Level 1
ST 1 PE 7 EN 1 CH 6 IN 9 AG 8 LK 8
Small Guns, Sneak, and Lockpick
Ant Sight
Auto Expert
Wired Reflexes
Pitt Fighter
Covert Ops
Booster Shot
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Lockpick +7 (65), Speech +5 (36), Repair +8 (45)
Thief
Level 3
Small Guns +2 (55), Speech +18 (54)
Thief
Level 4
Speech +1 (55), Repair +15 (60), Barter +1 (32), Medicine +3 (40)
Educated
Level 5
Small Guns +5 (60), Explosives +10 (45), Barter +8 (40)
Comprehension
Big Book of Science => Science +2 (42)
Big Book of Science => Science +2 (44)
Big Book of Science => Science +2 (46)
Big Book of Science => Science +2 (48)
Big Book of Science => Science +2 (50)
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (42)
Level 6
Big Guns +23 (44)
Bloody Mess
Level 7
Sneak +13 (80), Lockpick +10 (85)
Thief
Level 8
Sneak +5 (85), Small Guns +10 (75), Science +6 (60), Medicine +1 (43), Big Guns +1 (45)
Gun Nut
Nikola Tesla and You => Energy Weapons +2 (37)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (47)
Level 9
Energy Weapons +3 (40), Unarmed +4 (25), Science +7 (67), Melee Weapons +4 (25), Medicine +2 (45), Big Guns +3 (50)
Commando
Level 10
Unarmed +10 (35), Science +3 (70), Medicine +10 (55)
Finesse
Level 11
Speech +15 (70), Repair +5 (75), Medicine +3 (58)
Gun Nut
Level 12
Explosives +11 (56), Science +5 (75), Medicine +7 (65)
Silent Running
Level 13
Sneak +5 (100), Speech +10 (80), Melee Weapons +5 (30), Medicine +3 (68)
Sniper
Level 14
Energy Weapons +10 (60), Explosives +4 (60), Barter +7 (47), Medicine +2 (70)
Cyborg
Level 15
Unarmed +8 (43), Science +5 (80), Medicine +10 (80)
Gun Nut
Level 16
Explosives +15 (90), Barter +8 (55)
Tag! (Explosives)
Level 17
Melee Weapons +23 (53)
Action Boy/Girl (Explosives)
Level 18
Barter +5 (60), Melee Weapons +18 (71)
Better Criticals (Explosives)
Level 19
Energy Weapons +20 (80), Big Guns +3 (53)
Intense Training (AG)
Level 20
Barter +23 (83)
Grim Reaper's Sprint (Explosives)
Level 21
Barter +2 (85), Big Guns +21 (74)
Explorer (Explosives)
Level 22
Small Guns +3 (90), Unarmed +11 (54), Melee Weapons +9 (80)
Puppies! (Explosives)
Level 23
Unarmed +23 (77)
Ninja (Explosives)
Level 24
Unarmed +8 (91), Speech +5 (85), Science +4 (84), Big Guns +6 (86)
No Weaknesses (Explosives)
Level 25
Energy Weapons +5 (85), Repair +5 (85), Barter +3 (88), Science +1 (85), Medicine +5 (85), Big Guns +4 (90)
Cannibal (Explosives)
Level 26
Energy Weapons +5 (90), Lockpick +5 (90), Repair +2 (87), Barter +2 (90), Melee Weapons +4 (90), Medicine +5 (90)
Warmonger (Explosives)
Level 27
Unarmed +4 (95), Speech +10 (95), Repair +3 (90), Barter +1 (91), Science +5 (90)
Concentrated Fire (Explosives)
Level 28
Small Guns +5 (95), Repair +5 (95), Barter +4 (95), Science +5 (95), Melee Weapons +4 (94)
Toughness (Explosives)
Level 29
Energy Weapons +5 (95), Lockpick +5 (95), Explosives +5 (95), Melee Weapons +1 (95), Medicine +5 (95), Big Guns +2 (92)
Rad Resistance (Explosives)
Level 30
Small Guns +5 (100), Lockpick +3 (98), Unarmed +5 (100), Speech +5 (100), Repair +5 (100)
Almost Perfect (Explosives)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Dean's Electronics => Repair +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (97)