Strength
10
 
Perception
6
 
Endurance
10
 
Charisma
2
 
Intelligence
10
 
Agility
2
 
Luck
10
 
Action Points
69
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
520
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
25
 
Big Guns
45
 
Energy Weapons
51
 
Explosives
100
 
Lockpick
43
 
Medicine
100
 
Melee Weapons
100
 
Repair
80
 
Science
100
 
Small Guns
28
 
Sneak
100
 
Speech
25
 
Unarmed
92
 
Adamantium Skeleton
Ant Sight
Auto Expert
Barkskin
Better Criticals
Booster Shot
Covert Ops
Cyborg
Educated
Fast Metabolism
Finesse
Hematophage
Intense Training (2)
Iron Fist (2)
Life Giver
Little Leaguer (2)
Mister Sandman
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Rad Regeneration
Rad Resistance
Strong Back
Toughness
Wired Reflexes
Level 1
ST 9 PE 2 EN 9 CH 1 IN 9 AG 1 LK 9
Melee Weapons, Unarmed, Sneak
Bobblehead (Medicine)
Level 2
Explosives +14 (30), Melee Weapons +5 (50)
Little Leaguer
Bobblehead (Strength)
Bobblehead (Intelligence)
Level 3
Melee Weapons +20 (77)
Little Leaguer
Rad Regeneration
Ant Sight
Bobblehead (Melee Weapons)
Level 4
Lockpick +2 (15), Unarmed +10 (50), Melee Weapons +8 (95)
Educated
Bobblehead (Unarmed)
Hematophage
Level 5
Unarmed +20 (85), Medicine +3 (40)
Iron Fist
Level 6
Unarmed +5 (90), Explosives +3 (40), Medicine +15 (55)
Toughness
Level 7
Small Guns +1 (10), Energy Weapons +2 (15), Unarmed +5 (100), Speech +1 (10), Barter +1 (10), Medicine +13 (68)
Iron Fist
Bobblehead (Endurance)
Barkskin
Level 8
Sneak +1 (25), Medicine +22 (90)
Strong Back
Level 9
Sneak +23 (48)
Rad Resistance
Level 10
Sneak +22 (70), Repair +1 (28)
Finesse
Level 11
Sneak +20 (90), Science +3 (30)
Mister Sandman
Level 12
Sneak +10 (100), Repair +2 (30), Big Guns +1 (28), Medicine +10 (100)
Fast Metabolism
Bobblehead (Sneak)
Bobblehead (Explosives)
Level 13
Explosives +20 (70), Big Guns +3 (31)
Life Giver
Level 14
Science +23 (53)
Adamantium Skeleton
Wired Reflexes
Level 15
Repair +1 (31), Science +22 (75)
Cyborg
Power Armor Training
Level 16
Repair +23 (54)
Intense Training (PE)
Level 17
Energy Weapons +1 (30), Lockpick +1 (20), Repair +1 (55), Explosives +16 (90), Big Guns +4 (35)
Intense Training (PE)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Speech)
Level 18
Small Guns +3 (25), Energy Weapons +9 (51), Speech +3 (25), Explosives +8 (100)
Better Criticals
Level 19
Repair +15 (80), Barter +3 (25), Melee Weapons +5 (100)
Paralyzing Palm
Level 20
Lockpick +8 (40), Science +15 (100)
Ninja
Covert Ops
Pitt Fighter
Booster Shot
Auto Expert
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