Level 1
ST 7 PE 6 EN 7 CH 1 IN 7 AG 7 LK 5
Small Guns, Repair, and Sneak
Bobblehead (Medicine)
Level 2
Sneak +4 (38), Small Guns +4 (38), Energy Weapons +1 (20), Lockpick +1 (20), Repair +4 (38), Explosives +1 (20), Science +1 (20), Medicine +1 (30)
Intense Training (PE)
Bobblehead (Strength)
Rad Regeneration
Level 3
Sneak +4 (42), Small Guns +4 (42), Energy Weapons +1 (21), Lockpick +1 (21), Repair +4 (42), Explosives +1 (21), Science +1 (21), Medicine +1 (31)
Intense Training (EN)
Level 4
Sneak +4 (46), Small Guns +4 (46), Energy Weapons +1 (22), Lockpick +1 (22), Repair +4 (46), Explosives +1 (22), Science +1 (22), Medicine +1 (32)
Comprehension
Level 5
Sneak +4 (52), Small Guns +4 (52), Lockpick +1 (23), Repair +4 (50), Explosives +1 (23), Science +1 (23), Medicine +1 (33), Big Guns +1 (22)
Intense Training (AG)
Level 6
Sneak +4 (56), Small Guns +4 (56), Lockpick +1 (24), Repair +6 (56), Explosives +1 (24), Science +1 (24)
Toughness
Level 7
Sneak +4 (60), Small Guns +4 (60), Lockpick +1 (25), Repair +4 (60), Explosives +1 (25), Barter +1 (8), Science +1 (25), Medicine +1 (34)
Bloody Mess
Level 8
Sneak +4 (64), Small Guns +4 (64), Energy Weapons +1 (23), Lockpick +1 (26), Speech +1 (8), Repair +4 (64), Explosives +1 (26), Medicine +1 (35)
Commando
Bobblehead (Intelligence)
Bobblehead (Perception)
Level 9
Sneak +4 (68), Small Guns +4 (68), Energy Weapons +3 (28), Speech +1 (9), Repair +2 (70), Barter +2 (10), Science +1 (30), Medicine +1 (40)
Intense Training (IN)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Repair)
Level 10
Sneak +4 (72), Small Guns +4 (72), Energy Weapons +2 (30), Lockpick +2 (40), Speech +1 (10), Explosives +2 (40), Science +4 (34)
Finesse
Level 11
Sneak +3 (75), Small Guns +3 (75), Energy Weapons +3 (35), Lockpick +3 (45), Explosives +3 (45), Science +4 (38)
Intense Training (PE)
Level 12
Sneak +5 (90), Small Guns +5 (80), Energy Weapons +2 (37), Science +7 (45)
Silent Running
Level 13
Small Guns +5 (85), Energy Weapons +2 (39), Repair +5 (85), Science +5 (50), Medicine +2 (42)
Sniper
Level 14
Energy Weapons +6 (45), Explosives +5 (50), Science +5 (55), Medicine +3 (45)
Intense Training (AG)
D.C. Journal of Internal Medicine => Medicine +2 (47)
D.C. Journal of Internal Medicine => Medicine +2 (49)
Level 15
Small Guns +3 (90), Science +5 (60), Medicine +11 (60)
Cyborg
Level 16
Small Guns +2 (92), Lockpick +10 (55), Explosives +5 (55), Medicine +2 (62)
Action Boy/Girl
Bobblehead (Luck)
Level 17
Energy Weapons +5 (60), Lockpick +5 (60), Speech +2 (12), Explosives +5 (60), Barter +2 (12)
Better Criticals
Bobblehead (Speech)
Bobblehead (Science)
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Wired Reflexes
Covert Ops
Barkskin
Ant Sight
Level 18
Energy Weapons +4 (66), Lockpick +1 (66), Speech +2 (26), Explosives +4 (66), Barter +2 (26), Science +2 (75), Medicine +4 (66)
Strong Back
Level 19
Energy Weapons +4 (70), Lockpick +4 (70), Explosives +4 (70), Medicine +4 (70), Big Guns +3 (35)
Demolition Expert
Level 20
Lockpick +5 (75), Explosives +5 (75), Barter +4 (30), Medicine +5 (75)
Grim Reaper's Sprint
Bobblehead (Endurance)
Bobblehead (Energy Weapons)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Power Armor Training
Hematophage
Pitt Fighter
Booster Shot
Auto Expert
Level 21
Speech +4 (30), Science +10 (85), Medicine +5 (80)
Gunslinger
Level 22
Lockpick +5 (80), Explosives +5 (80), Medicine +5 (85), Big Guns +4 (41)
Deep Sleep
Level 23
Big Guns +19 (60)
Intense Training (ST)
Level 24
Unarmed +1 (34), Big Guns +18 (78)
No Weaknesses
Level 25
Energy Weapons +2 (82), Lockpick +2 (82), Unarmed +4 (40), Speech +2 (38), Explosives +2 (82), Barter +1 (37), Melee Weapons +2 (35), Big Guns +4 (84)
Intense Training (EN)
Level 26
Energy Weapons +3 (85), Lockpick +3 (85), Speech +2 (40), Explosives +3 (85), Barter +2 (39), Big Guns +6 (90)
Nerves of Steel
Level 27
Energy Weapons +5 (90), Explosives +5 (90), Barter +1 (40), Melee Weapons +3 (40), Big Guns +5 (95)
Intense Training (ST)
Level 28
Lockpick +5 (90), Melee Weapons +4 (44), Medicine +5 (92), Big Guns +5 (100)
Intense Training (IN)
Level 29
Energy Weapons +2 (92), Lockpick +2 (92), Unarmed +2 (42), Speech +2 (42), Repair +3 (90), Explosives +2 (92), Barter +2 (42), Science +3 (90), Melee Weapons +2 (46)
Scrounger
Level 30
Energy Weapons +2 (96), Unarmed +3 (47), Speech +3 (55), Barter +8 (60), Melee Weapons +4 (52)
Almost Perfect