockpick +2 (81), Unarmed +1 (81), Speech +1 (81), Repair +2 (81), Explosives +2 (81), Barter +3 (82), Science +1 (81), Melee Weapons +1 (81), Medicine +2 (81), Big Guns +3 (82)
Light Step
Level 30
Sneak +2 (89), Small Guns +2 (89), Energy Weapons +1 (91), Lockpick +2 (91), Unarmed +2 (91), Speech +2 (100), Repair +2 (85), Explosives +2 (91), Barter +1 (100), Science +2 (85), Melee Weapons +2 (93), Medicine +2 (85), Big Guns +1 (91)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (95)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (95)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
RaliasMachia, over 14 years ago:
To max out all the skills via collecting the skill books in the end it should take no more than 6-7 books using this character layout. This build is designed to destroy.
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