Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
60
 
Big Guns
100
 
Energy Weapons
96
 
Explosives
94
 
Lockpick
94
 
Medicine
94
 
Melee Weapons
52
 
Repair
92
 
Science
92
 
Small Guns
100
 
Sneak
100
 
Speech
55
 
Unarmed
47
 
Action Boy/Girl
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Covert Ops
Cyborg
Deep Sleep
Demolition Expert
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (10)
Nerves of Steel
No Weaknesses
Pitt Fighter
Power Armor Training
Rad Regeneration
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 7 PE 6 EN 7 CH 1 IN 7 AG 7 LK 5
Small Guns, Repair, and Sneak
Bobblehead (Medicine)
Level 2
Sneak +4 (38), Small Guns +4 (38), Energy Weapons +1 (20), Lockpick +1 (20), Repair +4 (38), Explosives +1 (20), Science +1 (20), Medicine +1 (30)
Intense Training (PE)
Bobblehead (Strength)
Rad Regeneration
Level 3
Sneak +4 (42), Small Guns +4 (42), Energy Weapons +1 (21), Lockpick +1 (21), Repair +4 (42), Explosives +1 (21), Science +1 (21), Medicine +1 (31)
Intense Training (EN)
Level 4
Sneak +4 (46), Small Guns +4 (46), Energy Weapons +1 (22), Lockpick +1 (22), Repair +4 (46), Explosives +1 (22), Science +1 (22), Medicine +1 (32)
Comprehension
Level 5
Sneak +4 (52), Small Guns +4 (52), Lockpick +1 (23), Repair +4 (50), Explosives +1 (23), Science +1 (23), Medicine +1 (33), Big Guns +1 (22)
Intense Training (AG)
Level 6
Sneak +4 (56), Small Guns +4 (56), Lockpick +1 (24), Repair +6 (56), Explosives +1 (24), Science +1 (24)
Toughness
Level 7
Sneak +4 (60), Small Guns +4 (60), Lockpick +1 (25), Repair +4 (60), Explosives +1 (25), Barter +1 (8), Science +1 (25), Medicine +1 (34)
Bloody Mess
Level 8
Sneak +4 (64), Small Guns +4 (64), Energy Weapons +1 (23), Lockpick +1 (26), Speech +1 (8), Repair +4 (64), Explosives +1 (26), Medicine +1 (35)
Commando
Bobblehead (Intelligence)
Bobblehead (Perception)
Level 9
Sneak +4 (68), Small Guns +4 (68), Energy Weapons +3 (28), Speech +1 (9), Repair +2 (70), Barter +2 (10), Science +1 (30), Medicine +1 (40)
Intense Training (IN)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Repair)
Level 10
Sneak +4 (72), Small Guns +4 (72), Energy Weapons +2 (30), Lockpick +2 (40), Speech +1 (10), Explosives +2 (40), Science +4 (34)
Finesse
Level 11
Sneak +3 (75), Small Guns +3 (75), Energy Weapons +3 (35), Lockpick +3 (45), Explosives +3 (45), Science +4 (38)
Intense Training (PE)
Level 12
Sneak +5 (90), Small Guns +5 (80), Energy Weapons +2 (37), Science +7 (45)
Silent Running
Level 13
Small Guns +5 (85), Energy Weapons +2 (39), Repair +5 (85), Science +5 (50), Medicine +2 (42)
Sniper
Level 14
Energy Weapons +6 (45), Explosives +5 (50), Science +5 (55), Medicine +3 (45)
Intense Training (AG)
D.C. Journal of Internal Medicine => Medicine +2 (47)
D.C. Journal of Internal Medicine => Medicine +2 (49)
Level 15
Small Guns +3 (90), Science +5 (60), Medicine +11 (60)
Cyborg
Level 16
Small Guns +2 (92), Lockpick +10 (55), Explosives +5 (55), Medicine +2 (62)
Action Boy/Girl
Bobblehead (Luck)
Level 17
Energy Weapons +5 (60), Lockpick +5 (60), Speech +2 (12), Explosives +5 (60), Barter +2 (12)
Better Criticals
Bobblehead (Speech)
Bobblehead (Science)
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Wired Reflexes
Covert Ops
Barkskin
Ant Sight
Level 18
Energy Weapons +4 (66), Lockpick +1 (66), Speech +2 (26), Explosives +4 (66), Barter +2 (26), Science +2 (75), Medicine +4 (66)
Strong Back
Level 19
Energy Weapons +4 (70), Lockpick +4 (70), Explosives +4 (70), Medicine +4 (70), Big Guns +3 (35)
Demolition Expert
Level 20
Lockpick +5 (75), Explosives +5 (75), Barter +4 (30), Medicine +5 (75)
Grim Reaper's Sprint
Bobblehead (Endurance)
Bobblehead (Energy Weapons)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Power Armor Training
Hematophage
Pitt Fighter
Booster Shot
Auto Expert
Level 21
Speech +4 (30), Science +10 (85), Medicine +5 (80)
Gunslinger
Level 22
Lockpick +5 (80), Explosives +5 (80), Medicine +5 (85), Big Guns +4 (41)
Deep Sleep
Level 23
Big Guns +19 (60)
Intense Training (ST)
Level 24
Unarmed +1 (34), Big Guns +18 (78)
No Weaknesses
Level 25
Energy Weapons +2 (82), Lockpick +2 (82), Unarmed +4 (40), Speech +2 (38), Explosives +2 (82), Barter +1 (37), Melee Weapons +2 (35), Big Guns +4 (84)
Intense Training (EN)
Level 26
Energy Weapons +3 (85), Lockpick +3 (85), Speech +2 (40), Explosives +3 (85), Barter +2 (39), Big Guns +6 (90)
Nerves of Steel
Level 27
Energy Weapons +5 (90), Explosives +5 (90), Barter +1 (40), Melee Weapons +3 (40), Big Guns +5 (95)
Intense Training (ST)
Level 28
Lockpick +5 (90), Melee Weapons +4 (44), Medicine +5 (92), Big Guns +5 (100)
Intense Training (IN)
Level 29
Energy Weapons +2 (92), Lockpick +2 (92), Unarmed +2 (42), Speech +2 (42), Repair +3 (90), Explosives +2 (92), Barter +2 (42), Science +3 (90), Melee Weapons +2 (46)
Scrounger
Level 30
Energy Weapons +2 (96), Unarmed +3 (47), Speech +3 (55), Barter +8 (60), Melee Weapons +4 (52)
Almost Perfect
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