Strength
5
 
Perception
7
 
Endurance
6
 
Charisma
8
 
Intelligence
10
 
Agility
10
 
Luck
8
 
Action Points
85
 
Carry Weight
200
 
Critical Chance
13%
 
Dmg Resist
5%
 
Hit Points
370
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
41
 
Big Guns
100
 
Energy Weapons
31
 
Explosives
51
 
Lockpick
100
 
Medicine
70
 
Melee Weapons
26
 
Repair
85
 
Science
100
 
Small Guns
82
 
Sneak
71
 
Speech
72
 
Unarmed
31
 
Ant Sight
Barkskin
Bloody Mess
Comprehension
Dream Crusher
Educated
Finesse
Hematophage
Impartial Mediation
Intense Training (6)
Power Armor Training
Rad Regeneration
Silent Running
Size Matters (3)
Wired Reflexes
Level 1
ST 4 PE 5 EN 5 CH 7 IN 7 AG 7 LK 5
Big Guns, Sneak, and Lockpick
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Lockpick +8 (50), Explosives +3 (30), Science +7 (40)
Intense Training (IN)
Level 3
Repair +7 (42), Science +10 (52), Medicine +2 (37)
Intense Training (IN)
Ant Sight
Level 4
Sneak +4 (50), Small Guns +4 (35), Speech +9 (40), Repair +3 (45)
Educated
Wired Reflexes
Level 5
Energy Weapons +1 (30), Unarmed +3 (30), Speech +8 (48), Medicine +3 (40), Big Guns +8 (50)
Comprehension
Barkskin
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Level 6
Small Guns +5 (40), Speech +2 (50), Repair +5 (50), Science +9 (75), Big Guns +2 (52)
Bloody Mess
Rad Regeneration
Level 7
Lockpick +5 (57), Explosives +18 (50)
Intense Training (AG)
Level 8
Sneak +2 (54), Lockpick +18 (75), Big Guns +3 (70)
Size Matters
Level 9
Sneak +4 (60), Speech +10 (60), Repair +5 (55), Barter +4 (35)
Intense Training (AG)
Power Armor Training
Level 10
Lockpick +8 (83), Science +15 (90)
Finesse
Dream Crusher
Level 11
Lockpick +13 (96), Science +10 (100)
Size Matters
Level 12
Small Guns +15 (59), Lockpick +4 (100), Repair +4 (59)
Silent Running
Hematophage
Level 13
Small Guns +1 (60), Speech +10 (70), Repair +1 (60), Barter +5 (40), Medicine +6 (46)
Impartial Mediation
Level 14
Small Guns +11 (71), Speech +1 (71), Repair +11 (71)
Size Matters
Level 15
Medicine +23 (70)
Intense Training (LK)
Level 16
Small Guns +10 (82), Repair +13 (85)
Intense Training (LK)
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