Strength
10
 
Perception
5
 
Endurance
9
 
Charisma
1
 
Intelligence
10
 
Agility
6
 
Luck
3
 
Action Points
77
 
Carry Weight
250
 
Critical Chance
3%
 
Dmg Resist
10%
 
Hit Points
340
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
23
 
Big Guns
25
 
Energy Weapons
40
 
Explosives
32
 
Lockpick
40
 
Medicine
44
 
Melee Weapons
40
 
Repair
50
 
Science
51
 
Small Guns
40
 
Sneak
20
 
Speech
8
 
Unarmed
22
 
Bloody Mess
Comprehension
Educated
Intense Training (2)
Rad Regeneration
Toughness
Level 1
ST 9 PE 5 EN 9 CH 1 IN 9 AG 6 LK 1
Barter, Repair, and Science
Bobblehead (Medicine)
Level 2
Energy Weapons +2 (15), Lockpick +1 (14), Repair +2 (38), Explosives +12 (25), Science +2 (38)
Intense Training (LK)
Bobblehead (Strength)
Bobblehead (Intelligence)
Level 3
Small Guns +4 (20), Energy Weapons +4 (20), Lockpick +10 (25), Melee Weapons +1 (25), Medicine +1 (35)
Intense Training (LK)
Level 4
Small Guns +5 (25), Energy Weapons +5 (25), Lockpick +2 (27), Repair +4 (45), Science +4 (45)
Educated
Level 5
Sneak +1 (17), Small Guns +5 (30), Energy Weapons +5 (30), Lockpick +3 (30), Repair +2 (47), Science +2 (47), Melee Weapons +5 (30)
Comprehension
Lying, Congressional Style => Speech +2 (8)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (24)
Grognak the Barbarian => Melee Weapons +2 (32)
Chinese Army: Special Ops Training Manual => Sneak +2 (19)
Big Book of Science => Science +2 (49)
Rad Regeneration
D.C. Journal of Internal Medicine => Medicine +2 (37)
Big Book of Science => Science +2 (51)
Duck and Cover! => Explosives +2 (28)
Level 6
Sneak +1 (20), Small Guns +5 (35), Energy Weapons +5 (35), Repair +3 (50), Explosives +2 (30), Melee Weapons +3 (35), Medicine +3 (40), Big Guns +1 (25)
Toughness
Tales of a Junktown Jerky Vendor => Barter +2 (23)
Grognak the Barbarian => Melee Weapons +2 (37)
D.C. Journal of Internal Medicine => Medicine +2 (42)
Tumblers Today => Lockpick +2 (32)
Level 7
Small Guns +5 (40), Energy Weapons +5 (40), Lockpick +8 (40), Melee Weapons +3 (40), Medicine +2 (44)
Bloody Mess
Duck and Cover! => Explosives +2 (32)
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