Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Explorer
Finesse
Fortune Finder
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (2)
Life Giver
Light Step
Nerves of Steel
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Puppies!
Quantum Chemist
Rad Absorption
Rad Regeneration
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 3 PE 6 EN 7 CH 1 IN 9 AG 7 LK 7
Small Guns, Repair, and Lockpick
Bobblehead (Medicine)
Level 2
Lockpick +19 (52)
Intense Training (ST)
Bobblehead (Intelligence)
Level 3
Lockpick +13 (65), Repair +7 (48)
Intense Training (ST)
Bobblehead (Repair)
Level 4
Small Guns +13 (48), Repair +7 (65)
Educated
Bobblehead (Science)
Level 5
Sneak +6 (26), Small Guns +17 (65)
Comprehension
Bobblehead (Lockpick)
Level 6
Sneak +23 (49)
Toughness
Bobblehead (Explosives)
Level 7
Sneak +16 (65), Medicine +7 (43)
Gunslinger
Level 8
Science +1 (37), Medicine +22 (65)
Strong Back
Bobblehead (Speech)
Level 9
Science +23 (60)
Commando
Bobblehead (Barter)
Level 10
Speech +18 (36), Science +5 (65)
Finesse
Bobblehead (Melee Weapons)
Level 11
Speech +14 (50), Explosives +9 (37)
Scrounger
Level 12
Explosives +23 (60)
Silent Running
Bobblehead (Unarmed)
Level 13
Energy Weapons +18 (36), Explosives +5 (65)
Sniper
Bobblehead (Sneak)
Level 14
Energy Weapons +23 (59)
Light Step
Bobblehead (Small Guns)
Level 15
Energy Weapons +6 (75), Big Guns +17 (37)
Cyborg
Bobblehead (Big Guns)
Level 16
Melee Weapons +5 (31), Big Guns +18 (65)
Better Criticals
Wired Reflexes
Level 17
Melee Weapons +23 (54)
Action Boy/Girl
Level 18
Unarmed +12 (42), Melee Weapons +11 (65)
Concentrated Fire
Level 19
Unarmed +23 (65)
Adamantium Skeleton
Bobblehead (Energy Weapons)
Power Armor Training
Rad Regeneration
Hematophage
Barkskin
Level 20
Small Guns +10 (85), Repair +10 (75), Barter +3 (21)
Grim Reaper's Sprint
Level 21
Barter +23 (44)
Explorer
Level 22
Sneak +1 (86), Small Guns +1 (86), Barter +6 (50), Melee Weapons +15 (80)
Ninja
Level 23
Speech +5 (55), Explosives +5 (70), Barter +5 (55), Medicine +3 (68), Big Guns +5 (70)
Puppies!
Level 24
Unarmed +5 (70), Speech +5 (60), Barter +5 (60), Science +5 (70), Medicine +2 (70), Big Guns +1 (71)
Quantum Chemist
Level 25
Speech +5 (65), Explosives +5 (75), Barter +5 (65), Medicine +4 (74), Big Guns +4 (75)
Paralyzing Palm
Level 26
Unarmed +5 (75), Speech +5 (70), Explosives +1 (76), Barter +5 (70), Science +5 (75), Medicine +1 (75), Big Guns +1 (76)
Nerves of Steel
Level 27
Unarmed +5 (80), Speech +5 (75), Repair +5 (80), Explosives +1 (77), Barter +5 (75), Science +1 (76), Big Guns +1 (77)
Fortune Finder
Level 28
Sneak +2 (88), Small Guns +2 (88), Lockpick +4 (79), Explosives +3 (80), Science +4 (80), Medicine +5 (80), Big Guns +3 (80)
Rad Absorption
Level 29
Sneak +2 (90), Small Guns +2 (90), Energy Weapons +2 (87), Lockpick +2 (81), Speech +1 (76), Repair +2 (82), Explosives +2 (82), Barter +2 (77), Science +2 (82), Melee Weapons +2 (82), Medicine +2 (82), Big Guns +2 (82)
Life Giver
Level 30
Lockpick +3 (91), Unarmed +6 (91), Repair +9 (92), Explosives +1 (90), Big Guns +4 (91)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Covert Ops
Booster Shot
Auto Expert
Pitt Fighter
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Grognak the Barbarian => Melee Weapons +2 (95)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Lying, Congressional Style => Speech +2 (97)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Tumblers Today => Lockpick +2 (100)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (95)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (97)
Big Book of Science => Science +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (99)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
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