Strength
9
 
Perception
9
 
Endurance
8
 
Charisma
2
 
Intelligence
9
 
Agility
9
 
Luck
3
 
Action Points
83
 
Carry Weight
290
 
Critical Chance
3%
 
Dmg Resist
8%
 
Hit Points
360
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
61
 
Big Guns
61
 
Energy Weapons
61
 
Explosives
61
 
Lockpick
71
 
Medicine
61
 
Melee Weapons
51
 
Repair
71
 
Science
61
 
Small Guns
71
 
Sneak
71
 
Speech
53
 
Unarmed
51
 
Ant Sight
Barkskin
Bloody Mess
Booster Shot
Commando
Comprehension
Covert Ops
Dream Crusher
Educated
Gun Nut (2)
Hematophage
Here and Now
Intense Training
Pitt Fighter
Power Armor Training
Rad Regeneration
Strong Back
Thief
Wired Reflexes
Level 1
ST 8 PE 7 EN 7 CH 1 IN 8 AG 8 LK 1
Small Guns, Repair, Sneak
Covert Ops
Ant Sight
Wired Reflexes
Barkskin
Booster Shot
Rad Regeneration
Power Armor Training
Pitt Fighter
Hematophage
Dream Crusher
Chinese Army: Special Ops Training Manual => Sneak +1 (35)
Big Book of Science => Science +1 (23)
Dean's Electronics => Repair +1 (35)
Grognak the Barbarian => Melee Weapons +1 (20)
Guns and Bullets => Small Guns +1 (38)
Tumblers Today => Lockpick +1 (23)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Medicine)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +1 (36)
Chinese Army: Special Ops Training Manual => Sneak +1 (48)
D.C. Journal of Internal Medicine => Medicine +1 (32)
Duck and Cover! => Explosives +1 (32)
Lying, Congressional Style => Speech +1 (18)
Nikola Tesla and You => Energy Weapons +1 (32)
Paradise Lost => Speech +1 (19)
Pugilism Illustrated => Unarmed +1 (30)
Tales of a Junktown Jerky Vendor => Barter +1 (18)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (30)
Grognak the Barbarian => Melee Weapons +1 (33)
Level 2
Lockpick +5 (40), Speech +9 (28), Melee Weapons +2 (35), Medicine +3 (35)
Gun Nut
Level 3
Unarmed +5 (35), Speech +7 (35), Sneak +2 (55), Repair +1 (53), Science +4 (40)
Thief
Level 4
Energy Weapons +3 (35), Repair +2 (55), Explosives +3 (35), Barter +6 (24), Big Guns +5 (35)
Educated
Level 5
Lockpick +5 (50), Barter +11 (35), Science +6 (46)
Gun Nut
Guns and Bullets => Small Guns +1 (61)
Big Book of Science => Science +1 (47)
Big Book of Science => Science +1 (48)
Big Book of Science => Science +1 (49)
Big Book of Science => Science +1 (50)
Level 6
Barter +15 (50), Big Guns +7 (42)
Comprehension
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Level 7
Energy Weapons +14 (49), Big Guns +8 (50)
Bloody Mess
Chinese Army: Special Ops Training Manual => Sneak +2 (57)
Lying, Congressional Style => Speech +2 (37)
Lying, Congressional Style => Speech +2 (39)
Lying, Congressional Style => Speech +2 (41)
Lying, Congressional Style => Speech +2 (43)
Lying, Congressional Style => Speech +2 (45)
Lying, Congressional Style => Speech +2 (47)
Lying, Congressional Style => Speech +2 (49)
Grognak the Barbarian => Melee Weapons +2 (37)
Grognak the Barbarian => Melee Weapons +2 (39)
Chinese Army: Special Ops Training Manual => Sneak +2 (59)
Pugilism Illustrated => Unarmed +2 (37)
Pugilism Illustrated => Unarmed +2 (39)
Pugilism Illustrated => Unarmed +2 (41)
Pugilism Illustrated => Unarmed +2 (43)
Pugilism Illustrated => Unarmed +2 (45)
Pugilism Illustrated => Unarmed +2 (47)
Pugilism Illustrated => Unarmed +2 (49)
Grognak the Barbarian => Melee Weapons +2 (41)
Grognak the Barbarian => Melee Weapons +2 (43)
Grognak the Barbarian => Melee Weapons +2 (45)
Grognak the Barbarian => Melee Weapons +2 (47)
Grognak the Barbarian => Melee Weapons +2 (49)
D.C. Journal of Internal Medicine => Medicine +2 (37)
D.C. Journal of Internal Medicine => Medicine +2 (39)
D.C. Journal of Internal Medicine => Medicine +2 (41)
D.C. Journal of Internal Medicine => Medicine +2 (43)
D.C. Journal of Internal Medicine => Medicine +2 (45)
D.C. Journal of Internal Medicine => Medicine +2 (47)
D.C. Journal of Internal Medicine => Medicine +2 (49)
Duck and Cover! => Explosives +2 (37)
Duck and Cover! => Explosives +2 (39)
Duck and Cover! => Explosives +2 (41)
Duck and Cover! => Explosives +2 (43)
Duck and Cover! => Explosives +2 (45)
Duck and Cover! => Explosives +2 (47)
Duck and Cover! => Explosives +2 (49)
Level 8
Small Guns +5 (66), Energy Weapons +1 (50), Lockpick +10 (60), Unarmed +1 (50), Speech +1 (50), Sneak +1 (60), Explosives +1 (50), Melee Weapons +1 (50), Medicine +1 (50)
Strong Back
Level 9
Small Guns +4 (70), Sneak +10 (70), Repair +8 (68)
Commando
Dean's Electronics => Repair +2 (70)
Tumblers Today => Lockpick +2 (62)
Tumblers Today => Lockpick +2 (64)
Tumblers Today => Lockpick +2 (66)
Tumblers Today => Lockpick +2 (68)
Tumblers Today => Lockpick +2 (70)
Level 10
Energy Weapons +10 (60), Barter +2 (52), Medicine +10 (60)
Here and Now
Tales of a Junktown Jerky Vendor => Barter +2 (54)
Tales of a Junktown Jerky Vendor => Barter +2 (56)
Tales of a Junktown Jerky Vendor => Barter +2 (58)
Tales of a Junktown Jerky Vendor => Barter +2 (60)
Level 11
Speech +2 (53), Explosives +10 (61), Big Guns +10 (61)
Intense Training (LK)
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