Level 1
ST 7 PE 6 EN 6 CH 6 IN 8 AG 6 LK 1
Repair, Lockpick, Science
Bobblehead (Intelligence)
Bobblehead (Medicine)
Level 2
Small Guns +10 (25), Repair +4 (40), Medicine +5 (36)
Intense Training (PE)
Level 3
Small Guns +3 (30), Lockpick +8 (40), Science +4 (40), Medicine +4 (40)
Intense Training (AG)
Level 4
Explosives +3 (20), Barter +15 (30), Melee Weapons +1 (18)
Educated
Ant Might
Level 5
Energy Weapons +3 (20), Speech +1 (16), Sneak +3 (20), Explosives +15 (35)
Comprehension
Hematophage
Level 6
Speech +2 (18), Barter +10 (40), Medicine +10 (50)
Toughness
Level 7
Speech +2 (20), Explosives +5 (40), Melee Weapons +15 (35)
Intense Training (EN)
Level 8
Small Guns +10 (40), Speech +7 (27), Melee Weapons +5 (40)
Strong Back
Level 9
Unarmed +9 (26), Speech +3 (30), Sneak +10 (30)
Commando
Level 10
Unarmed +14 (40), Sneak +8 (38)
Finesse
Rad Regeneration
Wired Reflexes
Level 11
Energy Weapons +10 (30), Lockpick +10 (50), Sneak +2 (40)
Night Person
Level 12
Explosives +20 (60), Science +2 (42)
Sniper
Level 13
Science +18 (60), Medicine +4 (54)
Pyromaniac
Level 14
Sneak +6 (46), Barter +10 (50), Medicine +6 (60)
Cyborg
Level 15
Unarmed +8 (48), Sneak +4 (50), Barter +10 (60)
Master Trader
Level 16
Unarmed +22 (70)
Action Boy/Girl
Level 17
Repair +10 (50), Science +12 (72)
Silent Running
Level 18
Lockpick +19 (69), Science +3 (75)
Paralyzing Palm
Power Armor Training
Level 19
Lockpick +6 (75), Repair +6 (56), Melee Weapons +10 (50)
Fast Metabolism
Level 20
Small Guns +3 (43), Repair +19 (75)
Grim Reaper's Sprint
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Repair)
Bobblehead (Luck)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Science)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Lockpick)