Strength
3
 
Perception
8
 
Endurance
5
 
Charisma
3
 
Intelligence
6
 
Agility
8
 
Luck
7
 
Action Points
81
 
Carry Weight
180
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
1.5
 
Skill Points
16
 
Barter
12
 
Big Guns
37
 
Energy Weapons
22
 
Explosives
22
 
Lockpick
45
 
Medicine
18
 
Melee Weapons
12
 
Repair
29
 
Science
18
 
Small Guns
55
 
Sneak
22
 
Speech
12
 
Unarmed
16
 
Gun Nut
Swift Learner
Level 1
ST 3 PE 8 EN 5 CH 3 IN 6 AG 8 LK 7
Lockpick, Small Guns, and Big Guns
Guns and Bullets => Small Guns +1 (38)
Level 2
Small Guns +2 (40), Lockpick +3 (40), Repair +6 (24), Big Guns +5 (36)
Swift Learner
Level 3
Small Guns +10 (55), Lockpick +5 (45), Big Guns +1 (37)
Gun Nut
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