Strength
2
 
Perception
9
 
Endurance
2
 
Charisma
5
 
Intelligence
10
 
Agility
9
 
Luck
7
 
Action Points
83
 
Carry Weight
170
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
180
 
Melee Damage
1.0
 
Skill Points
23
 
Barter
16
 
Big Guns
10
 
Energy Weapons
24
 
Explosives
59
 
Lockpick
37
 
Medicine
26
 
Melee Weapons
10
 
Repair
38
 
Science
26
 
Small Guns
63
 
Sneak
53
 
Speech
16
 
Unarmed
10
 
Educated
Intense Training (3)
Level 1
ST 2 PE 7 EN 2 CH 5 IN 9 AG 8 LK 7
Small Guns, Sneak, and Explosives
Bobblehead (Intelligence)
Level 2
Sneak +3 (40), Small Guns +6 (43), Lockpick +4 (26), Explosives +7 (44)
Intense Training (PE)
Level 3
Sneak +2 (42), Small Guns +9 (52), Lockpick +5 (33), Explosives +4 (50)
Intense Training (PE)
Level 4
Sneak +4 (46), Small Guns +4 (56), Lockpick +4 (37), Repair +4 (30), Explosives +4 (54)
Educated
Level 5
Sneak +5 (53), Small Guns +5 (63), Repair +8 (38), Explosives +5 (59)
Intense Training (AG)
newwby, over 15 years ago:
Pretty much just to calculate perks more than anything
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