Level 1
ST 5 PE 6 EN 5 CH 6 IN 6 AG 6 LK 6
Big Guns, Melee Weapons, and Unarmed
Level 2
Sneak +16 (33)
Lady Killer/Black Widow
Level 3
Sneak +7 (40), Lockpick +9 (26)
Intense Training (IN)
Level 4
Science +17 (36)
Comprehension
Level 5
Explosives +13 (30), Science +4 (40)
Entomologist
Level 6
Repair +7 (26), Explosives +10 (40)
Toughness
Bobblehead (Sneak)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
Level 7
Small Guns +17 (34)
Bloody Mess
Level 8
Small Guns +6 (40), Barter +11 (28)
Strong Back
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 9
Speech +17 (44)
Rad Resistance
Level 10
Medicine +17 (46)
Nerd Rage!
Level 11
Energy Weapons +1 (28), Barter +12 (50), Medicine +4 (50)
Mister Sandman
Level 12
Lockpick +4 (40), Repair +3 (39), Big Guns +10 (50)
Robotics Expert
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
D.C. Journal of Internal Medicine => Medicine +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (60)
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (54)
Tales of a Junktown Jerky Vendor => Barter +2 (56)
Tales of a Junktown Jerky Vendor => Barter +2 (58)
Tales of a Junktown Jerky Vendor => Barter +2 (60)
Level 13
Energy Weapons +17 (45)
Silent Running
Level 14
Energy Weapons +5 (60), Lockpick +10 (50), Melee Weapons +2 (42)
Cyborg
Level 15
Repair +9 (48), Melee Weapons +8 (50)
Master Trader
Level 16
Unarmed +9 (49), Speech +6 (50), Repair +2 (50)
Better Criticals
Level 17
Energy Weapons +2 (62), Lockpick +2 (52), Unarmed +1 (50), Repair +2 (52), Explosives +2 (52), Barter +2 (62), Melee Weapons +2 (52), Medicine +2 (62), Big Guns +2 (52)
Mysterious Stranger
Level 18
Sneak +2 (72), Small Guns +2 (52), Energy Weapons +2 (64), Unarmed +2 (52), Speech +2 (52), Explosives +1 (53), Barter +2 (64), Science +2 (62), Big Guns +2 (54)
Adamantium Skeleton
Level 19
Sneak +2 (74), Small Guns +2 (54), Lockpick +2 (54), Speech +2 (54), Repair +2 (54), Explosives +1 (54), Science +2 (64), Melee Weapons +2 (54), Medicine +2 (64)
Fast Metabolism
Level 20
Energy Weapons +2 (66), Lockpick +2 (56), Unarmed +2 (54), Repair +1 (55), Explosives +2 (56), Barter +2 (66), Melee Weapons +2 (56), Medicine +2 (66), Big Guns +2 (56)
Grim Reaper's Sprint
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Grognak the Barbarian => Melee Weapons +2 (58)
Grognak the Barbarian => Melee Weapons +2 (60)
Grognak the Barbarian => Melee Weapons +2 (62)
Grognak the Barbarian => Melee Weapons +2 (64)
Grognak the Barbarian => Melee Weapons +2 (66)
Grognak the Barbarian => Melee Weapons +2 (68)
Grognak the Barbarian => Melee Weapons +2 (70)
Grognak the Barbarian => Melee Weapons +2 (72)
Grognak the Barbarian => Melee Weapons +2 (74)
Grognak the Barbarian => Melee Weapons +2 (76)
Grognak the Barbarian => Melee Weapons +2 (78)
Grognak the Barbarian => Melee Weapons +2 (80)
Level 21
Sneak +2 (82), Small Guns +2 (56), Energy Weapons +2 (68), Unarmed +2 (56), Speech +2 (56), Repair +1 (56), Barter +2 (68), Science +2 (66), Big Guns +2 (58)
Ninja
Level 22
Sneak +2 (84), Small Guns +2 (58), Lockpick +2 (58), Speech +1 (57), Repair +2 (58), Explosives +2 (58), Science +2 (68), Melee Weapons +2 (82), Medicine +2 (68)
Chem Resistant
Level 23
Energy Weapons +2 (70), Lockpick +2 (60), Unarmed +2 (58), Speech +1 (58), Explosives +2 (60), Barter +2 (70), Melee Weapons +2 (84), Medicine +2 (70), Big Guns +2 (60)
