Level 1
ST 7 PE 5 EN 5 CH 5 IN 4 AG 7 LK 7
Small Guns, Sneak, and Lockpick
Level 2
Energy Weapons +1 (17), Speech +1 (17), Repair +3 (17), Explosives +1 (17), Barter +1 (17), Science +3 (17), Medicine +3 (17), Big Guns +1 (17)
Intense Training (LK)
Level 3
Energy Weapons +1 (18), Unarmed +3 (19), Speech +2 (19), Repair +2 (19), Explosives +1 (18), Barter +1 (18), Science +2 (19), Medicine +1 (18), Big Guns +1 (18)
Intense Training (AG)
Wired Reflexes
Level 4
Energy Weapons +2 (20), Unarmed +1 (20), Speech +1 (20), Repair +1 (20), Explosives +2 (20), Barter +2 (20), Science +1 (20), Medicine +2 (20), Big Guns +2 (20)
Child at Heart
Level 5
Energy Weapons +1 (21), Unarmed +2 (22), Speech +2 (22), Repair +2 (22), Explosives +1 (21), Barter +1 (21), Science +2 (22), Melee Weapons +1 (21), Medicine +1 (21), Big Guns +1 (21)
Comprehension
Level 6
Energy Weapons +1 (22), Unarmed +3 (25), Speech +3 (25), Explosives +1 (22), Barter +1 (22), Science +2 (24), Melee Weapons +1 (22), Medicine +1 (22), Big Guns +1 (22)
Gunslinger
Level 7
Energy Weapons +3 (25), Explosives +3 (25), Barter +3 (25), Medicine +2 (24), Big Guns +3 (25)
Intense Training (AG)
Level 8
Repair +3 (25), Barter +5 (30), Science +1 (25), Melee Weapons +3 (25), Medicine +1 (25), Big Guns +1 (26)
Commando
Level 9
Energy Weapons +5 (32), Explosives +5 (32), Big Guns +4 (30)
Intense Training (PE)
Level 10
Repair +4 (29), Melee Weapons +5 (30), Medicine +5 (30)
Finesse
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 11
Energy Weapons +1 (46), Barter +7 (50), Big Guns +7 (50)
Animal Friend
Level 12
Energy Weapons +4 (50), Lockpick +4 (50), Explosives +5 (50), Medicine +2 (45)
Sniper
Level 13
Repair +3 (45), Melee Weapons +7 (50), Medicine +5 (50)
Animal Friend
Level 14
Repair +5 (50), Science +10 (48)
Light Step
Level 15
Unarmed +1 (39), Speech +12 (50), Science +2 (50)
Silent Running
Level 16
Energy Weapons +1 (51), Unarmed +11 (50), Explosives +1 (51), Barter +1 (51), Big Guns +1 (51)
Action Boy/Girl
Level 17
Lockpick +2 (52), Unarmed +2 (52), Speech +2 (52), Repair +2 (52), Explosives +1 (52), Science +2 (52), Melee Weapons +2 (52), Medicine +2 (52)
Better Criticals
Level 18
Small Guns +1 (53), Energy Weapons +2 (53), Lockpick +1 (53), Unarmed +1 (55), Speech +1 (53), Repair +1 (53), Explosives +1 (53), Barter +2 (53), Science +1 (53), Melee Weapons +1 (53), Medicine +1 (53), Big Guns +2 (55)
Intense Training (EN)
Level 19
Small Guns +2 (55), Lockpick +2 (55), Speech +2 (55), Repair +2 (55), Explosives +1 (54), Science +2 (55), Melee Weapons +2 (57), Medicine +2 (55)
Intense Training (ST)
Level 20
Small Guns +1 (56), Energy Weapons +3 (56), Lockpick +1 (56), Unarmed +1 (56), Speech +1 (56), Repair +1 (56), Explosives +2 (56), Barter +2 (55), Science +1 (56), Medicine +1 (56), Big Guns +1 (56)
Grim Reaper's Sprint
Level 21
Energy Weapons +4 (60), Explosives +2 (58), Barter +5 (60), Big Guns +4 (60)
Demolition Expert
Level 22
Lockpick +4 (60), Repair +2 (58), Explosives +2 (60), Melee Weapons +3 (60), Medicine +4 (60)
Puppies!
Level 23
Small Guns +4 (60), Unarmed +1 (57), Speech +4 (60), Repair +2 (60), Science +4 (60)
Cyborg
Level 24
Small Guns +1 (61), Lockpick +1 (61), Unarmed +4 (61), Speech +1 (61), Repair +1 (61), Explosives +1 (61), Barter +2 (62), Science +1 (61), Melee Weapons +1 (61), Medicine +1 (61), Big Guns +1 (61)
No Weaknesses