Strength
9
 
Perception
5
 
Endurance
5
 
Charisma
3
 
Intelligence
9
 
Agility
3
 
Luck
6
 
Action Points
71
 
Carry Weight
240
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
4.5
 
Skill Points
19
 
Barter
11
 
Big Guns
15
 
Energy Weapons
15
 
Explosives
35
 
Lockpick
40
 
Medicine
25
 
Melee Weapons
23
 
Repair
40
 
Science
23
 
Small Guns
11
 
Sneak
11
 
Speech
11
 
Unarmed
15
 
Swift Learner
Level 1
ST 9 PE 5 EN 5 CH 3 IN 9 AG 3 LK 6
Explosives, Repair, and Lockpick
Level 2
Lockpick +10 (40), Repair +2 (40), Explosives +5 (35), Medicine +2 (25)
Swift Learner
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