Chemist
Level 24
Sneak +2 (86), Small Guns +2 (60), Energy Weapons +1 (71), Unarmed +2 (60), Speech +2 (60), Repair +2 (60), Barter +2 (72), Science +2 (70), Big Guns +2 (62)
Pyromaniac
Level 25
Sneak +2 (88), Small Guns +2 (62), Energy Weapons +1 (72), Lockpick +2 (62), Repair +2 (62), Explosives +2 (62), Science +2 (72), Melee Weapons +2 (86), Medicine +2 (72)
Contract Killer
Level 26
Energy Weapons +2 (74), Lockpick +2 (64), Unarmed +2 (62), Speech +2 (62), Explosives +2 (64), Barter +2 (74), Melee Weapons +1 (87), Medicine +2 (74), Big Guns +2 (64)
Warmonger
Level 27
Sneak +2 (90), Small Guns +2 (64), Unarmed +2 (64), Speech +2 (64), Repair +2 (64), Barter +2 (76), Science +2 (74), Melee Weapons +1 (88), Big Guns +2 (66)
Finesse
Level 28
Sneak +1 (91), Small Guns +2 (66), Energy Weapons +2 (76), Lockpick +2 (66), Repair +2 (66), Explosives +2 (66), Science +2 (76), Melee Weapons +2 (90), Medicine +2 (76)
Party Boy/Girl
Level 29
Sneak +1 (92), Energy Weapons +2 (78), Lockpick +2 (68), Unarmed +2 (66), Speech +2 (66), Explosives +2 (68), Barter +2 (78), Medicine +2 (78), Big Guns +2 (68)
Animal Friend
Level 30
Small Guns +3 (77), Lockpick +1 (77), Unarmed +1 (77), Speech +3 (77), Repair +5 (77), Explosives +1 (77), Science +1 (83), Medicine +1 (85), Big Guns +1 (79)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (81)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (83)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (85)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (87)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (81)
Tumblers Today => Lockpick +2 (83)
Tumblers Today => Lockpick +2 (85)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
Tumblers Today => Lockpick +2 (91)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Pugilism Illustrated => Unarmed +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Pugilism Illustrated => Unarmed +2 (83)
Pugilism Illustrated => Unarmed +2 (85)
Tumblers Today => Lockpick +2 (100)
Pugilism Illustrated => Unarmed +2 (87)
Paradise Lost => Speech +2 (81)
Pugilism Illustrated => Unarmed +2 (89)
Pugilism Illustrated => Unarmed +2 (91)
Pugilism Illustrated => Unarmed +2 (93)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
Nikola Tesla and You => Energy Weapons +2 (90)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Lying, Congressional Style => Speech +2 (83)
Lying, Congressional Style => Speech +2 (85)
Lying, Congressional Style => Speech +2 (87)
Lying, Congressional Style => Speech +2 (89)
Lying, Congressional Style => Speech +2 (91)
Lying, Congressional Style => Speech +2 (93)
Lying, Congressional Style => Speech +2 (95)
Lying, Congressional Style => Speech +2 (97)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Guns and Bullets => Small Guns +2 (81)
Guns and Bullets => Small Guns +2 (83)
Guns and Bullets => Small Guns +2 (85)
Guns and Bullets => Small Guns +2 (87)
Guns and Bullets => Small Guns +2 (89)
Guns and Bullets => Small Guns +2 (91)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Duck and Cover! => Explosives +2 (81)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Duck and Cover! => Explosives +2 (95)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Barkskin
Auto Expert
Dream Crusher
Ant Might