Strength
5
 
Perception
5
 
Endurance
6
 
Charisma
3
 
Intelligence
9
 
Agility
5
 
Luck
7
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
240
 
Melee Damage
2.5
 
Skill Points
19
 
Barter
12
 
Big Guns
18
 
Energy Weapons
16
 
Explosives
16
 
Lockpick
17
 
Medicine
45
 
Melee Weapons
16
 
Repair
35
 
Science
51
 
Small Guns
60
 
Sneak
16
 
Speech
12
 
Unarmed
18
 
Gun Nut (2)
Level 1
ST 5 PE 5 EN 6 CH 3 IN 9 AG 5 LK 7
Small Guns, Science, and Medicine
Level 2
Small Guns +7 (43), Science +6 (45), Medicine +6 (45)
Gun Nut
Level 3
Small Guns +12 (60), Lockpick +1 (17), Repair +1 (35), Science +5 (50)
Gun Nut
Big Book of Science => Science +1 (51)
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