Strength
1
 
Perception
6
 
Endurance
3
 
Charisma
5
 
Intelligence
5
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
160
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
160
 
Melee Damage
0.5
 
Skill Points
15
 
Barter
17
 
Big Guns
13
 
Energy Weapons
19
 
Explosives
19
 
Lockpick
34
 
Medicine
32
 
Melee Weapons
9
 
Repair
17
 
Science
17
 
Small Guns
42
 
Sneak
27
 
Speech
17
 
Unarmed
13
 
Level 1
ST 1 PE 6 EN 3 CH 5 IN 5 AG 10 LK 10
Small Guns, Medicine, and Lockpick
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