Level 1
ST 9 PE 8 EN 9 CH 3 IN 9 AG 1 LK 1
Medicine, Science, and Big Guns
Bobblehead (Medicine)
Level 2
Energy Weapons +11 (30), Speech +4 (15), Science +2 (38), Medicine +2 (48)
Intense Training (CH)
Bobblehead (Intelligence)
Bobblehead (Strength)
Level 3
Speech +16 (31), Big Guns +4 (40)
Swift Learner
Level 4
Speech +9 (40), Repair +9 (32), Science +2 (42)
Educated
Level 5
Unarmed +15 (36), Repair +8 (40)
Comprehension
Level 6
Small Guns +15 (20), Unarmed +4 (40), Speech +4 (44)
Gunslinger
Level 7
Lockpick +2 (21), Explosives +21 (40)
Toughness
Level 8
Lockpick +19 (40), Barter +4 (15)
Commando
Level 9
Barter +23 (38)
Strong Back
Level 10
Sneak +21 (26), Barter +2 (40)
Finesse
Ant Sight
Bobblehead (Perception)
Bobblehead (Endurance)
Big Book of Science => Science +2 (44)
Big Book of Science => Science +2 (46)
Big Book of Science => Science +2 (48)
Big Book of Science => Science +2 (50)
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Speech)
Big Book of Science => Science +2 (66)
Big Book of Science => Science +2 (68)
Big Book of Science => Science +2 (70)
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Level 11
Sneak +4 (40), Small Guns +12 (42), Melee Weapons +7 (40)
Lady Killer/Black Widow
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Chinese Army: Special Ops Training Manual => Sneak +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (46)
Chinese Army: Special Ops Training Manual => Sneak +2 (48)
Level 12
Big Guns +23 (75)
Robotics Expert
Level 13
Energy Weapons +23 (67)
Life Giver
Chinese Army: Special Ops Training Manual => Sneak +2 (50)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Chinese Army: Special Ops Training Manual => Sneak +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (68)
Chinese Army: Special Ops Training Manual => Sneak +2 (70)
Level 14
Energy Weapons +13 (90), Medicine +10 (60)
Cyborg
Level 15
Small Guns +13 (55), Energy Weapons +10 (100)
Child at Heart
Level 16
Medicine +23 (83)
Tag! (Small Guns)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (74)
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
Level 17
Sneak +10 (96), Medicine +13 (100)
Lawbringer
Level 18
Sneak +4 (100), Melee Weapons +19 (59)
Computer Whiz
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (52)
Dean's Electronics => Repair +2 (54)
Dean's Electronics => Repair +2 (56)
Duck and Cover! => Explosives +2 (56)
Duck and Cover! => Explosives +2 (58)
Duck and Cover! => Explosives +2 (60)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Level 19
Lockpick +21 (75), Big Guns +2 (77)
Concentrated Fire
Level 20
Big Guns +23 (100)
Grim Reaper's Sprint
Level 21
Repair +23 (79)
Infiltrator
Level 22
Unarmed +23 (75)
Puppies!
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (81)
Bobblehead (Luck)
Level 23
Small Guns +23 (93)
Quantum Chemist
D.C. Journal of Internal Medicine => Medicine +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (54)
Tales of a Junktown Jerky Vendor => Barter +2 (56)
Tales of a Junktown Jerky Vendor => Barter +2 (58)
Tales of a Junktown Jerky Vendor => Barter +2 (60)
Tales of a Junktown Jerky Vendor => Barter +2 (62)
Tales of a Junktown Jerky Vendor => Barter +2 (64)
Tales of a Junktown Jerky Vendor => Barter +2 (66)
Tales of a Junktown Jerky Vendor => Barter +2 (68)
Tales of a Junktown Jerky Vendor => Barter +2 (70)
Tales of a Junktown Jerky Vendor => Barter +2 (72)
Tales of a Junktown Jerky Vendor => Barter +2 (74)
Tales of a Junktown Jerky Vendor => Barter +2 (76)
Tales of a Junktown Jerky Vendor => Barter +2 (78)
Tales of a Junktown Jerky Vendor => Barter +2 (80)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Paradise Lost => Speech +2 (56)
Wired Reflexes
Nikola Tesla and You => Energy Weapons +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Level 24
Repair +17 (100), Barter +6 (98)
No Weaknesses
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Duck and Cover! => Explosives +2 (64)
Duck and Cover! => Explosives +2 (66)
Level 25
Unarmed +23 (100)
Scrounger
Level 26
Lockpick +23 (100)
Intense Training (LK)
Level 27
Melee Weapons +23 (84)
Better Criticals
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Level 28
Explosives +7 (73), Melee Weapons +16 (100)
Adamantium Skeleton
Level 29
Explosives +23 (96)
Fortune Finder
Level 30
Speech +22 (92), Explosives +1 (99)
Almost Perfect
Bobblehead (Charisma)
Bobblehead (Agility)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Duck and Cover! => Explosives +2 (100)
Auto Expert
Power Armor Training
Rad Regeneration
Xenotech Expert
Pitt Fighter
Superior Defender
Hematophage
Ghoul Ecology
Punga Power!
Booster Shot