Strength
7
 
Perception
7
 
Endurance
8
 
Charisma
6
 
Intelligence
7
 
Agility
6
 
Luck
5
 
Action Points
77
 
Carry Weight
270
 
Critical Chance
5%
 
Dmg Resist
28%
 
Hit Points
550
 
Melee Damage
3.5
 
Skill Points
20
 
Barter
60
 
Big Guns
53
 
Energy Weapons
50
 
Explosives
65
 
Lockpick
100
 
Medicine
67
 
Melee Weapons
35
 
Repair
56
 
Science
100
 
Small Guns
70
 
Sneak
75
 
Speech
100
 
Unarmed
70
 
Adamantium Skeleton
Animal Friend
Ant Might
Auto Expert
Barkskin
Booster Shot
Cannibal
Comprehension
Contract Killer
Cyborg
Demolition Expert
Dream Crusher
Educated
Explorer
Fast Metabolism
Hematophage
Intense Training (3)
Lady Killer/Black Widow
Lawbringer
Light Step
Master Trader
Mister Sandman
Nerd Rage!
Nuclear Anomaly
Paralyzing Palm
Party Boy/Girl
Pitt Fighter
Power Armor Training
Pyromaniac
Rad Regeneration
Robotics Expert
Silent Running
Sniper
Strong Back
Swift Learner
Toughness
Wired Reflexes
Level 1
ST 6 PE 7 EN 8 CH 6 IN 5 AG 6 LK 2
Small Guns, Speech, and Barter
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Big Guns)
Bobblehead (Speech)
Bobblehead (Medicine)
Level 2
Lockpick +2 (20), Repair +10 (26), Science +4 (20)
Lady Killer/Black Widow
Auto Expert
Barkskin
Booster Shot
Wired Reflexes
Dream Crusher
Hematophage
Pitt Fighter
Rad Regeneration
Power Armor Training
Ant Might
Level 3
Lockpick +16 (36)
Swift Learner
Level 4
Lockpick +16 (52)
Educated
Level 5
Lockpick +19 (71)
Comprehension
Level 6
Lockpick +19 (90)
Toughness
Level 7
Science +19 (39)
Intense Training (LK)
Level 8
Small Guns +3 (35), Science +16 (56)
Intense Training (LK)
Level 9
Lockpick +4 (95), Science +15 (73)
Intense Training (IN)
Level 10
Science +20 (93)
Animal Friend
Level 11
Lockpick +5 (100), Repair +8 (37), Science +7 (100)
Strong Back
Level 12
Small Guns +1 (36), Repair +19 (56)
Sniper
Level 13
Small Guns +20 (56)
Fast Metabolism
Level 14
Sneak +6 (23), Small Guns +14 (70)
Adamantium Skeleton
Level 15
Sneak +20 (43)
Robotics Expert
Level 16
Unarmed +20 (41)
Nerd Rage!
Level 17
Unarmed +20 (61)
Contract Killer
Level 18
Unarmed +9 (70), Speech +3 (45), Barter +8 (40)
Cannibal
Level 19
Barter +20 (60)
Paralyzing Palm
Level 20
Speech +4 (49), Melee Weapons +16 (35)
Master Trader
Level 21
Speech +11 (60), Medicine +9 (38)
Lawbringer
Level 22
Sneak +20 (63)
Mister Sandman
Level 23
Sneak +2 (75), Explosives +16 (35), Medicine +2 (40)
Silent Running
Level 24
Explosives +20 (55)
Demolition Expert
Level 25
Energy Weapons +20 (39)
Light Step
Level 26
Medicine +20 (60)
Cyborg
Level 27
Energy Weapons +1 (50), Speech +2 (62), Explosives +10 (65), Medicine +7 (67)
Explorer
Level 28
Big Guns +20 (51)
Pyromaniac
Level 29
Speech +18 (80), Big Guns +2 (53)
Party Boy/Girl
Level 30
Speech +20 (100)
Nuclear Anomaly
Dahobbs, over 15 years ago:
OK basically this guy is the ultimate badass, you won't likely see him and if you do it will probably be the last thing you see, unless you are a trader or can be sold for money. The basic idea is that he is an expert in small guns and unarmed, he has high speech and barter skills, and if need be he can repair his weapons on the go.

Initially, I armed him with the basic Allistair Tenpenny sniper rifle (shot to the head, but kept the rest of Tenpenny Tower intact for the traders. Later I picked up the Reservists Rifle, and as soon as I could I got my hands on the Perforator (if you have The Pitt add-on for XBOX360). Later on I managed to get 2 scoped magnums, the blackhawk + Callahan's Magnum (AKA DIRTY HARRY). I hotkeyed these two on the left and right side of my hotkeys (for XBOX) and fired 5 rounds from each before switching over to my other pistol. This way I could essentially keep firing with them in combat until my ammo ran out without ever having to reload, as you automatically reload when you switch weapons. Eventually I replaced the blackhawk with Paulson's Revolver, which isn't scoped, ideal since I only needed one scoped magnum and the other one I could zoom in with for close combat if necessary to fire more accurately without having limited perif. vision. I always ensure that I keep a dart gun on me in case of death claws, which I sometimes pull towards my enemies, using as a temporary pet in certain locations where deathclaws are prevalent. I use dogmeat occasionally as a follower, especially when I am searching for items.

For armor, I use Ashur's Power Armor (alternatively Prototype Medic Power Armor, if you don't have The Pitt add_on) and the Enclave Hellfire Helmet OR the T51-b helmet (if you don't have Broken Steel installed)

Recently, I have chosen to use Ashur's Power Armor with lucky shades and the Samurai helmet, but mainly just for looks :)

If I don't feel like carrying a whole lot of firepower (especially when I am looking to acquire certain technologies and weaponry that will weigh me down), I will dress in Colonel Autumn's Uniform with lucky shades and Hat of the people. I will usually carry my Perforator, a dart gun, a few nuka grenades and pulse grenades if on hand, my magnums, a double barrel shotgun (alternatively, the Terrible Shotgun) Occam's Razor or the Dismemberer, and my fists. The Paralyzing palm perk is one I frequently make use of, especially for harder targets like super mutant overlords who tend to eat up my bullets, my axe makes short work of them once they are on the ground.

I hope you have enjoyed! Feel free to leave comments!
Would you like to comment? Sign up for new account, or sign in if you are already a member.