Strength
5
 
Perception
8
 
Endurance
5
 
Charisma
5
 
Intelligence
5
 
Agility
5
 
Luck
7
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
200
 
Melee Damage
2.5
 
Skill Points
15
 
Barter
16
 
Big Guns
16
 
Energy Weapons
37
 
Explosives
22
 
Lockpick
37
 
Medicine
16
 
Melee Weapons
16
 
Repair
31
 
Science
16
 
Small Guns
16
 
Sneak
16
 
Speech
16
 
Unarmed
16
 
Level 1
ST 5 PE 8 EN 5 CH 5 IN 5 AG 5 LK 7
Energy Weapons, Lockpick, and Repair
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